2003-02-15 22:16:14 +00:00
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// ******************************************************************
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// *
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// * .,-::::: .,:: .::::::::. .,:: .:
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// * ,;;;'````' `;;;, .,;; ;;;'';;' `;;;, .,;;
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// * [[[ '[[,,[[' [[[__[[\. '[[,,[['
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// * $$$ Y$$$P $$""""Y$$ Y$$$P
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// * `88bo,__,o, oP"``"Yo, _88o,,od8P oP"``"Yo,
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// * "YUMMMMMP",m" "Mm,""YUMMMP" ,m" "Mm,
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// *
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2003-04-02 02:23:30 +00:00
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// * Cxbx->Win32->CxbxKrnl->xd3d8.h
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2003-02-15 22:16:14 +00:00
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// *
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// * This file is part of the Cxbx project.
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// *
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// * Cxbx and Cxbe are free software; you can redistribute them
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// * and/or modify them under the terms of the GNU General Public
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// * License as published by the Free Software Foundation; either
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// * version 2 of the license, or (at your option) any later version.
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// *
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// * This program is distributed in the hope that it will be useful,
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// * but WITHOUT ANY WARRANTY; without even the implied warranty of
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// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// * GNU General Public License for more details.
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// *
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// * You should have recieved a copy of the GNU General Public License
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// * along with this program; see the file COPYING.
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// * If not, write to the Free Software Foundation, Inc.,
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// * 59 Temple Place - Suite 330, Bostom, MA 02111-1307, USA.
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// *
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// * (c) 2002-2003 Aaron Robinson <caustik@caustik.com>
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// *
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// * All rights reserved
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// *
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// ******************************************************************
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2003-04-02 02:23:30 +00:00
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#ifndef XD3D8_H
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#define XD3D8_H
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2003-02-15 22:16:14 +00:00
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2003-05-03 08:29:37 +00:00
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#include <d3d8.h>
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2003-05-23 02:55:39 +00:00
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#include <d3dx8tex.h>
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2003-06-06 00:56:10 +00:00
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#include <windows.h>
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2003-02-15 22:16:14 +00:00
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2003-06-05 03:09:52 +00:00
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#include "Emu.h"
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2003-06-04 02:18:40 +00:00
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// ******************************************************************
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// * X_D3DFORMAT
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// ******************************************************************
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2003-06-05 00:03:28 +00:00
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// NOTE: HACK: These enumerations are not equivalent!
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2003-06-04 02:18:40 +00:00
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typedef D3DFORMAT X_D3DFORMAT;
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2003-06-05 03:09:52 +00:00
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// ******************************************************************
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// * func: EmuXB2PC_D3DFormat
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// ******************************************************************
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inline D3DFORMAT EmuXB2PC_D3DFormat(X_D3DFORMAT Format)
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{
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2003-06-13 00:37:41 +00:00
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if(Format == 0)
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return (D3DFORMAT)NULL;
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else if(Format == 0x07)
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2003-06-05 03:09:52 +00:00
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return D3DFMT_X8R8G8B8;
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else if(Format == 0x06)
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return D3DFMT_A8R8G8B8;
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else if(Format == 0x2A)
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return D3DFMT_D24S8;
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else if(Format == 0x2C)
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return D3DFMT_D16;
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2003-06-10 08:18:43 +00:00
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EmuCleanup("EmuXB2PC_D3DFormat: Unknown Format (%d)", Format);
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2003-06-05 03:09:52 +00:00
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return Format;
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}
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// ******************************************************************
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// * func: EmuPC2XB_D3DFormat
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// ******************************************************************
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inline X_D3DFORMAT EmuPC2XB_D3DFormat(D3DFORMAT Format)
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{
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if(Format == D3DFMT_X8R8G8B8)
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return (D3DFORMAT)0x07;
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else if(Format == D3DFMT_A8R8G8B8)
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return (D3DFORMAT)0x06;
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EmuCleanup("EmuPC2XB_D3DFormat: Unknown Format");
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return Format;
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}
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2003-06-05 00:03:28 +00:00
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// ******************************************************************
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// * X_D3DRESOURCETYPE
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// ******************************************************************
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// NOTE: HACK: These enumerations are not equivalent when > 7!
