BizHawk/ppsspp/native/android/app-android.cpp

459 lines
14 KiB
C++

// This is generic code that is included in all Android apps that use the
// Native framework by Henrik Rydgård (https://github.com/hrydgard/native).
// It calls a set of methods defined in NativeApp.h. These should be implemented
// by your game or app.
#include <jni.h>
#include <android/log.h>
#include <stdlib.h>
#include <stdint.h>
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#include "base/basictypes.h"
#include "base/display.h"
#include "base/NativeApp.h"
#include "base/logging.h"
#include "base/timeutil.h"
#include "file/zip_read.h"
#include "input/input_state.h"
#include "audio/mixer.h"
#include "math/math_util.h"
#include "net/resolve.h"
#include "android/native_audio.h"
#include "gfx_es2/gl_state.h"
#include "app-android.h"
static JNIEnv *jniEnvUI;
std::string frameCommand;
std::string frameCommandParam;
const bool extraLog = true;
static uint32_t pad_buttons_async_set;
static uint32_t pad_buttons_async_clear;
static float left_joystick_x_async;
static float left_joystick_y_async;
static float right_joystick_x_async;
static float right_joystick_y_async;
static uint32_t pad_buttons_down;
int optimalFramesPerBuffer = 0;
int optimalSampleRate = 0;
// Android implementation of callbacks to the Java part of the app
void SystemToast(const char *text) {
frameCommand = "toast";
frameCommandParam = text;
}
// TODO: need a Hide or bool show;
void ShowAd(int x, int y, bool center_x) {
ELOG("TODO! ShowAd!");
}
void ShowKeyboard() {
frameCommand = "showKeyboard";
frameCommandParam = "";
}
void Vibrate(int length_ms) {
frameCommand = "vibrate";
frameCommandParam = "100";
}
void LaunchBrowser(const char *url) {
frameCommand = "launchBrowser";
frameCommandParam = url;
}
void LaunchMarket(const char *url) {
frameCommand = "launchMarket";
frameCommandParam = url;
}
void LaunchEmail(const char *email_address) {
frameCommand = "launchEmail";
frameCommandParam = email_address;
}
void System_InputBox(const char *title, const char *defaultValue) {
frameCommand = "inputBox";
frameCommandParam = title;
}
// Remember that all of these need initialization on init! The process
// may be reused when restarting the game. Globals are DANGEROUS.
float dp_xscale = 1;
float dp_yscale = 1;
InputState input_state;
static bool renderer_inited = false;
static bool first_lost = true;
static bool use_opensl_audio = false;
std::string GetJavaString(JNIEnv *env, jstring jstr)
{
const char *str = env->GetStringUTFChars(jstr, 0);
std::string cpp_string = std::string(str);
env->ReleaseStringUTFChars(jstr, str);
return cpp_string;
}
extern "C" jboolean Java_com_henrikrydgard_libnative_NativeApp_isLandscape(JNIEnv *env, jclass)
{
std::string app_name, app_nice_name;
bool landscape;
NativeGetAppInfo(&app_name, &app_nice_name, &landscape);
return landscape;
}
// For the Back button to work right.
extern "C" jboolean Java_com_henrikrydgard_libnative_NativeApp_isAtTopLevel(JNIEnv *env, jclass) {
if (extraLog) {
ILOG("isAtTopLevel");
}
return NativeIsAtTopLevel();
}
extern "C" void Java_com_henrikrydgard_libnative_NativeApp_audioConfig
(JNIEnv *env, jclass, jint optimalFPB, jint optimalSR) {
optimalFramesPerBuffer = optimalFPB;
optimalSampleRate = optimalSR;
}
extern "C" void Java_com_henrikrydgard_libnative_NativeApp_init
(JNIEnv *env, jclass, jint xxres, jint yyres, jint dpi, jstring japkpath,
jstring jdataDir, jstring jexternalDir, jstring jlibraryDir, jstring jinstallID, jboolean juseNativeAudio) {
jniEnvUI = env;
ILOG("NativeApp.init() -- begin");
memset(&input_state, 0, sizeof(input_state));
renderer_inited = false;
first_lost = true;
pad_buttons_down = 0;
pad_buttons_async_set = 0;
pad_buttons_async_clear = 0;
left_joystick_x_async = 0;
left_joystick_y_async = 0;
right_joystick_x_async = 0;
right_joystick_y_async = 0;
std::string apkPath = GetJavaString(env, japkpath);
ILOG("NativeApp::Init: APK path: %s", apkPath.c_str());
VFSRegister("", new ZipAssetReader(apkPath.c_str(), "assets/"));
std::string externalDir = GetJavaString(env, jexternalDir);
std::string user_data_path = GetJavaString(env, jdataDir) + "/";
std::string library_path = GetJavaString(env, jlibraryDir) + "/";
std::string installID = GetJavaString(env, jinstallID);
ILOG("NativeApp.init(): External storage path: %s", externalDir.c_str());
std::string app_name;
std::string app_nice_name;
bool landscape;
net::Init();
g_dpi = dpi;
g_dpi_scale = 240.0f / (float)g_dpi;
pixel_xres = xxres;
pixel_yres = yyres;
pixel_in_dps = (float)pixel_xres / (float)dp_xres;
NativeGetAppInfo(&app_name, &app_nice_name, &landscape);
const char *argv[2] = {app_name.c_str(), 0};
NativeInit(1, argv, user_data_path.c_str(), externalDir.c_str(), installID.c_str());
use_opensl_audio = juseNativeAudio;
if (use_opensl_audio) {
// TODO: PPSSPP doesn't support 48khz yet so let's not use that yet.
