Cxbx-Reloaded/build/win32/CxbxVSBC.vcxproj

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Add controller port configuration GUI and support virtual SB controller with feedback status (#1196) * Add XB_ prefix for xbox XInput related structures and variables to prevent mis-use host equivalent. Add newly findings for device table related info. * Revert g_Controller ZeroMemory() calls. now the XINPUT_STATE is correctly refering to host type, no need to specify the name space. * Add X_CONTROLLER_HOST_BRIDGE structure type. Prepare for configurabale host input, and virtual xbox controller. * Fix DeviceInfo initialization when device table is not found. always set state to enable rumble. * experimenting virtual SteelBatalion controller. using console as controller output. using XInput and direct input combined keys * first attem to emulat SteelBatalion controller works. * add dialog file to solution * Restore missing dialog files and functions * Minor fix * fix dialog control grouping now registry works. * refine some controller related constants * Using Dialog for showing SBC controller feedback add possibility of using same dialog for virtual controller input. * using EmuUpdateTickCount() as modeless dialog message handler. sort of working. revert the dlg message handling from wnd.cpp * Finally the dialog for virtual SB controller feedback status works! modeless dialog got issues. modal dialog will occupy focus. only way is to use a DLL, load the DLL when cxbx-r emulation child process started, and create a dummy window from DLL then create a modal dialog. lots of code change and clean up. * fix debug build, use same character set setting for all configurations. * restore C++ optimiztion setting in master * remove unitended included ribbon resources * removed necessary official document mentioning * Add src/CxbxVSBC/Release and src/CxbxVSBC/Debug to .gitignore * Move Host Port assignment related code to src/common/win32 * fix merge confliction * oops, fix merge conflictions again. * Add OLD_XINPUT mark for those marked out old XInput code. need to be reviewed in the future. * remove unintended binary files * fix debug build, again. revert unindteded changes to submodule * rever unintended submodule change * Relocate project to build/Win32 folder Co-Authored-By: anita999 <anita999@ms12.hinet.net> * Restore sln file base on master * Include project dependency to build * Final fixup for sln file * Restore original new line code * Update Wnd.cpp * Remove old include * Include CxbxVSBC.dll into AppVeyor This should be the last fixup for pull request. * Fix merge-conflict * Fix files encode format to UTF-8 * treat .rc file as text instead of binary * Revert "treat .rc file as text instead of binary" This reverts commit 034039d72353a72017b04908133f68df77a26672.
2018-05-29 12:33:01 +00:00
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Add controller port configuration GUI and support virtual SB controller with feedback status (#1196) * Add XB_ prefix for xbox XInput related structures and variables to prevent mis-use host equivalent. Add newly findings for device table related info. * Revert g_Controller ZeroMemory() calls. now the XINPUT_STATE is correctly refering to host type, no need to specify the name space. * Add X_CONTROLLER_HOST_BRIDGE structure type. Prepare for configurabale host input, and virtual xbox controller. * Fix DeviceInfo initialization when device table is not found. always set state to enable rumble. * experimenting virtual SteelBatalion controller. using console as controller output. using XInput and direct input combined keys * first attem to emulat SteelBatalion controller works. * add dialog file to solution * Restore missing dialog files and functions * Minor fix * fix dialog control grouping now registry works. * refine some controller related constants * Using Dialog for showing SBC controller feedback add possibility of using same dialog for virtual controller input. * using EmuUpdateTickCount() as modeless dialog message handler. sort of working. revert the dlg message handling from wnd.cpp * Finally the dialog for virtual SB controller feedback status works! modeless dialog got issues. modal dialog will occupy focus. only way is to use a DLL, load the DLL when cxbx-r emulation child process started, and create a dummy window from DLL then create a modal dialog. lots of code change and clean up. * fix debug build, use same character set setting for all configurations. * restore C++ optimiztion setting in master * remove unitended included ribbon resources * removed necessary official document mentioning * Add src/CxbxVSBC/Release and src/CxbxVSBC/Debug to .gitignore * Move Host Port assignment related code to src/common/win32 * fix merge confliction * oops, fix merge conflictions again. * Add OLD_XINPUT mark for those marked out old XInput code. need to be reviewed in the future. * remove unintended binary files * fix debug build, again. revert unindteded changes to submodule * rever unintended submodule change * Relocate project to build/Win32 folder Co-Authored-By: anita999 <anita999@ms12.hinet.net> * Restore sln file base on master * Include project dependency to build * Final fixup for sln file * Restore original new line code * Update Wnd.cpp * Remove old include * Include CxbxVSBC.dll into AppVeyor This should be the last fixup for pull request. * Fix merge-conflict * Fix files encode format to UTF-8 * treat .rc file as text instead of binary * Revert "treat .rc file as text instead of binary" This reverts commit 034039d72353a72017b04908133f68df77a26672.