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typedef D3DRESOURCETYPE X_D3DRESOURCETYPE;
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2003-06-04 02:18:40 +00:00
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// ******************************************************************
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// * X_D3DDISPLAYMODE
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// ******************************************************************
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typedef struct _X_D3DDISPLAYMODE
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{
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UINT Width;
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UINT Height;
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UINT RefreshRate;
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DWORD Flags;
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X_D3DFORMAT Format;
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}
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X_D3DDISPLAYMODE;
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2003-06-05 00:03:28 +00:00
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// ******************************************************************
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// * X_D3DSURFACEDESC
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// ******************************************************************
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typedef struct _X_D3DSURFACE_DESC
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{
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X_D3DFORMAT Format;
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X_D3DRESOURCETYPE Type;
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DWORD Usage;
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UINT Size;
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D3DMULTISAMPLE_TYPE MultiSampleType;
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UINT Width;
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UINT Height;
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}
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X_D3DSURFACE_DESC;
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2003-06-07 03:06:59 +00:00
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// ******************************************************************
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// * X_D3DPRESENT_PARAMETERS
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// ******************************************************************
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typedef struct _X_D3DPRESENT_PARAMETERS
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{
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UINT BackBufferWidth;
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UINT BackBufferHeight;
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D3DFORMAT BackBufferFormat;
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UINT BackBufferCount;
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D3DMULTISAMPLE_TYPE MultiSampleType;
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D3DSWAPEFFECT SwapEffect;
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HWND hDeviceWindow;
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BOOL Windowed;
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BOOL EnableAutoDepthStencil;
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D3DFORMAT AutoDepthStencilFormat;
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DWORD Flags;
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UINT FullScreen_RefreshRateInHz;
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UINT FullScreen_PresentationInterval;
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IDirect3DSurface8 *BufferSurfaces[3];
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IDirect3DSurface8 *DepthStencilSurface;
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}
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X_D3DPRESENT_PARAMETERS;
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2003-05-02 02:42:29 +00:00
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// ******************************************************************
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2003-06-10 22:32:31 +00:00
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// * D3DResource "Common" Masks
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2003-05-02 02:42:29 +00:00
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// ******************************************************************
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2003-06-10 22:32:31 +00:00
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#define X_D3DCOMMON_REFCOUNT_MASK 0x0000FFFF
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#define X_D3DCOMMON_TYPE_MASK 0x00070000
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#define X_D3DCOMMON_TYPE_SHIFT 16
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#define X_D3DCOMMON_TYPE_VERTEXBUFFER 0x00000000
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#define X_D3DCOMMON_TYPE_INDEXBUFFER 0x00010000
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#define X_D3DCOMMON_TYPE_PUSHBUFFER 0x00020000
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#define X_D3DCOMMON_TYPE_PALETTE 0x00030000
