..
AVOut
AviWriter.cs : don't mix unmanaged allocation types
2012-08-03 22:02:04 +00:00
DisplayManager
1) Autohold and Autohold Clear hotkeys, same functionality as in FCEUX and other emulators (hold the autohold hotkey then press the controller buttons you want held)
2012-09-14 21:31:00 +00:00
Input
1) Autohold and Autohold Clear hotkeys, same functionality as in FCEUX and other emulators (hold the autohold hotkey then press the controller buttons you want held)
2012-09-14 21:31:00 +00:00
NEStools
SNES - Graphics Debugger - hook up the usual auto-load and save window position, added a menu, put disabled screenshot menu items todo, some UI niceness
2012-09-10 19:44:44 +00:00
PCEtools
PCE - BG Viewer - add tile and palette stats on mouse over. Add tool to non-interim builds
2012-07-13 02:25:45 +00:00
Properties
Add SNES controller image to input config, also some tweaks to the dialog. TODO: all these controller images could be better
2012-09-10 18:21:53 +00:00
SMStools
Added SMS specific menu: Graphics Settings
2012-03-11 17:08:25 +00:00
SNESTools
SNES - Graphics Debugger - hook up the usual auto-load and save window position, added a menu, put disabled screenshot menu items todo, some UI niceness
2012-09-10 19:44:44 +00:00
TI83tools
TI83 Keypad - implement the 0 button, somehow it was missed
2012-02-21 03:45:25 +00:00
config
1) Autohold and Autohold Clear hotkeys, same functionality as in FCEUX and other emulators (hold the autohold hotkey then press the controller buttons you want held)
2012-09-14 21:31:00 +00:00
images
Hex Editor - add a save as binary option (in addition to the text option)
2012-06-10 17:28:38 +00:00
movie
1) Autohold and Autohold Clear hotkeys, same functionality as in FCEUX and other emulators (hold the autohold hotkey then press the controller buttons you want held)
2012-09-14 21:31:00 +00:00
output
add system bus memory domain to gambatte
2012-09-13 21:03:34 +00:00
tools
1) Autohold and Autohold Clear hotkeys, same functionality as in FCEUX and other emulators (hold the autohold hotkey then press the controller buttons you want held)
2012-09-14 21:31:00 +00:00
AboutBox.Designer.cs
Replace the "Play" and "Record" messages for movies with Icons.
2012-04-16 21:04:00 +00:00
AboutBox.cs
Show svn revision number in about boxes
2012-04-21 15:25:47 +00:00
AboutBox.resx
unofficial about box - Add a nifty close button
2012-03-28 23:43:15 +00:00
ArchiveChooser.Designer.cs
Archive Chooser - sort entries by region, add hotkeys 1-9 that select items 1-9 respectively
2012-08-04 22:45:58 +00:00
ArchiveChooser.cs
Archive Chooser - sort entries by region, add hotkeys 1-9 that select items 1-9 respectively
2012-08-04 22:45:58 +00:00
ArchiveChooser.resx
Fix minimum size on all winforms, also set max size where appropriate, fixed anchoring & resizing issues, and other misc. display cleanup
2011-09-11 01:01:40 +00:00
BizBox.Designer.cs
About box cleanup - use emuversion constant so I don't have to update it in two places, add a release date constant so I don't forget to update that, some misc dialog tweaks
2012-08-19 23:44:17 +00:00
BizBox.cs
About box cleanup - use emuversion constant so I don't have to update it in two places, add a release date constant so I don't forget to update that, some misc dialog tweaks
2012-08-19 23:44:17 +00:00
BizBox.resx
Fix minimum size on all winforms, also set max size where appropriate, fixed anchoring & resizing issues, and other misc. display cleanup
2011-09-11 01:01:40 +00:00
BizHawk.MultiClient.csproj
Add SNES controller image to input config, also some tweaks to the dialog. TODO: all these controller images could be better
2012-09-10 18:21:53 +00:00
Config.cs
1) Autohold and Autohold Clear hotkeys, same functionality as in FCEUX and other emulators (hold the autohold hotkey then press the controller buttons you want held)
2012-09-14 21:31:00 +00:00
ConfigService.cs
forgot part of the config serializer fix checkin
2012-06-15 19:55:11 +00:00
ExternalCoreSupport.cs
forgot an add
2011-07-24 07:00:54 +00:00
Global.cs
SNES - hook up movie playback, probably, needs a frame counter to use it
2012-09-05 02:24:03 +00:00
HawkFile.cs
add some helpful overloads to HawkFile for working with known filenames, instead of just extension lists
2012-09-12 00:41:07 +00:00
LogConsole.cs
Bugfix for log console.
