Cxbx-Reloaded/Include/Win32/CxbxKrnl/EmuLDT.h

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// ******************************************************************
// *
// * .,-::::: .,:: .::::::::. .,:: .:
// * ,;;;'````' `;;;, .,;; ;;;'';;' `;;;, .,;;
// * [[[ '[[,,[[' [[[__[[\. '[[,,[['
// * $$$ Y$$$P $$""""Y$$ Y$$$P
// * `88bo,__,o, oP"``"Yo, _88o,,od8P oP"``"Yo,
// * "YUMMMMMP",m" "Mm,""YUMMMP" ,m" "Mm,
// *
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// * Cxbx->Win32->CxbxKrnl->EmuLDT.h
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// *
// * This file is part of the Cxbx project.
// *
// * Cxbx and Cxbe are free software; you can redistribute them
// * and/or modify them under the terms of the GNU General Public
// * License as published by the Free Software Foundation; either
// * version 2 of the license, or (at your option) any later version.
// *
// * This program is distributed in the hope that it will be useful,
// * but WITHOUT ANY WARRANTY; without even the implied warranty of
// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// * GNU General Public License for more details.
// *
// * You should have recieved a copy of the GNU General Public License
// * along with this program; see the file COPYING.
// * If not, write to the Free Software Foundation, Inc.,
// * 59 Temple Place - Suite 330, Bostom, MA 02111-1307, USA.
// *
// * (c) 2002-2003 Aaron Robinson <caustik@caustik.com>
// *
// * All rights reserved
// *
// ******************************************************************
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#ifndef EMULDT_H
#define EMULDT_H
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#include "Cxbx.h"
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// ******************************************************************
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// * func: EmuInitLDT
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// ******************************************************************
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extern void EmuInitLDT();
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// ******************************************************************
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// * func: EmuAllocateLDT
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// ******************************************************************
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extern uint16 EmuAllocateLDT(uint32 dwBaseAddr, uint32 dwLimit);
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// ******************************************************************
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// * func: EmuDeallocateLDT
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// ******************************************************************
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extern void EmuDeallocateLDT(uint16 wSelector);
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#endif