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#define X_D3DCOMMON_TYPE_TEXTURE 0x00040000
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#define X_D3DCOMMON_TYPE_SURFACE 0x00050000
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#define X_D3DCOMMON_TYPE_FIXUP 0x00060000
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#define X_D3DCOMMON_INTREFCOUNT_MASK 0x00780000
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#define X_D3DCOMMON_INTREFCOUNT_SHIFT 19
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#define X_D3DCOMMON_D3DCREATED 0x01000000
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#define X_D3DCOMMON_UNUSED_MASK 0xFE000000
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#define X_D3DCOMMON_UNUSED_SHIFT 25
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// ******************************************************************
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// * X_D3DResource
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// ******************************************************************
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struct X_D3DResource
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2003-05-02 02:42:29 +00:00
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{
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DWORD Common;
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2003-06-12 02:05:10 +00:00
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DWORD Data;
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2003-06-10 22:32:31 +00:00
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union
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{
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2003-06-12 02:05:10 +00:00
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DWORD Lock;
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2003-06-10 22:32:31 +00:00
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IDirect3DResource8 *EmuResource8;
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IDirect3DBaseTexture8 *EmuBaseTexture8;
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IDirect3DTexture8 *EmuTexture8;
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IDirect3DSurface8 *EmuSurface8;
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IDirect3DVertexBuffer8 *EmuVertexBuffer8;
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};
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2003-05-02 02:42:29 +00:00
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};
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// ******************************************************************
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2003-06-10 22:32:31 +00:00
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// * X_D3DVertexBuffer
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// ******************************************************************
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struct X_D3DVertexBuffer : public X_D3DResource
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{
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};
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// ******************************************************************
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// * X_D3DPixelContainer "Format" Masks
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// ******************************************************************
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#define X_D3DFORMAT_RESERVED1_MASK 0x00000003 // Must be zero
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#define X_D3DFORMAT_DMACHANNEL_MASK 0x00000003
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#define X_D3DFORMAT_DMACHANNEL_A 0x00000001 // DMA channel A - the default for all system memory
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#define X_D3DFORMAT_DMACHANNEL_B 0x00000002 // DMA channel B - unused
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#define X_D3DFORMAT_CUBEMAP 0x00000004 // Set if the texture if a cube map
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#define X_D3DFORMAT_BORDERSOURCE_COLOR 0x00000008
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#define X_D3DFORMAT_DIMENSION_MASK 0x000000F0 // # of dimensions
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#define X_D3DFORMAT_DIMENSION_SHIFT 4
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#define X_D3DFORMAT_FORMAT_MASK 0x0000FF00
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#define X_D3DFORMAT_FORMAT_SHIFT 8
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#define X_D3DFORMAT_MIPMAP_MASK 0x000F0000
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#define X_D3DFORMAT_MIPMAP_SHIFT 16
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#define X_D3DFORMAT_USIZE_MASK 0x00F00000 // Log 2 of the U size of the base texture
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#define X_D3DFORMAT_USIZE_SHIFT 20
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#define X_D3DFORMAT_VSIZE_MASK 0x0F000000 // Log 2 of the V size of the base texture
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#define X_D3DFORMAT_VSIZE_SHIFT 24
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#define X_D3DFORMAT_PSIZE_MASK 0xF0000000 // Log 2 of the P size of the base texture
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#define X_D3DFORMAT_PSIZE_SHIFT 28
