Cxbx-Reloaded/Source/Win32/CxbxKrnl/EmuXOnline.cpp

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// ******************************************************************
// *
// * .,-::::: .,:: .::::::::. .,:: .:
// * ,;;;'````' `;;;, .,;; ;;;'';;' `;;;, .,;;
// * [[[ '[[,,[[' [[[__[[\. '[[,,[['
// * $$$ Y$$$P $$""""Y$$ Y$$$P
// * `88bo,__,o, oP"``"Yo, _88o,,od8P oP"``"Yo,
// * "YUMMMMMP",m" "Mm,""YUMMMP" ,m" "Mm,
// *
// * Cxbx->Win32->CxbxKrnl->EmuXOnline.cpp
// *
// * This file is part of the Cxbx project.
// *
// * Cxbx and Cxbe are free software; you can redistribute them
// * and/or modify them under the terms of the GNU General Public
// * License as published by the Free Software Foundation; either
// * version 2 of the license, or (at your option) any later version.
// *
// * This program is distributed in the hope that it will be useful,
// * but WITHOUT ANY WARRANTY; without even the implied warranty of
// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// * GNU General Public License for more details.
// *
// * You should have recieved a copy of the GNU General Public License
// * along with this program; see the file COPYING.
// * If not, write to the Free Software Foundation, Inc.,
// * 59 Temple Place - Suite 330, Bostom, MA 02111-1307, USA.
// *
// * (c) 2002-2003 Aaron Robinson <caustik@caustik.com>
// *
// * All rights reserved
// *
// ******************************************************************
#define _CXBXKRNL_INTERNAL
#define _XBOXKRNL_LOCAL_
#undef FIELD_OFFSET // prevent macro redefinition warnings
#include <windows.h>
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#include "Emu.h"
#include "EmuFS.h"
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// ******************************************************************
// * prevent name collisions
// ******************************************************************
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namespace NtDll
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{
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#include "EmuNtDll.h"
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};
// ******************************************************************
// * prevent name collisions
// ******************************************************************
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namespace XTL
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{
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#include "EmuXTL.h"
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};
// ******************************************************************
// * func: EmuWSAStartup
// ******************************************************************
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int WINAPI XTL::EmuWSAStartup
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(
WORD wVersionRequested,
LPVOID lpWSAData // todo: use correct type
)
{
EmuSwapFS(); // Win2k/XP FS
// ******************************************************************
// * debug trace
// ******************************************************************
#ifdef _DEBUG_TRACE
{
printf("EmuXapi (0x%X): EmuWSAStartup\n"
"(\n"
" wVersionRequested : 0x%.08X\n"
" lpWSAData : 0x%.08X\n"
");\n",
GetCurrentThreadId(), wVersionRequested, lpWSAData);
}
#endif
EmuSwapFS(); // XBox FS
// Fake Successfull...hehehe...sucker...hehehehehe
return 0;
}
// ******************************************************************
// * func: EmuXNetStartup
// ******************************************************************
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INT WINAPI XTL::EmuXNetStartup
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(
const PVOID pDummy
)
{
EmuSwapFS(); // Win2k/XP FS
// ******************************************************************
// * debug trace
// ******************************************************************
#ifdef _DEBUG_TRACE
{
printf("EmuXapi (0x%X): EmuXNetStartup\n"
"(\n"
" pDummy : 0x%.08X\n"
");\n",
GetCurrentThreadId(), pDummy);
}
#endif
EmuSwapFS(); // XBox FS
// Fake Successfull...hehehe...sucker...hehehehehe
return 0;
}