Cxbx-Reloaded/Include/Win32/CxbxKrnl/EmuX.h

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// ******************************************************************
// *
// * .,-::::: .,:: .::::::::. .,:: .:
// * ,;;;'````' `;;;, .,;; ;;;'';;' `;;;, .,;;
// * [[[ '[[,,[[' [[[__[[\. '[[,,[['
// * $$$ Y$$$P $$""""Y$$ Y$$$P
// * `88bo,__,o, oP"``"Yo, _88o,,od8P oP"``"Yo,
// * "YUMMMMMP",m" "Mm,""YUMMMP" ,m" "Mm,
// *
// * Cxbx->Win32->CxbxKrnl->EmuX.h
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// *
// * This file is part of the Cxbx project.
// *
// * Cxbx and Cxbe are free software; you can redistribute them
// * and/or modify them under the terms of the GNU General Public
// * License as published by the Free Software Foundation; either
// * version 2 of the license, or (at your option) any later version.
// *
// * This program is distributed in the hope that it will be useful,
// * but WITHOUT ANY WARRANTY; without even the implied warranty of
// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// * GNU General Public License for more details.
// *
// * You should have recieved a copy of the GNU General Public License
// * along with this program; see the file COPYING.
// * If not, write to the Free Software Foundation, Inc.,
// * 59 Temple Place - Suite 330, Bostom, MA 02111-1307, USA.
// *
// * (c) 2002-2003 Aaron Robinson <caustik@caustik.com>
// *
// * All rights reserved
// *
// ******************************************************************
#ifndef EMUX_H
#define EMUX_H
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// ******************************************************************
// * namespace used to avoid collisions with ntdll and win32
// ******************************************************************
namespace xboxkrnl
{
#include <xboxkrnl/xboxkrnl.h>
#include "EmuXxapi.h"
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};
// ******************************************************************
// * namespace used to avoid collisions with ntdll and win32
// ******************************************************************
namespace win32
{
#undef FIELD_OFFSET // prevent macro redefinition warnings
#include <windows.h>
#include <stdio.h>
#include <d3d8.h>
};
// ******************************************************************
// * namespace used to avoid collisions with ntdll and win32
// ******************************************************************
namespace xboxkrnl
{
#include "EmuXD3D.h"
};
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#include "OOVPA.h"
#include "EmuXKrnl.h"
#include "EmuXLDT.h"
#include "EmuXFS.h"
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#if defined(__cplusplus)
extern "C"
{
#endif
// ******************************************************************
// * cxbxkrnl exports, others import
// ******************************************************************
#ifndef CXBXKRNL_INTERNAL
#define CXBXKRNL_API DECLSPEC_IMPORT
#else
#define CXBXKRNL_API DECLSPEC_EXPORT
#endif
// ******************************************************************
// * func: EmuXInit
// ******************************************************************
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CXBXKRNL_API void NTAPI EmuXInit(DebugMode DebugConsole, char *DebugFilename, Xbe::Header *XbeHeader, uint32 XbeHeaderSize, void (*Entry)());
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// ******************************************************************
// * func: EmuXDummy
// ******************************************************************
CXBXKRNL_API void NTAPI EmuXDummy();
// ******************************************************************
// * func: EmuXPanic
// ******************************************************************
CXBXKRNL_API void NTAPI EmuXPanic();
// ******************************************************************
// * data: KernelThunkTable
// ******************************************************************
extern CXBXKRNL_API uint32 KernelThunkTable[367];
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#if defined(__cplusplus)
}
#endif
#endif