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// ******************************************************************
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// * X_D3DPixelContainer
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// ******************************************************************
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struct X_D3DPixelContainer : public X_D3DResource
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{
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X_D3DFORMAT Format;
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DWORD Size;
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};
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// ******************************************************************
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// * X_D3DBaseTexture
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// ******************************************************************
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struct X_D3DBaseTexture : public X_D3DPixelContainer
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{
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};
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// ******************************************************************
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// * X_D3DTexture
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// ******************************************************************
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struct X_D3DTexture : public X_D3DBaseTexture
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{
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};
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// ******************************************************************
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// * X_D3DSurface
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2003-05-02 02:42:29 +00:00
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// ******************************************************************
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2003-06-10 22:32:31 +00:00
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struct X_D3DSurface : public X_D3DPixelContainer
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2003-05-02 02:42:29 +00:00
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{
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};
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// ******************************************************************
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// * D3DVertexToPrimitive
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// ******************************************************************
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extern UINT D3DVertexToPrimitive[11][2];
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// ******************************************************************
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// * D3DVertexToPrimitiveCount
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// ******************************************************************
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#define D3DVertex2PrimitiveCount(PrimitiveType, VertexCount) \
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(((VertexCount)-D3DVertexToPrimitive[PrimitiveType][1])/D3DVertexToPrimitive[PrimitiveType][0])
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2003-05-23 02:55:39 +00:00
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// ******************************************************************
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2003-06-13 00:37:41 +00:00
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// * EmuD3DDeferredRenderState
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2003-05-23 02:55:39 +00:00
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// ******************************************************************
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2003-06-13 00:37:41 +00:00
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extern DWORD *EmuD3DDeferredRenderState;
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// ******************************************************************
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// * EmuD3DDeferredTextureState
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// ******************************************************************
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extern DWORD *EmuD3DDeferredTextureState;
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2003-05-23 02:55:39 +00:00
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2003-05-02 02:42:29 +00:00
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// ******************************************************************
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// * EmuPrimitiveType
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// ******************************************************************
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2003-05-23 02:55:39 +00:00
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extern D3DPRIMITIVETYPE EmuPrimitiveTypeLookup[];
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2003-05-02 02:42:29 +00:00
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// ******************************************************************