2018-05-29 12:33:01 +00:00
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2018-05-29 13:56:02 +00:00
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Add controller port configuration GUI and support virtual SB controller with feedback status (#1196) * Add XB_ prefix for xbox XInput related structures and variables to prevent mis-use host equivalent. Add newly findings for device table related info. * Revert g_Controller ZeroMemory() calls. now the XINPUT_STATE is correctly refering to host type, no need to specify the name space. * Add X_CONTROLLER_HOST_BRIDGE structure type. Prepare for configurabale host input, and virtual xbox controller. * Fix DeviceInfo initialization when device table is not found. always set state to enable rumble. * experimenting virtual SteelBatalion controller. using console as controller output. using XInput and direct input combined keys * first attem to emulat SteelBatalion controller works. * add dialog file to solution * Restore missing dialog files and functions * Minor fix * fix dialog control grouping now registry works. * refine some controller related constants * Using Dialog for showing SBC controller feedback add possibility of using same dialog for virtual controller input. * using EmuUpdateTickCount() as modeless dialog message handler. sort of working. revert the dlg message handling from wnd.cpp * Finally the dialog for virtual SB controller feedback status works! modeless dialog got issues. modal dialog will occupy focus. only way is to use a DLL, load the DLL when cxbx-r emulation child process started, and create a dummy window from DLL then create a modal dialog. lots of code change and clean up. * fix debug build, use same character set setting for all configurations. * restore C++ optimiztion setting in master * remove unitended included ribbon resources * removed necessary official document mentioning * Add src/CxbxVSBC/Release and src/CxbxVSBC/Debug to .gitignore * Move Host Port assignment related code to src/common/win32 * fix merge confliction * oops, fix merge conflictions again. * Add OLD_XINPUT mark for those marked out old XInput code. need to be reviewed in the future. * remove unintended binary files * fix debug build, again. revert unindteded changes to submodule * rever unintended submodule change * Relocate project to build/Win32 folder Co-Authored-By: anita999 <anita999@ms12.hinet.net> * Restore sln file base on master * Include project dependency to build * Final fixup for sln file * Restore original new line code * Update Wnd.cpp * Remove old include * Include CxbxVSBC.dll into AppVeyor This should be the last fixup for pull request. * Fix merge-conflict * Fix files encode format to UTF-8 * treat .rc file as text instead of binary * Revert "treat .rc file as text instead of binary" This reverts commit 034039d72353a72017b04908133f68df77a26672.
