Cxbx-Reloaded/Include/Win32/CxbxKrnl/EmuShared.h

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// ******************************************************************
// *
// * .,-::::: .,:: .::::::::. .,:: .:
// * ,;;;'````' `;;;, .,;; ;;;'';;' `;;;, .,;;
// * [[[ '[[,,[[' [[[__[[\. '[[,,[['
// * $$$ Y$$$P $$""""Y$$ Y$$$P
// * `88bo,__,o, oP"``"Yo, _88o,,od8P oP"``"Yo,
// * "YUMMMMMP",m" "Mm,""YUMMMP" ,m" "Mm,
// *
// * Cxbx->Win32->CxbxKrnl->EmuShared.h
// *
// * This file is part of the Cxbx project.
// *
// * Cxbx and Cxbe are free software; you can redistribute them
// * and/or modify them under the terms of the GNU General Public
// * License as published by the Free Software Foundation; either
// * version 2 of the license, or (at your option) any later version.
// *
// * This program is distributed in the hope that it will be useful,
// * but WITHOUT ANY WARRANTY; without even the implied warranty of
// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// * GNU General Public License for more details.
// *
// * You should have recieved a copy of the GNU General Public License
// * along with this program; see the file COPYING.
// * If not, write to the Free Software Foundation, Inc.,
// * 59 Temple Place - Suite 330, Bostom, MA 02111-1307, USA.
// *
// * (c) 2002-2003 Aaron Robinson <caustik@caustik.com>
// *
// * All rights reserved
// *
// ******************************************************************
#ifndef EMUSHARED_H
#define EMUSHARED_H
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#include "Cxbx.h"
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#include "XBController.h"
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#include <memory.h>
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// ******************************************************************
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// * EmuShared : Shared memory
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// ******************************************************************
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class EmuShared : public Mutex
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{
public:
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// ******************************************************************
// * Constructor / Deconstructor
// ******************************************************************
CXBXKRNL_API EmuShared();
CXBXKRNL_API ~EmuShared();
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// ******************************************************************
// * Each process needs to call this to initialize shared memory
// ******************************************************************
CXBXKRNL_API static void Init();
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// ******************************************************************
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// * Each process needs to call this to cleanup shared memory
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// ******************************************************************
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CXBXKRNL_API static void Cleanup();
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// ******************************************************************
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// * Xbox Controller Accessor
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// ******************************************************************
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CXBXKRNL_API void GetXBController(XBController *ctrl) { Lock(); memcpy(ctrl, &m_XBController, sizeof(XBController)); Unlock();}
CXBXKRNL_API void SetXBController(XBController *ctrl) { Lock(); memcpy(&m_XBController, ctrl, sizeof(XBController)); Unlock();}
private:
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// ******************************************************************
// * Shared configuration
// ******************************************************************
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XBController m_XBController;
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};
// ******************************************************************
// * Exported Global Shared Memory Pointer
// ******************************************************************
extern CXBXKRNL_API EmuShared *g_EmuShared;
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extern CXBXKRNL_API int g_EmuSharedRefCount;
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#endif