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// * EmuPrimitiveType
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// ******************************************************************
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static inline D3DPRIMITIVETYPE EmuPrimitiveType(int PrimitiveType)
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{
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if(PrimitiveType == 0x7FFFFFFF)
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return D3DPT_FORCE_DWORD;
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return EmuPrimitiveTypeLookup[PrimitiveType];
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}
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2003-02-15 22:16:14 +00:00
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// ******************************************************************
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2003-03-27 06:23:58 +00:00
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// * func: EmuIDirect3D8_CreateDevice
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2003-02-15 22:16:14 +00:00
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// ******************************************************************
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2003-04-02 02:23:30 +00:00
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HRESULT WINAPI EmuIDirect3D8_CreateDevice
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2003-02-15 22:16:14 +00:00
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(
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2003-06-07 03:06:59 +00:00
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UINT Adapter,
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D3DDEVTYPE DeviceType,
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HWND hFocusWindow,
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DWORD BehaviorFlags,
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X_D3DPRESENT_PARAMETERS *pPresentationParameters,
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IDirect3DDevice8 **ppReturnedDeviceInterface
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2003-02-15 22:16:14 +00:00
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);
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2003-06-09 03:44:07 +00:00
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// ******************************************************************
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// * func: EmuIDirect3D8_GetAdapterDisplayMode
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// ******************************************************************
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HRESULT WINAPI EmuIDirect3D8_GetAdapterDisplayMode
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(
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UINT Adapter,
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X_D3DDISPLAYMODE *pMode
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);
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2003-06-13 00:37:41 +00:00
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// ******************************************************************
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// * func: EmuIDirect3DDevice8_CopyRects
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// ******************************************************************
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HRESULT WINAPI EmuIDirect3DDevice8_CopyRects
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(
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X_D3DSurface *pSourceSurface,
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CONST RECT *pSourceRectsArray,
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UINT cRects,
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X_D3DSurface *pDestinationSurface,
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CONST POINT *pDestPointsArray
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);
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// ******************************************************************
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// * func: EmuIDirect3DDevice8_CreateImageSurface
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// ******************************************************************
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HRESULT WINAPI EmuIDirect3DDevice8_CreateImageSurface
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(
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UINT Width,
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UINT Height,
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X_D3DFORMAT Format,
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X_D3DSurface **ppBackBuffer
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);
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|
2003-06-12 17:36:30 +00:00
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// ******************************************************************
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// * func: EmuIDirect3DDevice8_GetBackBuffer
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// ******************************************************************
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|
|
VOID WINAPI EmuIDirect3DDevice8_GetBackBuffer
|
|
|
