BizHawk/BizHawk.Emulation.Cores/Computers/Commodore64/MOS/Vic.Render.cs

314 lines
7.4 KiB
C#

namespace BizHawk.Emulation.Cores.Computers.Commodore64.MOS
{
public sealed partial class Vic
{
private int _borderPixel;
private int _bufferPixel;
private int _ecmPixel;
private int _pixel;
private int _pixelCounter;
private int _pixelData;
private int _pixelOwner;
private int _sprData;
private int _sprIndex;
private int _sprPixel;
private int _srSync;
private int _srColorSync;
private int _srColorIndexLatch;
private int _videoMode;
private int _borderOnShiftReg;
private const int VideoMode000 = 0;
private const int VideoMode001 = 1;
private const int VideoMode010 = 2;
private const int VideoMode011 = 3;
private const int VideoMode100 = 4;
private const int VideoModeInvalid = -1;
private const int SrMask1 = 0x20000;
private const int SrMask2 = SrMask1 << 1;
private const int SrMask3 = SrMask1 | SrMask2;
private const int SrColorMask = 0x8000;
private const int SrSpriteMask = SrSpriteMask2;
private const int SrSpriteMask1 = 0x400000;
private const int SrSpriteMask2 = SrSpriteMask1 << 1;
private const int SrSpriteMask3 = SrSpriteMask1 | SrSpriteMask2;
private const int SrSpriteMaskMc = SrSpriteMask3;
private void Render()
{
if (_rasterX == _hblankEndCheckXRaster)
_hblank = false;
if (_rasterX == _hblankStartCheckXRaster)
_hblank = true;
_renderEnabled = !_hblank && !_vblank;
_pixelCounter = -1;
while (_pixelCounter++ < 3)
{
if ((_srColorSync & SrColorMask) != 0)
{
_displayC = _bufferC[_srColorIndexLatch];
_srColorIndexLatch = (_srColorIndexLatch + 1) & 0x3F;
}
#region PRE-RENDER BORDER
// check left border
if (_borderCheckLEnable && (_rasterX == _borderL))
{
if (_rasterLine == _borderB)
_borderOnVertical = true;
if (_cycle == _totalCycles && _rasterLine == _borderT && _displayEnable)
_borderOnVertical = false;
if (!_borderOnVertical)
_borderOnMain = false;
}
// check right border
if (_borderCheckREnable && (_rasterX == _borderR))
_borderOnMain = true;
#endregion
#region CHARACTER GRAPHICS
switch (_videoMode)
{
case VideoMode000:
_pixelData = _sr & SrMask2;
_pixel = _pixelData != 0 ? _displayC >> 8 : _backgroundColor0;
break;
case VideoMode001:
if ((_displayC & 0x800) != 0)
{
// multicolor 001
if ((_srSync & SrMask2) != 0)
_pixelData = _sr & SrMask3;
switch (_pixelData)
{
case 0:
_pixel = _backgroundColor0;
break;
case SrMask1:
_pixel = _backgroundColor1;
break;
case SrMask2:
_pixel = _backgroundColor2;
break;
default:
_pixel = (_displayC & 0x700) >> 8;
break;
}
}
else
{
// standard 001
_pixelData = _sr & SrMask2;
_pixel = _pixelData != 0 ? _displayC >> 8 : _backgroundColor0;
}
break;
case VideoMode010:
_pixelData = _sr & SrMask2;
_pixel = _pixelData != 0 ? _displayC >> 4 : _displayC;
break;
case VideoMode011:
if ((_srSync & SrMask2) != 0)
_pixelData = _sr & SrMask3;
switch (_pixelData)
{
case 0:
_pixel = _backgroundColor0;
