Cxbx-Reloaded/Include/Win32/CxbxKrnl/EmuXapi.h

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// ******************************************************************
// *
// * .,-::::: .,:: .::::::::. .,:: .:
// * ,;;;'````' `;;;, .,;; ;;;'';;' `;;;, .,;;
// * [[[ '[[,,[[' [[[__[[\. '[[,,[['
// * $$$ Y$$$P $$""""Y$$ Y$$$P
// * `88bo,__,o, oP"``"Yo, _88o,,od8P oP"``"Yo,
// * "YUMMMMMP",m" "Mm,""YUMMMP" ,m" "Mm,
// *
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// * Cxbx->Win32->CxbxKrnl->EmuXapi.h
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// *
// * This file is part of the Cxbx project.
// *
// * Cxbx and Cxbe are free software; you can redistribute them
// * and/or modify them under the terms of the GNU General Public
// * License as published by the Free Software Foundation; either
// * version 2 of the license, or (at your option) any later version.
// *
// * This program is distributed in the hope that it will be useful,
// * but WITHOUT ANY WARRANTY; without even the implied warranty of
// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// * GNU General Public License for more details.
// *
// * You should have recieved a copy of the GNU General Public License
// * along with this program; see the file COPYING.
// * If not, write to the Free Software Foundation, Inc.,
// * 59 Temple Place - Suite 330, Bostom, MA 02111-1307, USA.
// *
// * (c) 2002-2003 Aaron Robinson <caustik@caustik.com>
// *
// * All rights reserved
// *
// ******************************************************************
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#ifndef EMUXAPI_H
#define EMUXAPI_H
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// ******************************************************************
// * calling conventions
// ******************************************************************
#define WINAPI __stdcall
// ******************************************************************
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// * Basic types
// ******************************************************************
typedef char CHAR, CCHAR;
typedef short SHORT, CSHORT;
typedef long LONG;
typedef unsigned char UCHAR;
typedef unsigned char BYTE;
typedef unsigned char BOOLEAN;
typedef unsigned short USHORT;
typedef unsigned short WORD;
typedef unsigned long ULONG;
typedef unsigned long DWORD;
typedef unsigned long SIZE_T, *PSIZE_T;
typedef unsigned long ACCESS_MASK, *PACCESS_MASK;
typedef unsigned long PHYSICAL_ADDRESS;
typedef long INT_PTR;
typedef unsigned __int64 ULONGLONG;
// xapi
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typedef int BOOL;
typedef int INT;
typedef unsigned int UINT;
typedef unsigned int *PUINT;
typedef LONG HRESULT;
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// ******************************************************************
// * Pointer types
// ******************************************************************
typedef CHAR *PCHAR;
typedef CHAR *PCSZ;
typedef BYTE *PBYTE;
typedef BOOLEAN *PBOOLEAN;
typedef UCHAR *PUCHAR;
typedef USHORT *PUSHORT;
typedef ULONG *PULONG;
typedef DWORD *LPDWORD;
typedef ACCESS_MASK *PACCESS_MASK;
typedef LONG *LONG_PTR;
typedef ULONG *ULONG_PTR;
typedef INT_PTR *PINT_PTR;
#ifndef VOID
#define VOID void
#endif
typedef VOID *PVOID, *LPVOID;
typedef void *HANDLE;
typedef HANDLE *PHANDLE;
// ******************************************************************
// * documentation purposes only
// ******************************************************************
#define EXPORTNUM(a)
#define UNALIGNED
#define OPTIONAL
#define IN
#define OUT
// ******************************************************************
// * LPSECURITY_ATTRIBUTES
// ******************************************************************
typedef void* LPSECURITY_ATTRIBUTES;
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// ******************************************************************
// * PTHREAD_START_ROUTINE / LPTHREAD_START_ROUTINE
// ******************************************************************
typedef DWORD (WINAPI *PTHREAD_START_ROUTINE)
(
LPVOID lpThreadParameter
);
typedef PTHREAD_START_ROUTINE LPTHREAD_START_ROUTINE;
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// ******************************************************************
// * pfRtlCreateHeap
// ******************************************************************
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typedef PVOID (WINAPI *pfRtlCreateHeap)
(
IN ULONG Flags,
IN PVOID Base OPTIONAL,
IN ULONG Reserve OPTIONAL,
IN ULONG Commit,
IN BOOLEAN Lock OPTIONAL,
IN PVOID RtlHeapParams OPTIONAL
);
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// ******************************************************************
// * XINPUT_POLLING_PARAMETERS
// ******************************************************************
typedef struct _XINPUT_POLLING_PARAMETERS
{
BYTE fAutoPoll : 1;
BYTE fInterruptOut : 1;
BYTE ReservedMBZ1 : 6;
BYTE bInputInterval;
BYTE bOutputInterval;
BYTE ReservedMBZ2;
}
XINPUT_POLLING_PARAMETERS, *PXINPUT_POLLING_PARAMETERS;
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// ******************************************************************
// * XPP_DEVICE_TYPE
// ******************************************************************
typedef struct _XPP_DEVICE_TYPE
{
ULONG Reserved[3];
}
XPP_DEVICE_TYPE, *PXPP_DEVICE_TYPE;
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// ******************************************************************
// * XINPUT_GAMEPAD
// ******************************************************************
typedef struct _XINPUT_GAMEPAD
{
WORD wButtons;
BYTE bAnalogButtons[8];
SHORT sThumbLX;
SHORT sThumbLY;
SHORT sThumbRX;
SHORT sThumbRY;
}
XINPUT_GAMEPAD, *PXINPUT_GAMEPAD;
// ******************************************************************
// * XINPUT_RUMBLE
// ******************************************************************
typedef struct _XINPUT_RUMBLE
{
WORD wLeftMotorSpeed;
WORD wRightMotorSpeed;
}
XINPUT_RUMBLE, *PXINPUT_RUMBLE;
// ******************************************************************
// * XINPUT_CAPABILITIES
// ******************************************************************
typedef struct _XINPUT_CAPABILITIES
{
BYTE SubType;
WORD Reserved;