|
(
|
|
|
|
INT BackBuffer,
|
|
|
|
D3DBACKBUFFER_TYPE Type,
|
|
|
|
X_D3DSurface **ppBackBuffer
|
|
|
|
);
|
|
|
|
|
2003-06-12 02:05:10 +00:00
|
|
|
// ******************************************************************
|
|
|
|
// * func: EmuIDirect3DDevice8_GetRenderTarget
|
|
|
|
// ******************************************************************
|
|
|
|
HRESULT WINAPI EmuIDirect3DDevice8_GetRenderTarget
|
|
|
|
(
|
|
|
|
X_D3DSurface **ppRenderTarget
|
|
|
|
);
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * func: EmuIDirect3DDevice8_GetRenderTarget
|
|
|
|
// ******************************************************************
|
|
|
|
X_D3DSurface * WINAPI EmuIDirect3DDevice8_GetRenderTarget2();
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * func: EmuIDirect3DDevice8_GetDepthStencilSurface
|
|
|
|
// ******************************************************************
|
|
|
|
HRESULT WINAPI EmuIDirect3DDevice8_GetDepthStencilSurface
|
|
|
|
(
|
|
|
|
X_D3DSurface **ppZStencilSurface
|
|
|
|
);
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * func: EmuIDirect3DDevice8_GetDepthStencilSurface
|
|
|
|
// ******************************************************************
|
|
|
|
X_D3DSurface * WINAPI EmuIDirect3DDevice8_GetDepthStencilSurface2();
|
|
|
|
|
2003-06-09 03:44:07 +00:00
|
|
|
// ******************************************************************
|
|
|
|
// * func: EmuIDirect3DDevice8_CreateVertexShader
|
|
|
|
// ******************************************************************
|
|
|
|
HRESULT WINAPI EmuIDirect3DDevice8_CreateVertexShader
|
|
|
|
(
|
|
|
|
CONST DWORD *pDeclaration,
|
|
|
|
CONST DWORD *pFunction,
|
|
|
|
DWORD *pHandle,
|
|
|
|
DWORD Usage
|
|
|
|
);
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * func: EmuIDirect3DDevice8_SetVertexShaderConstant
|
|
|
|
// ******************************************************************
|
|
|
|
HRESULT WINAPI EmuIDirect3DDevice8_SetVertexShaderConstant
|
|
|
|
(
|
|
|
|
INT Register,
|
|
|
|
CONST PVOID pConstantData,
|
|
|
|
DWORD ConstantCount
|
|
|
|
);
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * func: EmuIDirect3DDevice8_CreatePixelShader
|
|
|
|
// ******************************************************************
|
|
|
|
HRESULT WINAPI EmuIDirect3DDevice8_CreatePixelShader
|
|
|
|
(
|
|
|
|
CONST DWORD *pFunction,
|
|
|
|
DWORD *pHandle
|
|
|
|
);
|
|
|
|
|
2003-06-10 03:00:19 +00:00
|
|
|
// ******************************************************************
|
|
|
|
// * func: EmuIDirect3DDevice8_CreateTexture2
|
|
|
|
// ******************************************************************
|
2003-06-10 22:32:31 +00:00
|
|
|
X_D3DResource * WINAPI EmuIDirect3DDevice8_CreateTexture2
|
2003-06-10 03:00:19 +00:00
|
|
|
(
|
|
|
|
UINT Width,
|
|
|
|
UINT Height,
|
|
|
|
UINT Depth,
|
|
|
|
UINT Levels,
|
|
|
|
DWORD Usage,
|
|
|
|
D3DFORMAT Format,
|
|
|
|
D3DRESOURCETYPE D3DResource
|
|
|
|
);
|
|
|
|
|
2003-06-05 00:03:28 +00:00
|
|
|
// ******************************************************************
|
|
|
|
// * func: EmuIDirect3DDevice8_CreateTexture
|
|
|
|
// ******************************************************************
|
|
|
|
HRESULT WINAPI EmuIDirect3DDevice8_CreateTexture
|
|
|
|
(
|
|
|
|
UINT Width,
|
|
|
|
UINT Height,
|
|
|
|
UINT Levels,
|
|
|
|
DWORD Usage,
|
|
|
|
D3DFORMAT Format,
|
|
|
|
D3DPOOL Pool,
|
2003-06-10 22:32:31 +00:00
|
|
|
X_D3DResource **ppTexture
|
2003-06-05 00:03:28 +00:00
|
|
|
);
|
|
|
|
|
2003-06-05 06:53:14 +00:00
|
|
|
// ******************************************************************
|
|
|
|
// * func: EmuIDirect3DDevice8_SetTexture
|
|
|
|
// ******************************************************************
|
|
|
|
HRESULT WINAPI EmuIDirect3DDevice8_SetTexture
|
|
|
|
(
|
2003-06-10 22:32:31 +00:00
|
|
|
DWORD Stage,
|
|
|
|
X_D3DResource *pTexture
|
2003-06-05 06:53:14 +00:00
|
|
|
);
|
|
|
|
|
2003-06-13 19:54:52 +00:00
|
|
|
// ******************************************************************
|
|
|
|
// * func: EmuIDirect3DDevice8_SwitchTexture
|
|
|
|
// ******************************************************************
|
|
|
|
VOID __fastcall EmuIDirect3DDevice8_SwitchTexture
|
|
|
|
(
|
|
|
|
DWORD Method,
|
|
|
|
DWORD Data,
|
|
|
|
DWORD Format
|
|
|
|
);
|
|
|
|
|
2003-06-04 02:18:40 +00:00
|
|
|
// ******************************************************************
|
|
|
|
// * func: EmuIDirect3DDevice8_GetDisplayMode
|
|
|
|
// ******************************************************************
|
|
|
|
HRESULT WINAPI EmuIDirect3DDevice8_GetDisplayMode
|
|
|
|
(
|
|
|
|
X_D3DDISPLAYMODE *pMode
|
|
|
|
);
|
|
|
|
|
2003-02-19 20:53:33 +00:00
|
|
|
// ******************************************************************
|
2003-03-27 06:23:58 +00:00
|
|
|
// * func: EmuIDirect3DDevice8_Clear
|
2003-02-19 20:53:33 +00:00
|
|
|
// ******************************************************************
|
2003-04-02 02:23:30 +00:00
|
|
|
HRESULT WINAPI EmuIDirect3DDevice8_Clear
|
2003-02-19 20:53:33 +00:00
|
|
|
(
|
2003-04-02 02:23:30 +00:00
|
|
|
DWORD Count,
|
|
|
|
CONST D3DRECT *pRects,
|
|
|
|
DWORD Flags,
|
|
|
|
D3DCOLOR Color,
|
|
|
|
float Z,
|
|
|
|
DWORD Stencil
|
2003-02-19 20:53:33 +00:00
|
|
|
);
|
|
|
|
|
2003-05-05 06:35:37 +00:00
|
|
|
// ******************************************************************
|
|
|
|
// * func: EmuIDirect3DDevice8_Present
|
|
|
|
// ******************************************************************
|
|
|
|