2018-05-29 12:33:01 +00:00
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2018-05-29 13:56:02 +00:00
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Add controller port configuration GUI and support virtual SB controller with feedback status (#1196) * Add XB_ prefix for xbox XInput related structures and variables to prevent mis-use host equivalent. Add newly findings for device table related info. * Revert g_Controller ZeroMemory() calls. now the XINPUT_STATE is correctly refering to host type, no need to specify the name space. * Add X_CONTROLLER_HOST_BRIDGE structure type. Prepare for configurabale host input, and virtual xbox controller. * Fix DeviceInfo initialization when device table is not found. always set state to enable rumble. * experimenting virtual SteelBatalion controller. using console as controller output. using XInput and direct input combined keys * first attem to emulat SteelBatalion controller works. * add dialog file to solution * Restore missing dialog files and functions * Minor fix * fix dialog control grouping now registry works. * refine some controller related constants * Using Dialog for showing SBC controller feedback add possibility of using same dialog for virtual controller input. * using EmuUpdateTickCount() as modeless dialog message handler. sort of working. revert the dlg message handling from wnd.cpp * Finally the dialog for virtual SB controller feedback status works! modeless dialog got issues. modal dialog will occupy focus. only way is to use a DLL, load the DLL when cxbx-r emulation child process started, and create a dummy window from DLL then create a modal dialog. lots of code change and clean up. * fix debug build, use same character set setting for all configurations. * restore C++ optimiztion setting in master * remove unitended included ribbon resources * removed necessary official document mentioning * Add src/CxbxVSBC/Release and src/CxbxVSBC/Debug to .gitignore * Move Host Port assignment related code to src/common/win32 * fix merge confliction * oops, fix merge conflictions again. * Add OLD_XINPUT mark for those marked out old XInput code. need to be reviewed in the future. * remove unintended binary files * fix debug build, again. revert unindteded changes to submodule * rever unintended submodule change * Relocate project to build/Win32 folder Co-Authored-By: anita999 <anita999@ms12.hinet.net> * Restore sln file base on master * Include project dependency to build * Final fixup for sln file * Restore original new line code * Update Wnd.cpp * Remove old include * Include CxbxVSBC.dll into AppVeyor This should be the last fixup for pull request. * Fix merge-conflict * Fix files encode format to UTF-8 * treat .rc file as text instead of binary * Revert "treat .rc file as text instead of binary" This reverts commit 034039d72353a72017b04908133f68df77a26672.
2018-05-29 12:33:01 +00:00
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2018-05-29 13:56:02 +00:00
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Add controller port configuration GUI and support virtual SB controller with feedback status (#1196) * Add XB_ prefix for xbox XInput related structures and variables to prevent mis-use host equivalent. Add newly findings for device table related info. * Revert g_Controller ZeroMemory() calls. now the XINPUT_STATE is correctly refering to host type, no need to specify the name space. * Add X_CONTROLLER_HOST_BRIDGE structure type. Prepare for configurabale host input, and virtual xbox controller. * Fix DeviceInfo initialization when device table is not found. always set state to enable rumble. * experimenting virtual SteelBatalion controller. using console as controller output. using XInput and direct input combined keys * first attem to emulat SteelBatalion controller works. * add dialog file to solution * Restore missing dialog files and functions * Minor fix * fix dialog control grouping now registry works. * refine some controller related constants * Using Dialog for showing SBC controller feedback add possibility of using same dialog for virtual controller input. * using EmuUpdateTickCount() as modeless dialog message handler. sort of working. revert the dlg message handling from wnd.cpp * Finally the dialog for virtual SB controller feedback status works! modeless dialog got issues. modal dialog will occupy focus. only way is to use a DLL, load the DLL when cxbx-r emulation child process started, and create a dummy window from DLL then create a modal dialog. lots of code change and clean up. * fix debug build, use same character set setting for all configurations. * restore C++ optimiztion setting in master * remove unitended included ribbon resources * removed necessary official document mentioning * Add src/CxbxVSBC/Release and src/CxbxVSBC/Debug to .gitignore * Move Host Port assignment related code to src/common/win32 * fix merge confliction * oops, fix merge conflictions again. * Add OLD_XINPUT mark for those marked out old XInput code. need to be reviewed in the future. * remove unintended binary files * fix debug build, again. revert unindteded changes to submodule * rever unintended submodule change * Relocate project to build/Win32 folder Co-Authored-By: anita999 <anita999@ms12.hinet.net> * Restore sln file base on master * Include project dependency to build * Final fixup for sln file * Restore original new line code * Update Wnd.cpp * Remove old include * Include CxbxVSBC.dll into AppVeyor This should be the last fixup for pull request. * Fix merge-conflict * Fix files encode format to UTF-8 * treat .rc file as text instead of binary * Revert "treat .rc file as text instead of binary" This reverts commit 034039d72353a72017b04908133f68df77a26672.