union
{
XINPUT_GAMEPAD Gamepad;
}
In;
union
{
XINPUT_RUMBLE Rumble;
}
Out;
}
XINPUT_CAPABILITIES, *PXINPUT_CAPABILITIES;
// ******************************************************************
// * Device SubTypes
// ******************************************************************
#define XINPUT_DEVSUBTYPE_GC_GAMEPAD 0x01
#define XINPUT_DEVSUBTYPE_GC_GAMEPAD_ALT 0x02
#define XINPUT_DEVSUBTYPE_GC_WHEEL 0x10
#define XINPUT_DEVSUBTYPE_GC_ARCADE_STICK 0x20
#define XINPUT_DEVSUBTYPE_GC_DIGITAL_ARCADE_STICK 0x21
#define XINPUT_DEVSUBTYPE_GC_FLIGHT_STICK 0x30
#define XINPUT_DEVSUBTYPE_GC_SNOWBOARD 0x40
// ******************************************************************
// * XINPUT_STATE
// ******************************************************************
typedef struct _XINPUT_STATE
{
DWORD dwPacketNumber;
union
{
XINPUT_GAMEPAD Gamepad;
};
}
XINPUT_STATE, *PXINPUT_STATE;
// ******************************************************************
// * XINPUT_FEEDBACK_HEADER
// ******************************************************************
typedef struct _XINPUT_FEEDBACK_HEADER
{
DWORD dwStatus;
HANDLE OPTIONAL hEvent;
BYTE Reserved[58];
}
XINPUT_FEEDBACK_HEADER, *PXINPUT_FEEDBACK_HEADER;
// ******************************************************************
// * XINPUT_FEEDBACK
// ******************************************************************
typedef struct _XINPUT_FEEDBACK
{
XINPUT_FEEDBACK_HEADER Header;
union
{
XINPUT_RUMBLE Rumble;
};
}
XINPUT_FEEDBACK, *PXINPUT_FEEDBACK;
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// ******************************************************************
// * RTL_HEAP_PARAMETERS
// ******************************************************************
typedef struct _RTL_HEAP_PARAMETERS
{
ULONG Length;
BYTE Unknown[0x2C];
}
RTL_HEAP_PARAMETERS;
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// ******************************************************************
// * func: EmuRtlCreateHeap
// ******************************************************************
PVOID WINAPI EmuRtlCreateHeap
(
IN ULONG Flags,
IN PVOID Base OPTIONAL,
IN ULONG Reserve OPTIONAL,
IN ULONG Commit,
IN BOOLEAN Lock OPTIONAL,
IN PVOID RtlHeapParams OPTIONAL
);
// ******************************************************************
// * func: EmuRtlAllocateHeap
// ******************************************************************
PVOID WINAPI EmuRtlAllocateHeap
(
IN HANDLE hHeap,
IN DWORD dwFlags,
IN SIZE_T dwBytes
);
// ******************************************************************
// * func: EmuRtlFreeHeap
// ******************************************************************
BOOL WINAPI EmuRtlFreeHeap
(
IN HANDLE hHeap,
IN DWORD dwFlags,
IN PVOID lpMem
);
// ******************************************************************
// * func: EmuRtlSizeHeap
// ******************************************************************
SIZE_T WINAPI EmuRtlSizeHeap
(
IN HANDLE hHeap,
IN DWORD dwFlags,
IN PVOID lpMem
);
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// ******************************************************************
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// * func: XapiUnknownBad1
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// ******************************************************************
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// NOTE: This does some hard disk verification and other things
VOID WINAPI EmuXapiUnknownBad1
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(
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IN DWORD dwUnknown
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);
// ******************************************************************
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// * func: EmuQueryPerformanceCounter
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// ******************************************************************
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BOOL WINAPI EmuQueryPerformanceCounter
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(
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PLARGE_INTEGER lpPerformanceCount
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);
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// ******************************************************************
// * func: EmuQueryPerformanceCounter
// ******************************************************************
BOOL WINAPI EmuQueryPerformanceFrequency
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(
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PLARGE_INTEGER lpFrequency
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);
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// ******************************************************************
// * func: EmuXMountUtilityDrive
// ******************************************************************
BOOL WINAPI EmuXMountUtilityDrive
(
BOOL fFormatClean
);
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// ******************************************************************
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// * func: EmuXInitDevices
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// ******************************************************************
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VOID WINAPI EmuXInitDevices
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(
DWORD Unknown1,
PVOID Unknown2
);
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// ******************************************************************
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// * func: EmuXGetDevices
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// ******************************************************************
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DWORD WINAPI EmuXGetDevices
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(
XPP_DEVICE_TYPE *DeviceType
);
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// ******************************************************************
// * func: EmuXGetDeviceChanges
// ******************************************************************
BOOL WINAPI EmuXGetDeviceChanges
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(
PXPP_DEVICE_TYPE DeviceType,
