40 lines
681 B
C++
40 lines
681 B
C++
#include <snes/snes.hpp>
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#define NSS_CPP
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namespace SNES {
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NSS nss;
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void NSS::init() {
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}
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void NSS::load() {
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dip = 0x0000;
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bus.map(Bus::MapMode::Direct, 0x00, 0x3f, 0x4100, 0x4101, { &NSS::read, this }, { &NSS::write, this });
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bus.map(Bus::MapMode::Direct, 0x80, 0xbf, 0x4100, 0x4101, { &NSS::read, this }, { &NSS::write, this });
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}
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void NSS::unload() {
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}
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void NSS::power() {
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}
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void NSS::reset() {
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}
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void NSS::set_dip(uint16 dip) {
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this->dip = dip;
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}
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uint8 NSS::read(unsigned addr) {
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if((addr & 0x40ffff) == 0x004100) return dip >> 0;
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if((addr & 0x40ffff) == 0x004101) return dip >> 8;
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return cpu.regs.mdr;
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}
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void NSS::write(unsigned addr, uint8 data) {
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}
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}
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