2018-05-29 12:33:01 +00:00
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2018-05-29 13:56:02 +00:00
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Add controller port configuration GUI and support virtual SB controller with feedback status (#1196) * Add XB_ prefix for xbox XInput related structures and variables to prevent mis-use host equivalent. Add newly findings for device table related info. * Revert g_Controller ZeroMemory() calls. now the XINPUT_STATE is correctly refering to host type, no need to specify the name space. * Add X_CONTROLLER_HOST_BRIDGE structure type. Prepare for configurabale host input, and virtual xbox controller. * Fix DeviceInfo initialization when device table is not found. always set state to enable rumble. * experimenting virtual SteelBatalion controller. using console as controller output. using XInput and direct input combined keys * first attem to emulat SteelBatalion controller works. * add dialog file to solution * Restore missing dialog files and functions * Minor fix * fix dialog control grouping now registry works. * refine some controller related constants * Using Dialog for showing SBC controller feedback add possibility of using same dialog for virtual controller input. * using EmuUpdateTickCount() as modeless dialog message handler. sort of working. revert the dlg message handling from wnd.cpp * Finally the dialog for virtual SB controller feedback status works! modeless dialog got issues. modal dialog will occupy focus. only way is to use a DLL, load the DLL when cxbx-r emulation child process started, and create a dummy window from DLL then create a modal dialog. lots of code change and clean up. * fix debug build, use same character set setting for all configurations. * restore C++ optimiztion setting in master * remove unitended included ribbon resources * removed necessary official document mentioning * Add src/CxbxVSBC/Release and src/CxbxVSBC/Debug to .gitignore * Move Host Port assignment related code to src/common/win32 * fix merge confliction * oops, fix merge conflictions again. * Add OLD_XINPUT mark for those marked out old XInput code. need to be reviewed in the future. * remove unintended binary files * fix debug build, again. revert unindteded changes to submodule * rever unintended submodule change * Relocate project to build/Win32 folder Co-Authored-By: anita999 <anita999@ms12.hinet.net> * Restore sln file base on master * Include project dependency to build * Final fixup for sln file * Restore original new line code * Update Wnd.cpp * Remove old include * Include CxbxVSBC.dll into AppVeyor This should be the last fixup for pull request. * Fix merge-conflict * Fix files encode format to UTF-8 * treat .rc file as text instead of binary * Revert "treat .rc file as text instead of binary" This reverts commit 034039d72353a72017b04908133f68df77a26672.