PDWORD pdwInsertions,
PDWORD pdwRemovals
);
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// ******************************************************************
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// * func: EmuXInputOpen
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// ******************************************************************
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HANDLE WINAPI EmuXInputOpen
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(
IN PXPP_DEVICE_TYPE DeviceType,
IN DWORD dwPort,
IN DWORD dwSlot,
IN PXINPUT_POLLING_PARAMETERS pPollingParameters OPTIONAL
);
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// ******************************************************************
// * func: EmuXInputClose
// ******************************************************************
VOID WINAPI EmuXInputClose
(
IN HANDLE hDevice
);
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// ******************************************************************
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// * func: EmuXInputGetCapabilities
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// ******************************************************************
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DWORD WINAPI EmuXInputGetCapabilities
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(
IN HANDLE hDevice,
OUT PXINPUT_CAPABILITIES pCapabilities
);
// ******************************************************************
// * func: EmuXInputGetState
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// ******************************************************************
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DWORD WINAPI EmuXInputGetState
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(
IN HANDLE hDevice,
OUT PXINPUT_STATE pState
);
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// ******************************************************************
// * func: EmuXInputGetState
// ******************************************************************
DWORD WINAPI EmuXInputSetState
(
IN HANDLE hDevice,
IN OUT PXINPUT_FEEDBACK pFeedback
);
// ******************************************************************
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// * func: EmuCreateThread
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// ******************************************************************
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HANDLE WINAPI EmuCreateThread
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(
LPSECURITY_ATTRIBUTES lpThreadAttributes,
DWORD dwStackSize,
LPTHREAD_START_ROUTINE lpStartAddress,
LPVOID lpParameter,
DWORD dwCreationFlags,
LPDWORD lpThreadId
);
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// ******************************************************************
// * func: EmuCreateMutex
// ******************************************************************
HANDLE WINAPI EmuCreateMutex
(
LPSECURITY_ATTRIBUTES lpMutexAttributes,
BOOL bInitialOwner,
LPCSTR lpName
);
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// ******************************************************************
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// * func: EmuCloseHandle
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// ******************************************************************
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BOOL WINAPI EmuCloseHandle
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(
HANDLE hObject
);
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// ******************************************************************
// * func: EmuSetThreadPriority
// ******************************************************************
BOOL WINAPI EmuSetThreadPriority
(
HANDLE hThread,
int nPriority
);
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// ******************************************************************
// * func: EmuGetExitCodeThread
// ******************************************************************
BOOL WINAPI EmuGetExitCodeThread
(
HANDLE hThread,
LPDWORD lpExitCode
);
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// ******************************************************************
// * func: EmuXapiInitProcess
// ******************************************************************
VOID WINAPI EmuXapiInitProcess();
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// ******************************************************************
// * data: EmuXapiProcessHeap
// ******************************************************************
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extern PVOID* EmuXapiProcessHeap;
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// ******************************************************************
// * func: g_pRtlCreateHeap
// ******************************************************************
extern pfRtlCreateHeap g_pRtlCreateHeap;
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// ******************************************************************
// * func: EmuXapiThreadStartup
// ******************************************************************
VOID WINAPI EmuXapiThreadStartup
(
DWORD dwDummy1,
DWORD dwDummy2
);
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/* Too High Level!
// ******************************************************************
// * func: XapiSetupPerTitleDriveLetters
// ******************************************************************
NTSTATUS CDECL XapiSetupPerTitleDriveLetters(DWORD dwTitleId, LPCWSTR wszTitleName);
*/
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// ******************************************************************
// * func: EmuXapiBootDash
// ******************************************************************
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VOID WINAPI EmuXapiBootDash(DWORD UnknownA, DWORD UnknownB, DWORD UnknownC);
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// ******************************************************************
// * func: EmuXCalculateSignatureBegin
// ******************************************************************
HANDLE WINAPI EmuXCalculateSignatureBegin(DWORD dwFlags);
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#endif