break;
case SrMask1:
_pixel = _displayC >> 4;
break;
case SrMask2:
_pixel = _displayC;
break;
default:
_pixel = _displayC >> 8;
break;
}
break;
case VideoMode100:
_pixelData = _sr & SrMask2;
if (_pixelData != 0)
{
_pixel = _displayC >> 8;
}
else
{
_ecmPixel = (_displayC & 0xC0) >> 6;
switch (_ecmPixel)
{
case 0:
_pixel = _backgroundColor0;
break;
case 1:
_pixel = _backgroundColor1;
break;
case 2:
_pixel = _backgroundColor2;
break;
default:
_pixel = _backgroundColor3;
break;
}
}
break;
default:
_pixelData = 0;
_pixel = 0;
break;
}
_pixel &= 0xF;
_sr <<= 1;
_srSync <<= 1;
_srColorSync <<= 1;
#endregion
#region SPRITES
// render sprites
_pixelOwner = -1;
_sprIndex = 0;
foreach (var spr in _sprites)
{
_sprData = 0;
_sprPixel = _pixel;
if (spr.X == _rasterX)
{
spr.ShiftEnable = spr.Display;
spr.XCrunch = !spr.XExpand;
spr.MulticolorCrunch = false;
}
else
{
spr.XCrunch |= !spr.XExpand;
}
if (spr.ShiftEnable) // sprite rule 6
{
if (spr.Multicolor)
{
_sprData = spr.Sr & SrSpriteMaskMc;
if (spr.MulticolorCrunch && spr.XCrunch && !_rasterXHold)
{
if (spr.Loaded == 0)
{
spr.ShiftEnable = false;
}
spr.Sr <<= 2;
spr.Loaded >>= 2;
}
spr.MulticolorCrunch ^= spr.XCrunch;
}
else
{
_sprData = spr.Sr & SrSpriteMask;
if (spr.XCrunch && !_rasterXHold)
{
if (spr.Loaded == 0)
{
spr.ShiftEnable = false;
}
spr.Sr <<= 1;
spr.Loaded >>= 1;
}
}
spr.XCrunch ^= spr.XExpand;
if (_sprData != 0)
{
// sprite-sprite collision
if (_pixelOwner < 0)
{
switch (_sprData)
{
case SrSpriteMask1:
_sprPixel = _spriteMulticolor0;
break;
case SrSpriteMask2:
_sprPixel = spr.Color;
break;
case SrSpriteMask3:
_sprPixel = _spriteMulticolor1;
break;
}
_pixelOwner = _sprIndex;
}
else
{
if (!_borderOnVertical)
{
spr.CollideSprite = true;
_sprites[_pixelOwner].CollideSprite = true;
}
}
// sprite-data collision
if (!_borderOnVertical && (_pixelData >= SrMask2))
{
spr.CollideData = true;
}
// sprite priority logic
if (spr.Priority)
{
_pixel = _pixelData >= SrMask2 ? _pixel : _sprPixel;
}
else
{
_pixel = _sprPixel;
}
}
}
_sprIndex++;
}
#endregion
#region POST-RENDER BORDER
// border doesn't work with the background buffer
_borderPixel = _pixBorderBuffer[_pixBufferBorderIndex];
_pixBorderBuffer[_pixBufferBorderIndex] = _borderColor;
#endregion
// plot pixel if within viewing area
if (_renderEnabled)
{
_bufferPixel = (_borderOnShiftReg & 0x80000) != 0 ? _borderPixel : _pixBuffer[_pixBufferIndex];
_buf[_bufOffset] = Palette[_bufferPixel];
_bufOffset++;
if (_bufOffset == _bufLength)
_bufOffset = 0;
}
_borderOnShiftReg <<= 1;
_borderOnShiftReg |= (_borderOnVertical || _borderOnMain) ? 1 : 0;
_pixBuffer[_pixBufferIndex] = _pixel;
_pixBufferIndex++;
_pixBufferBorderIndex++;
if (!_rasterXHold)
_rasterX++;
}
if (_pixBufferBorderIndex >= PixBorderBufferSize)
{
_pixBufferBorderIndex = 0;
}
if (_pixBufferIndex >= PixBufferSize)
{
_pixBufferIndex = 0;
}
}
}
}