2018-05-29 12:33:01 +00:00
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Add controller port configuration GUI and support virtual SB controller with feedback status (#1196) * Add XB_ prefix for xbox XInput related structures and variables to prevent mis-use host equivalent. Add newly findings for device table related info. * Revert g_Controller ZeroMemory() calls. now the XINPUT_STATE is correctly refering to host type, no need to specify the name space. * Add X_CONTROLLER_HOST_BRIDGE structure type. Prepare for configurabale host input, and virtual xbox controller. * Fix DeviceInfo initialization when device table is not found. always set state to enable rumble. * experimenting virtual SteelBatalion controller. using console as controller output. using XInput and direct input combined keys * first attem to emulat SteelBatalion controller works. * add dialog file to solution * Restore missing dialog files and functions * Minor fix * fix dialog control grouping now registry works. * refine some controller related constants * Using Dialog for showing SBC controller feedback add possibility of using same dialog for virtual controller input. * using EmuUpdateTickCount() as modeless dialog message handler. sort of working. revert the dlg message handling from wnd.cpp * Finally the dialog for virtual SB controller feedback status works! modeless dialog got issues. modal dialog will occupy focus. only way is to use a DLL, load the DLL when cxbx-r emulation child process started, and create a dummy window from DLL then create a modal dialog. lots of code change and clean up. * fix debug build, use same character set setting for all configurations. * restore C++ optimiztion setting in master * remove unitended included ribbon resources * removed necessary official document mentioning * Add src/CxbxVSBC/Release and src/CxbxVSBC/Debug to .gitignore * Move Host Port assignment related code to src/common/win32 * fix merge confliction * oops, fix merge conflictions again. * Add OLD_XINPUT mark for those marked out old XInput code. need to be reviewed in the future. * remove unintended binary files * fix debug build, again. revert unindteded changes to submodule * rever unintended submodule change * Relocate project to build/Win32 folder Co-Authored-By: anita999 <anita999@ms12.hinet.net> * Restore sln file base on master * Include project dependency to build * Final fixup for sln file * Restore original new line code * Update Wnd.cpp * Remove old include * Include CxbxVSBC.dll into AppVeyor This should be the last fixup for pull request. * Fix merge-conflict * Fix files encode format to UTF-8 * treat .rc file as text instead of binary * Revert "treat .rc file as text instead of binary" This reverts commit 034039d72353a72017b04908133f68df77a26672.
2018-05-29 12:33:01 +00:00
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2018-12-15 13:29:59 +00:00
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Add controller port configuration GUI and support virtual SB controller with feedback status (#1196) * Add XB_ prefix for xbox XInput related structures and variables to prevent mis-use host equivalent. Add newly findings for device table related info. * Revert g_Controller ZeroMemory() calls. now the XINPUT_STATE is correctly refering to host type, no need to specify the name space. * Add X_CONTROLLER_HOST_BRIDGE structure type. Prepare for configurabale host input, and virtual xbox controller. * Fix DeviceInfo initialization when device table is not found. always set state to enable rumble. * experimenting virtual SteelBatalion controller. using console as controller output. using XInput and direct input combined keys * first attem to emulat SteelBatalion controller works. * add dialog file to solution * Restore missing dialog files and functions * Minor fix * fix dialog control grouping now registry works. * refine some controller related constants * Using Dialog for showing SBC controller feedback add possibility of using same dialog for virtual controller input. * using EmuUpdateTickCount() as modeless dialog message handler. sort of working. revert the dlg message handling from wnd.cpp * Finally the dialog for virtual SB controller feedback status works! modeless dialog got issues. modal dialog will occupy focus. only way is to use a DLL, load the DLL when cxbx-r emulation child process started, and create a dummy window from DLL then create a modal dialog. lots of code change and clean up. * fix debug build, use same character set setting for all configurations. * restore C++ optimiztion setting in master * remove unitended included ribbon resources * removed necessary official document mentioning * Add src/CxbxVSBC/Release and src/CxbxVSBC/Debug to .gitignore * Move Host Port assignment related code to src/common/win32 * fix merge confliction * oops, fix merge conflictions again. * Add OLD_XINPUT mark for those marked out old XInput code. need to be reviewed in the future. * remove unintended binary files * fix debug build, again. revert unindteded changes to submodule * rever unintended submodule change * Relocate project to build/Win32 folder Co-Authored-By: anita999 <anita999@ms12.hinet.net> * Restore sln file base on master * Include project dependency to build * Final fixup for sln file * Restore original new line code * Update Wnd.cpp * Remove old include * Include CxbxVSBC.dll into AppVeyor This should be the last fixup for pull request. * Fix merge-conflict * Fix files encode format to UTF-8 * treat .rc file as text instead of binary * Revert "treat .rc file as text instead of binary" This reverts commit 034039d72353a72017b04908133f68df77a26672.
2018-05-29 12:33:01 +00:00
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