HRESULT WINAPI EmuIDirect3DDevice8_Present
|
|
|
|
(
|
|
|
|
CONST RECT* pSourceRect,
|
|
|
|
CONST RECT* pDestRect,
|
|
|
|
PVOID pDummy1,
|
|
|
|
PVOID pDummy2
|
|
|
|
);
|
|
|
|
|
2003-02-21 00:07:28 +00:00
|
|
|
// ******************************************************************
|
2003-03-27 06:23:58 +00:00
|
|
|
// * func: EmuIDirect3DDevice8_Swap
|
2003-02-21 00:07:28 +00:00
|
|
|
// ******************************************************************
|
2003-04-02 02:23:30 +00:00
|
|
|
HRESULT WINAPI EmuIDirect3DDevice8_Swap
|
2003-02-21 00:07:28 +00:00
|
|
|
(
|
2003-04-02 02:23:30 +00:00
|
|
|
DWORD Flags
|
2003-02-21 00:07:28 +00:00
|
|
|
);
|
|
|
|
|
2003-06-10 22:32:31 +00:00
|
|
|
// ******************************************************************
|
|
|
|
// * func: EmuIDirect3DResource8_Register
|
|
|
|
// ******************************************************************
|
|
|
|
HRESULT WINAPI EmuIDirect3DResource8_Register
|
|
|
|
(
|
|
|
|
X_D3DResource *pThis,
|
|
|
|
PVOID pBase
|
|
|
|
);
|
|
|
|
|
2003-06-05 06:53:14 +00:00
|
|
|
// ******************************************************************
|
|
|
|
// * func: EmuIDirect3DResource8_Release
|
|
|
|
// ******************************************************************
|
2003-06-10 22:32:31 +00:00
|
|
|
ULONG WINAPI EmuIDirect3DResource8_Release
|
2003-06-05 06:53:14 +00:00
|
|
|
(
|
2003-06-10 22:32:31 +00:00
|
|
|
X_D3DResource *pThis
|
2003-06-05 06:53:14 +00:00
|
|
|
);
|
|
|
|
|
2003-06-05 00:03:28 +00:00
|
|
|
// ******************************************************************
|
|
|
|
// * func: EmuIDirect3DSurface8_GetDesc
|
|
|
|
// ******************************************************************
|
|
|
|
HRESULT WINAPI EmuIDirect3DSurface8_GetDesc
|
|
|
|
(
|
2003-06-10 22:32:31 +00:00
|
|
|
X_D3DResource *pThis,
|
2003-06-05 00:03:28 +00:00
|
|
|
X_D3DSURFACE_DESC *pDesc
|
|
|
|
);
|
|
|
|
|
2003-06-05 03:09:52 +00:00
|
|
|
// ******************************************************************
|
|
|
|
// * func: EmuIDirect3DSurface8_LockRect
|
|
|
|
// ******************************************************************
|
|
|
|
HRESULT WINAPI EmuIDirect3DSurface8_LockRect
|
|
|
|
(
|
2003-06-10 22:32:31 +00:00
|
|
|
X_D3DResource *pThis,
|
|
|
|
D3DLOCKED_RECT *pLockedRect,
|
|
|
|
CONST RECT *pRect,
|
|
|
|
DWORD Flags
|
2003-06-05 03:09:52 +00:00
|
|
|
);
|
|
|
|
|
2003-06-05 06:53:14 +00:00
|
|
|
// ******************************************************************
|
|
|
|
// * func: EmuIDirect3DBaseTexture8_GetLevelCount
|
|
|
|
// ******************************************************************
|
|
|
|
HRESULT WINAPI EmuIDirect3DBaseTexture8_GetLevelCount
|
|
|
|
(
|
2003-06-10 22:32:31 +00:00
|
|
|
X_D3DBaseTexture *pThis
|
2003-06-05 06:53:14 +00:00
|
|
|
);
|
|
|
|
|
2003-06-10 03:00:19 +00:00
|
|
|
// ******************************************************************
|
|
|
|
// * func: EmuIDirect3DTexture8_GetSurfaceLevel
|
|
|
|
// ******************************************************************
|
2003-06-10 22:32:31 +00:00
|
|
|
X_D3DResource * WINAPI EmuIDirect3DTexture8_GetSurfaceLevel2
|
2003-06-10 03:00:19 +00:00
|
|
|
(
|
2003-06-10 22:32:31 +00:00
|
|
|
X_D3DTexture *pThis,
|
|
|
|
UINT Level
|
2003-06-10 03:00:19 +00:00
|
|
|
);
|
|
|
|
|
2003-06-05 00:03:28 +00:00
|
|
|
// ******************************************************************
|
|
|
|
// * func: EmuIDirect3DTexture8_GetSurfaceLevel
|
|
|
|
// ******************************************************************
|
|
|
|
HRESULT WINAPI EmuIDirect3DTexture8_GetSurfaceLevel
|
|
|
|
(
|
2003-06-10 22:32:31 +00:00
|
|
|
X_D3DTexture *pThis,
|
|
|
|
UINT Level,
|
|
|
|
X_D3DSurface **ppSurfaceLevel
|
2003-06-05 00:03:28 +00:00
|
|
|
);
|
|
|
|
|
2003-05-06 06:40:09 +00:00
|
|
|
// ******************************************************************
|
|
|
|
// * func: EmuIDirect3DDevice8_CreateVertexBuffer
|
|
|
|
// ******************************************************************
|
|
|
|
HRESULT WINAPI EmuIDirect3DDevice8_CreateVertexBuffer
|
|
|
|
(
|
2003-06-10 22:32:31 +00:00
|
|
|
UINT Length,
|
|
|
|
DWORD Usage,
|
|
|
|
DWORD FVF,
|
|
|
|
D3DPOOL Pool,
|
|
|
|
X_D3DVertexBuffer **ppVertexBuffer
|
2003-05-06 06:40:09 +00:00
|
|
|
);
|
|
|
|
|
2003-05-02 02:42:29 +00:00
|
|
|
// ******************************************************************
|
|
|
|
// * func: EmuIDirect3DDevice8_CreateVertexBuffer
|
|
|
|
// ******************************************************************
|
2003-06-10 22:32:31 +00:00
|
|
|
X_D3DVertexBuffer* WINAPI EmuIDirect3DDevice8_CreateVertexBuffer2
|
2003-05-02 02:42:29 +00:00
|
|
|
(
|
|
|
|
UINT Length
|
|
|
|
);
|
|
|
|
|
2003-06-13 00:37:41 +00:00
|
|
|
// ******************************************************************
|
|
|
|
// * func: EmuIDirect3DDevice8_SetTextureState_TexCoordIndex
|
|
|
|
// ******************************************************************
|
|
|
|
VOID WINAPI EmuIDirect3DDevice8_SetTextureState_TexCoordIndex
|
|
|
|
(
|
|
|
|
DWORD Stage,
|
|
|
|
DWORD Value
|
|
|
|
);
|
|
|
|
|
2003-05-05 06:35:37 +00:00
|
|
|
// ******************************************************************
|
|
|
|
// * func: EmuIDirect3DDevice8_SetRenderState_CullMode
|
|
|
|
// ******************************************************************
|
|
|
|
VOID WINAPI EmuIDirect3DDevice8_SetRenderState_CullMode
|
|
|
|
(
|
|
|
|
DWORD Value
|
|
|
|
);
|
|
|
|
|
2003-05-23 02:55:39 +00:00
|
|
|
