Cxbx-Reloaded/doc/RemovedCode.txt

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>> nice code for dumping textures inside of push buffer stuff
/*
IDirect3DBaseTexture8 *pTexture = 0;
g_pD3DDevice8->GetTexture(0, &pTexture);
if(pTexture != NULL)
{
static int dwDumpTexture = 0;
char szBuffer[256];
printf("Texture Time...\n");
switch(pTexture->GetType())
{
case D3DRTYPE_TEXTURE:
{
printf("_TEXTURE\n");
sprintf(szBuffer, "C:\\Aaron\\Textures\\PushBufferTex - %.03d (0x%.08X).bmp", dwDumpTexture++, pTexture);
((IDirect3DTexture8*)pTexture)->UnlockRect(0);
D3DXSaveTextureToFile(szBuffer, D3DXIFF_BMP, pTexture, NULL);
}
break;
case D3DRTYPE_CUBETEXTURE:
{
printf("_CUBETEXTURE\n");
for(int face=0;face<6;face++)
{
sprintf(szBuffer, "C:\\Aaron\\Textures\\PushBufferTexCube%d - %.03d (0x%.08X).bmp", face, dwDumpTexture++, pTexture);
((IDirect3DCubeTexture8*)pTexture)->UnlockRect((D3DCUBEMAP_FACES)face, 0);
D3DXSaveTextureToFile(szBuffer, D3DXIFF_BMP, pTexture, NULL);
}
}
break;
}
}
//*/
<<
>>
/* TODO: Use new handle wrapping code
// ******************************************************************
// * For now, just check for 'special' cases
// ******************************************************************
if(strcmp(ObjectAttributes->ObjectName->Buffer, "\\Device\\Harddisk0\\partition1\\") == 0)
{
EmuHandle *iEmuHandle = new EmuHandle;
iEmuHandle->m_Type = EMUHANDLE_TYPE_PARTITION1;
*FileHandle = PtrToEmuHandle(iEmuHandle);
}
else if(strcmp(ObjectAttributes->ObjectName->Buffer, "\\Device\\Harddisk0\\partition1\\TDATA") == 0)
{
EmuHandle *iEmuHandle = new EmuHandle;
iEmuHandle->m_Type = EMUHANDLE_TYPE_TDATA;
*FileHandle = PtrToEmuHandle(iEmuHandle);
// TODO: Update IoStatusBlock if necessary
}
else
{
EmuPanic();
}
*/
<<
__asm int 3
wchar_t wszObjectName[160];
xntdll::UNICODE_STRING NtUnicodeString;
xntdll::OBJECT_ATTRIBUTES NtObjAttr;
setlocale(LC_ALL, "English");
mbstowcs(wszObjectName, ObjectAttributes->ObjectName->Buffer, 160);
NT_RtlInitUnicodeString(&NtUnicodeString, wszObjectName);
// Initialize NtObjAttr
NtObjAttr.Length = sizeof(xntdll::OBJECT_ATTRIBUTES);
InitializeObjectAttributes(&NtObjAttr, &NtUnicodeString, ObjectAttributes->Attributes, ObjectAttributes->RootDirectory, NULL);
NTSTATUS ret = NT_NtCreateFile
(
FileHandle, DesiredAccess, &NtObjAttr, (xntdll::IO_STATUS_BLOCK*)IoStatusBlock,
(xntdll::LARGE_INTEGER*)AllocationSize, FileAttributes, ShareAccess, CreateDisposition, CreateOptions, NULL, NULL
);
if(FAILED(ret))
MessageBox(g_hEmuWindow, "Bad!", "Cxbx", MB_OK);
else
MessageBox(g_hEmuWindow, "Good!", "Cxbx", MB_OK);
<<
// ******************************************************************
// * calculate TLS adjustment
// ******************************************************************
uint32 TlsAdjust = 0;
if(x_Xbe->m_TLS == 0)
TlsAdjust = -1;
else
{
// ******************************************************************
// * necessary tls adjustment values
// ******************************************************************
uint32 TlsZF = x_Xbe->m_TLS->dwSizeofZeroFill;
uint32 TlsEA = x_Xbe->m_TLS->dwDataEndAddr;
uint32 TlsSA = x_Xbe->m_TLS->dwDataStartAddr;
// ******************************************************************
// * calculate tls adjustment
// ******************************************************************
TlsAdjust = (TlsZF - TlsSA) + TlsEA + 0x0F;
TlsAdjust &= 0xFFFFFFF0;
TlsAdjust += 4;
}