ILOG("Using OpenSL audio! frames/buffer: %i optimal sr: %i actual sr: 44100", optimalFramesPerBuffer, optimalSampleRate);
optimalSampleRate = 44100;
AndroidAudio_Init(&NativeMix, library_path, optimalFramesPerBuffer, optimalSampleRate);
}
ILOG("NativeApp.init() -- end");
}
extern "C" void Java_com_henrikrydgard_libnative_NativeApp_resume(JNIEnv *, jclass) {
ILOG("NativeApp.resume() - resuming audio");
if (use_opensl_audio) {
AndroidAudio_Resume();
}
}
extern "C" void Java_com_henrikrydgard_libnative_NativeApp_pause(JNIEnv *, jclass) {
ILOG("NativeApp.pause() - pausing audio");
if (use_opensl_audio) {
AndroidAudio_Pause();
}
ILOG("NativeApp.pause() - paused audio");
}
extern "C" void Java_com_henrikrydgard_libnative_NativeApp_shutdown(JNIEnv *, jclass) {
ILOG("NativeApp.shutdown() -- begin");
if (use_opensl_audio) {
AndroidAudio_Shutdown();
}
if (renderer_inited) {
NativeShutdownGraphics();
renderer_inited = false;
}
NativeShutdown();
ILOG("VFSShutdown.");
VFSShutdown();
net::Shutdown();
ILOG("NativeApp.shutdown() -- end");
}
static jmethodID postCommand;
extern "C" void Java_com_henrikrydgard_libnative_NativeRenderer_displayInit(JNIEnv * env, jobject obj) {
ILOG("NativeApp.displayInit()");
if (!renderer_inited) {
// We default to 240 dpi and all UI code is written to assume it. (DENSITY_HIGH, like Nexus S).
// Note that we don't compute dp_xscale and dp_yscale until later! This is so that NativeGetAppInfo
// can change the dp resolution if it feels like it.
dp_xres = pixel_xres * g_dpi_scale;
dp_yres = pixel_yres * g_dpi_scale;
ILOG("Calling NativeInitGraphics(): dpi = %i, dp_xres = %i, dp_yres = %i", g_dpi, dp_xres, dp_yres);
NativeInitGraphics();
dp_xscale = (float)dp_xres / pixel_xres;
dp_yscale = (float)dp_yres / pixel_yres;
renderer_inited = true;
} else {
ILOG("Calling NativeDeviceLost();");
NativeDeviceLost();
ILOG("NativeDeviceLost completed.;");
}
ILOG("(Re)-fetching method ID to postCommand...");
jclass cls = env->GetObjectClass(obj);
postCommand = env->GetMethodID(cls, "postCommand", "(Ljava/lang/String;Ljava/lang/String;)V");
ILOG("MethodID: %i", (int)postCommand);
}
extern "C" void Java_com_henrikrydgard_libnative_NativeRenderer_displayResize(JNIEnv *, jobject clazz, jint w, jint h) {
ILOG("NativeApp.displayResize(%i, %i)", w, h);
// TODO: Move some of the logic from displayInit here?