// ******************************************************************
|
|
|
|
// * func: EmuIDirect3DDevice8_SetRenderState_ZEnable
|
|
|
|
// ******************************************************************
|
|
|
|
VOID WINAPI EmuIDirect3DDevice8_SetRenderState_ZEnable
|
|
|
|
(
|
|
|
|
DWORD Value
|
|
|
|
);
|
|
|
|
|
2003-06-09 03:44:07 +00:00
|
|
|
// ******************************************************************
|
|
|
|
// * func: EmuIDirect3DDevice8_SetRenderState_MultiSampleAntiAlias
|
|
|
|
// ******************************************************************
|
|
|
|
VOID WINAPI EmuIDirect3DDevice8_SetRenderState_MultiSampleAntiAlias
|
|
|
|
(
|
|
|
|
DWORD Value
|
|
|
|
);
|
|
|
|
|
2003-05-05 06:35:37 +00:00
|
|
|
// ******************************************************************
|
|
|
|
// * func: EmuIDirect3DDevice8_SetTransform
|
|
|
|
// ******************************************************************
|
|
|
|
VOID WINAPI EmuIDirect3DDevice8_SetTransform
|
|
|
|
(
|
|
|
|
D3DTRANSFORMSTATETYPE State,
|
|
|
|
CONST D3DMATRIX *pMatrix
|
|
|
|
);
|
|
|
|
|
2003-05-02 02:42:29 +00:00
|
|
|
// ******************************************************************
|
|
|
|
// * func: EmuIDirect3DVertexBuffer8_Lock
|
|
|
|
// ******************************************************************
|
2003-05-06 06:40:09 +00:00
|
|
|
VOID WINAPI EmuIDirect3DVertexBuffer8_Lock
|
|
|
|
(
|
2003-06-10 22:32:31 +00:00
|
|
|
X_D3DVertexBuffer *ppVertexBuffer,
|
|
|
|
UINT OffsetToLock,
|
|
|
|
UINT SizeToLock,
|
|
|
|
BYTE **ppbData,
|
|
|
|
DWORD Flags
|
2003-05-06 06:40:09 +00:00
|
|
|
);
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * func: EmuIDirect3DVertexBuffer8_Lock2
|
|
|
|
// ******************************************************************
|
|
|
|
BYTE* WINAPI EmuIDirect3DVertexBuffer8_Lock2
|
2003-05-02 02:42:29 +00:00
|
|
|
(
|
2003-06-10 22:32:31 +00:00
|
|
|
X_D3DVertexBuffer *ppVertexBuffer,
|
|
|
|
DWORD Flags
|
2003-05-02 02:42:29 +00:00
|
|
|
);
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * func: EmuIDirect3DDevice8_SetStreamSource
|
|
|
|
// ******************************************************************
|
2003-05-06 06:40:09 +00:00
|
|
|
HRESULT WINAPI EmuIDirect3DDevice8_SetStreamSource
|
2003-05-02 02:42:29 +00:00
|
|
|
(
|
2003-06-10 22:32:31 +00:00
|
|
|
UINT StreamNumber,
|
|
|
|
X_D3DVertexBuffer *pStreamData,
|
|
|
|
UINT Stride
|
2003-05-02 02:42:29 +00:00
|
|
|
);
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * func: EmuIDirect3DDevice8_SetVertexShader
|
|
|
|
// ******************************************************************
|
2003-05-06 06:40:09 +00:00
|
|
|
HRESULT WINAPI EmuIDirect3DDevice8_SetVertexShader
|
2003-05-02 02:42:29 +00:00
|
|
|
(
|
|
|
|
DWORD Handle
|
|
|
|
);
|
|
|
|
|
|
|
|
// ******************************************************************
|
|
|
|
// * func: EmuIDirect3DDevice8_DrawVertices
|
|
|
|
// ******************************************************************
|
2003-05-06 06:40:09 +00:00
|
|
|
HRESULT WINAPI EmuIDirect3DDevice8_DrawVertices
|
2003-05-02 02:42:29 +00:00
|
|
|
(
|
|
|
|
D3DPRIMITIVETYPE PrimitiveType,
|
|
|
|
UINT StartVertex,
|
|
|
|
UINT VertexCount
|
|
|
|
);
|
|
|
|
|
2003-06-13 19:54:52 +00:00
|
|
|
// ******************************************************************
|
|
|
|
// * func: EmuIDirect3DDevice8_DrawVerticesUP
|
|
|
|
// ******************************************************************
|
|
|
|
HRESULT WINAPI EmuIDirect3DDevice8_DrawVerticesUP
|
|
|
|
(
|
|
|
|
D3DPRIMITIVETYPE PrimitiveType,
|
|
|
|
UINT VertexCount,
|
|
|
|
CONST PVOID pVertexStreamZeroData,
|
|
|
|
UINT VertexStreamZeroStride
|
|
|
|
);
|
|
|
|
|
2003-05-28 07:21:41 +00:00
|
|
|
// ******************************************************************
|
|
|
|
// * func: EmuIDirect3DDevice8_SetLight
|
|
|
|
// ******************************************************************
|
|
|
|
HRESULT WINAPI EmuIDirect3DDevice8_SetLight
|
|
|
|
(
|
|
|
|
DWORD Index,
|
|
|
|
CONST D3DLIGHT8 *pLight
|
|
|
|
);
|
|
|
|
|
|
|
|
// ******************************************************************
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// * func: EmuIDirect3DDevice8_SetMaterial
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// ******************************************************************
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HRESULT WINAPI EmuIDirect3DDevice8_SetMaterial
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(
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CONST D3DMATERIAL8 *pMaterial
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|
);
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// ******************************************************************
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// * func: EmuIDirect3DDevice8_LightEnable
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// ******************************************************************
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HRESULT WINAPI EmuIDirect3DDevice8_LightEnable
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(
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DWORD Index,
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BOOL bEnable
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|
);
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2003-02-15 22:16:14 +00:00
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#endif
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