55 lines
2.0 KiB
C#
55 lines
2.0 KiB
C#
using System;
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using System.Linq;
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using System.Windows.Forms;
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using BizHawk.Client.Common;
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using LuaInterface;
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namespace BizHawk.Client.EmuHawk
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{
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public sealed class InputLuaLibrary : LuaLibraryBase
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{
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public InputLuaLibrary(Lua lua)
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: base(lua) { }
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public InputLuaLibrary(Lua lua, Action<string> logOutputCallback)
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: base(lua, logOutputCallback) { }
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public override string Name { get { return "input"; } }
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[LuaMethodAttributes(
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"get",
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"Returns a lua table of all the buttons the user is currently pressing on their keyboard and gamepads\nAll buttons that are pressed have their key values set to true; all others remain null.\nAll key names use the names from http://slimdx.mdxinfo.com/latestdocs/Help/Html/T_SlimDX_DirectInput_Key.htm and are case-sensitive."
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)]
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public LuaTable Get()
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{
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var buttons = Lua.NewTable();
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foreach (var kvp in Global.ControllerInputCoalescer.BoolButtons().Where(kvp => kvp.Value))
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{
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buttons[kvp.Key] = true;
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}
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return buttons;
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}
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[LuaMethodAttributes(
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"getmouse",
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"Returns a lua table of the mouse X/Y coordinates and button states. Table returns the values X, Y, Left, Middle, Right, XButton1, XButton2"
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)]
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public LuaTable GetMouse()
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{
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var buttons = Lua.NewTable();
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//TODO - need to specify whether in "emu" or "native" coordinate space.
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var p = GlobalWin.DisplayManager.UntransformPoint(Control.MousePosition);
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buttons["X"] = p.X;
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buttons["Y"] = p.Y;
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buttons[MouseButtons.Left.ToString()] = (Control.MouseButtons & MouseButtons.Left) != 0;
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buttons[MouseButtons.Middle.ToString()] = (Control.MouseButtons & MouseButtons.Middle) != 0;
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buttons[MouseButtons.Right.ToString()] = (Control.MouseButtons & MouseButtons.Right) != 0;
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buttons[MouseButtons.XButton1.ToString()] = (Control.MouseButtons & MouseButtons.XButton1) != 0;
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buttons[MouseButtons.XButton2.ToString()] = (Control.MouseButtons & MouseButtons.XButton2) != 0;
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return buttons;
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}
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}
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}
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