2003-03-23 22:24:41 +00:00
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// ******************************************************************
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// *
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// * .,-::::: .,:: .::::::::. .,:: .:
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// * ,;;;'````' `;;;, .,;; ;;;'';;' `;;;, .,;;
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// * [[[ '[[,,[[' [[[__[[\. '[[,,[['
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// * $$$ Y$$$P $$""""Y$$ Y$$$P
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// * `88bo,__,o, oP"``"Yo, _88o,,od8P oP"``"Yo,
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// * "YUMMMMMP",m" "Mm,""YUMMMP" ,m" "Mm,
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// *
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2003-03-27 06:23:58 +00:00
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// * Cxbx->Win32->CxbxKrnl->EmuDInput.cpp
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2003-03-23 22:24:41 +00:00
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// *
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// * This file is part of the Cxbx project.
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// *
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// * Cxbx and Cxbe are free software; you can redistribute them
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// * and/or modify them under the terms of the GNU General Public
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// * License as published by the Free Software Foundation; either
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// * version 2 of the license, or (at your option) any later version.
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// *
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// * This program is distributed in the hope that it will be useful,
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// * but WITHOUT ANY WARRANTY; without even the implied warranty of
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// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// * GNU General Public License for more details.
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// *
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// * You should have recieved a copy of the GNU General Public License
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// * along with this program; see the file COPYING.
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// * If not, write to the Free Software Foundation, Inc.,
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// * 59 Temple Place - Suite 330, Bostom, MA 02111-1307, USA.
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// *
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// * (c) 2002-2003 Aaron Robinson <caustik@caustik.com>
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// *
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// * All rights reserved
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// *
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// ******************************************************************
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#define _CXBXKRNL_INTERNAL
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2003-04-02 02:23:30 +00:00
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#define _XBOXKRNL_LOCAL_
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#include "EmuD3D8.h"
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#include "EmuDInput.h"
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2003-04-15 08:08:53 +00:00
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#include "EmuShared.h"
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2003-03-23 22:24:41 +00:00
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2003-04-02 02:23:30 +00:00
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#define DIRECTINPUT_VERSION 0x0800
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#include <dinput.h>
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2003-04-15 08:08:53 +00:00
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// ******************************************************************
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// * exported globals
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// ******************************************************************
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2003-04-16 19:06:20 +00:00
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XBController g_XBController;
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2003-04-15 08:08:53 +00:00
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2003-04-02 02:23:30 +00:00
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// ******************************************************************
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// * prevent name collisions
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// ******************************************************************
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namespace xapi
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{
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#include <EmuXapi.h>
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};
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2003-03-23 22:24:41 +00:00
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// ******************************************************************
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2003-04-16 19:06:20 +00:00
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// * func: EmuDInputInit
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2003-03-23 22:24:41 +00:00
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// ******************************************************************
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2003-04-26 04:32:46 +00:00
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bool EmuDInputInit()
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2003-03-23 22:24:41 +00:00
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{
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2003-04-16 19:06:20 +00:00
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g_EmuShared->GetXBController(&g_XBController);
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2003-04-26 08:57:51 +00:00
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g_XBController.ListenBegin(g_hEmuWindow);
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2003-04-16 19:06:20 +00:00
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2003-04-26 04:32:46 +00:00
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if(g_XBController.GetError())
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return false;
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return true;
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2003-03-23 22:24:41 +00:00
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}
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2003-04-16 19:06:20 +00:00
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// ******************************************************************
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// * func: EmuDInputCleanup
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// ******************************************************************
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void EmuDInputCleanup()
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{
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g_XBController.ListenEnd();
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2003-04-26 04:32:46 +00:00
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2003-04-27 04:56:09 +00:00
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// Perhaps we can ignore this. Hrnm.
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// if(g_XBController.GetError())
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// MessageBox(NULL, g_XBController.GetError(), "Cxbx [*UNHANDLED!*]", MB_OK); // TODO: Handle this!
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2003-04-16 19:06:20 +00:00
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}
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2003-03-23 22:24:41 +00:00
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// ******************************************************************
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2003-03-30 06:30:19 +00:00
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// * func: EmuPollController
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2003-03-23 22:24:41 +00:00
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// ******************************************************************
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2003-04-18 23:44:36 +00:00
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void EmuDInputPoll(xapi::PXINPUT_STATE Controller)
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2003-03-23 22:24:41 +00:00
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{
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2003-04-18 23:44:36 +00:00
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g_XBController.ListenPoll(Controller);
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2003-04-26 04:32:46 +00:00
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if(g_XBController.GetError())
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MessageBox(NULL, g_XBController.GetError(), "Cxbx [*UNHANDLED!*]", MB_OK); // TODO: Handle this!
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2003-03-23 22:24:41 +00:00
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return;
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}
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