}
extern "C" void Java_com_henrikrydgard_libnative_NativeRenderer_displayRender(JNIEnv *env, jobject obj) {
// Too spammy
// ILOG("NativeApp.displayRender()");
if (renderer_inited) {
// TODO: Look into if these locks are a perf loss
{
lock_guard guard(input_state.lock);
pad_buttons_down |= pad_buttons_async_set;
pad_buttons_down &= ~pad_buttons_async_clear;
input_state.pad_buttons = pad_buttons_down;
UpdateInputState(&input_state);
}
{
lock_guard guard(input_state.lock);
input_state.pad_lstick_x = left_joystick_x_async;
input_state.pad_lstick_y = left_joystick_y_async;
}
NativeUpdate(input_state);
{
lock_guard guard(input_state.lock);
EndInputState(&input_state);
}
NativeRender();
time_update();
} else {
ELOG("BAD: Ended up in nativeRender even though app has quit.%s", "");
// Shouldn't really get here. Let's draw magenta.
glstate.depthWrite.set(GL_TRUE);
glstate.colorMask.set(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
glClearColor(1.0, 0.0, 1.0f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
}
if (!frameCommand.empty()) {
ILOG("frameCommand %s %s", frameCommand.c_str(), frameCommandParam.c_str());
jstring cmd = env->NewStringUTF(frameCommand.c_str());
jstring param = env->NewStringUTF(frameCommandParam.c_str());
env->CallVoidMethod(obj, postCommand, cmd, param);
frameCommand = "";
frameCommandParam = "";
}
}
// This path is not used if OpenSL ES is available.
extern "C" jint Java_com_henrikrydgard_libnative_NativeApp_audioRender(JNIEnv* env, jclass clazz, jshortArray array) {
// Too spammy
// ILOG("NativeApp.audioRender");
// The audio thread can pretty safely enable Flush-to-Zero mode on the FPU.
EnableFZ();
int buf_size = env->GetArrayLength(array);
if (buf_size) {
short *data = env->GetShortArrayElements(array, 0);
int samples = buf_size / 2;
samples = NativeMix(data, samples);
if (samples != 0) {
env->ReleaseShortArrayElements(array, data, 0);
return samples * 2;
} else {
env->ReleaseShortArrayElements(array, data, JNI_ABORT);
return 0;
}
}
return 0;
}
extern "C" void JNICALL Java_com_henrikrydgard_libnative_NativeApp_touch
(JNIEnv *, jclass, float x, float y, int code, int pointerId) {
// ELOG("Touch Enter %i", pointerId);
float scaledX = (int)(x * dp_xscale); // why the (int) cast?
float scaledY = (int)(y * dp_yscale);
TouchInput touch;
touch.id = pointerId;
touch.x = scaledX;
touch.y = scaledY;
if (code == 1) {
input_state.pointer_down[pointerId] = true;
touch.flags = TOUCH_DOWN;
} else if (code == 2) {
input_state.pointer_down[pointerId] = false;
touch.flags = TOUCH_UP;
} else {
touch.flags = TOUCH_MOVE;
}
NativeTouch(touch);
lock_guard guard(input_state.lock);
if (pointerId >= MAX_POINTERS) {
ELOG("Too many pointers: %i", pointerId);
return; // We ignore 8+ pointers entirely.
