BizHawk/libsnes/bsnes/snes/chip/nss/nss.cpp

40 lines
681 B
C++

#include <snes/snes.hpp>
#define NSS_CPP
namespace SNES {
NSS nss;
void NSS::init() {
}
void NSS::load() {
dip = 0x0000;
bus.map(Bus::MapMode::Direct, 0x00, 0x3f, 0x4100, 0x4101, { &NSS::read, this }, { &NSS::write, this });
bus.map(Bus::MapMode::Direct, 0x80, 0xbf, 0x4100, 0x4101, { &NSS::read, this }, { &NSS::write, this });
}
void NSS::unload() {
}
void NSS::power() {
}
void NSS::reset() {
}
void NSS::set_dip(uint16 dip) {
this->dip = dip;
}
uint8 NSS::read(unsigned addr) {
if((addr & 0x40ffff) == 0x004100) return dip >> 0;
if((addr & 0x40ffff) == 0x004101) return dip >> 8;
return cpu.regs.mdr;
}
void NSS::write(unsigned addr, uint8 data) {
}
}