}
input_state.pointer_x[pointerId] = scaledX;
input_state.pointer_y[pointerId] = scaledY;
input_state.mouse_valid = true;
// ELOG("Touch Exit %i", pointerId);
}
static inline void AsyncDown(int padbutton) {
pad_buttons_async_set |= padbutton;
pad_buttons_async_clear &= ~padbutton;
}
static inline void AsyncUp(int padbutton) {
pad_buttons_async_set &= ~padbutton;
pad_buttons_async_clear |= padbutton;
}
extern "C" void Java_com_henrikrydgard_libnative_NativeApp_keyDown(JNIEnv *, jclass, jint key) {
switch (key) {
case 1: AsyncDown (PAD_BUTTON_BACK); break; // Back
case 2: AsyncDown (PAD_BUTTON_MENU); break; // Menu
case 3: AsyncDown (PAD_BUTTON_A); break; // Search
case KEYCODE_BUTTON_CROSS:
case KEYCODE_BUTTON_CROSS_PS3:
AsyncDown(PAD_BUTTON_A);
break;
case KEYCODE_BUTTON_CIRCLE:
case KEYCODE_BUTTON_CIRCLE_PS3:
AsyncDown (PAD_BUTTON_B);
break;
case KEYCODE_BUTTON_SQUARE: AsyncDown (PAD_BUTTON_X); break;
case KEYCODE_BUTTON_TRIANGLE: AsyncDown (PAD_BUTTON_Y); break;
case KEYCODE_DPAD_LEFT: AsyncDown (PAD_BUTTON_LEFT); break;
case KEYCODE_DPAD_UP: AsyncDown (PAD_BUTTON_UP); break;
case KEYCODE_DPAD_RIGHT: AsyncDown (PAD_BUTTON_RIGHT); break;
case KEYCODE_DPAD_DOWN: AsyncDown (PAD_BUTTON_DOWN); break;
case KEYCODE_BUTTON_L1: AsyncDown (PAD_BUTTON_LBUMPER); break;
case KEYCODE_BUTTON_R1: AsyncDown (PAD_BUTTON_RBUMPER); break;
case KEYCODE_BUTTON_START: AsyncDown (PAD_BUTTON_START); break;
case KEYCODE_BUTTON_SELECT: AsyncDown (PAD_BUTTON_SELECT); break;
default: break;
}
}
extern "C" void Java_com_henrikrydgard_libnative_NativeApp_keyUp(JNIEnv *, jclass, jint key) {
switch (key) {
case 1: AsyncUp (PAD_BUTTON_BACK); break; // Back
case 2: AsyncUp (PAD_BUTTON_MENU); break; // Menu
case 3: AsyncUp (PAD_BUTTON_A); break; // Search
case KEYCODE_BUTTON_CROSS:
case KEYCODE_BUTTON_CROSS_PS3:
AsyncUp(PAD_BUTTON_A);
break;
case KEYCODE_BUTTON_CIRCLE:
case KEYCODE_BUTTON_CIRCLE_PS3:
AsyncUp (PAD_BUTTON_B);
break;
case KEYCODE_BUTTON_SQUARE: AsyncUp (PAD_BUTTON_X); break;
case KEYCODE_BUTTON_TRIANGLE: AsyncUp (PAD_BUTTON_Y); break;
case KEYCODE_DPAD_LEFT: AsyncUp (PAD_BUTTON_LEFT); break;
case KEYCODE_DPAD_UP: AsyncUp (PAD_BUTTON_UP); break;
case KEYCODE_DPAD_RIGHT: AsyncUp (PAD_BUTTON_RIGHT); break;
case KEYCODE_DPAD_DOWN: AsyncUp (PAD_BUTTON_DOWN); break;
case KEYCODE_BUTTON_L1: AsyncUp (PAD_BUTTON_LBUMPER); break;
case KEYCODE_BUTTON_R1: AsyncUp (PAD_BUTTON_RBUMPER); break;
case KEYCODE_BUTTON_START: AsyncUp (PAD_BUTTON_START); break;
case KEYCODE_BUTTON_SELECT: AsyncUp (PAD_BUTTON_SELECT); break;
default: break;
}
}
extern "C" void Java_com_henrikrydgard_libnative_NativeApp_joystickEvent(
JNIEnv *env, jclass, jint stick, jfloat x, jfloat y) {
if (stick == 0) {
left_joystick_x_async = x;
left_joystick_y_async = y;
} else if (stick == 1) {
right_joystick_x_async = x;
right_joystick_y_async = y;
}
}
extern "C" void Java_com_henrikrydgard_libnative_NativeApp_mouseWheelEvent(
JNIEnv *env, jclass, jint stick, jfloat x, jfloat y) {
// TODO
}
extern "C" void JNICALL Java_com_henrikrydgard_libnative_NativeApp_accelerometer(JNIEnv *, jclass, float x, float y, float z) {
// Theoretically this needs locking but I doubt it matters. Worst case, the X
// from one "sensor frame" will be used together with Y from the next.
// Should look into quantization though, for compressed movement storage.
input_state.accelerometer_valid = true;
input_state.acc.x = x;
input_state.acc.y = y;
input_state.acc.z = z;
}
extern "C" void Java_com_henrikrydgard_libnative_NativeApp_sendMessage(JNIEnv *env, jclass, jstring message, jstring param) {
jboolean isCopy;
std::string msg = GetJavaString(env, message);
std::string prm = GetJavaString(env, param);
ILOG("Message received: %s %s", msg.c_str(), prm.c_str());
NativeMessageReceived(msg.c_str(), prm.c_str());
}