2012-03-09 21:36:55 +00:00
LogWindow.Designer.cs
PCE - Implement PCECD system id in core and in game info. Also set cancel property of LogWindow winform
2011-09-24 17:05:34 +00:00
LogWindow.cs
Removed unused LogWindow::ShowConsole()
2012-03-09 21:22:52 +00:00
LogWindow.resx
Fix minimum size on all winforms, also set max size where appropriate, fixed anchoring & resizing issues, and other misc. display cleanup
2011-09-11 01:01:40 +00:00
LuaImplementation.cs
Lua - fix gui.drawLine/Pie/Ellipse/Polygon/Pixel/Bezier from commit 2908, the way those were done was causing exceptions after the 1st draw
2012-09-11 14:47:41 +00:00
LuaInterface.dll
lua-fix crashes when scripts terminate
2012-07-10 19:40:35 +00:00
MainForm.Designer.cs
remove empty menu item in gameboy menu
2012-09-13 16:17:22 +00:00
MainForm.MenuItems.cs
as gambatte does not support showing the boot rom at all, remove that menu option
2012-09-13 01:09:03 +00:00
MainForm.Movie.cs
Movies - final round of refactoring, also removed all code relating to the StopOnFrame variable. The fast foraward button on TAStudio now loses some functionality, but the code that did it needed an overhaul
2012-09-03 20:17:57 +00:00
MainForm.cs
implement ClearSaveRam in gambatte core, and fix a bug with using memory domains before any frames have been run
2012-09-14 21:29:35 +00:00
MainForm.resources
2011-01-11 02:55:51 +00:00
MainForm.resx
snes-some beginning steps on graphics debugging tools. nothing to see yet, move along
2012-09-06 08:32:25 +00:00
MruStack.cs
fixs spaces into tabs in a bunch of files because I'm tired of fixing it gradually
2011-06-19 23:39:25 +00:00
NameStateForm.Designer.cs
Fix minimum size on all winforms, also set max size where appropriate, fixed anchoring & resizing issues, and other misc. display cleanup
2011-09-11 01:01:40 +00:00
NameStateForm.cs
2011-01-11 02:55:51 +00:00
NameStateForm.resources
2011-01-11 02:55:51 +00:00
NameStateForm.resx
Fix minimum size on all winforms, also set max size where appropriate, fixed anchoring & resizing issues, and other misc. display cleanup
2011-09-11 01:01:40 +00:00
PlayMovie.Designer.cs
Multiclient menu - disable the movie, avi, and screen shot menus when no ROM is loaded
2012-05-31 01:13:25 +00:00
PlayMovie.cs
Play Movie Dialog - fix duplicate movie bug
2012-09-13 00:29:19 +00:00
PlayMovie.resx
Fix minimum size on all winforms, also set max size where appropriate, fixed anchoring & resizing issues, and other misc. display cleanup
2011-09-11 01:01:40 +00:00
Program.cs
bsneshawk step 1 of N - compile libsnes, make bsneshawk core, setup interop, support frameadvance, video, gamepad. games are playable, I think.
2012-09-04 00:20:36 +00:00
RecentFiles.cs
Fix an exception from commit 2161 (Prevent lua script restart when resetting a game). Fixed by making RecentFiles.GetRecentFileByPosition() more robust by not crashing when there is no recent file (returns "") instead
2012-04-04 02:23:47 +00:00
RecordMovie.Designer.cs
Fix minimum size on all winforms, also set max size where appropriate, fixed anchoring & resizing issues, and other misc. display cleanup
2011-09-11 01:01:40 +00:00
RecordMovie.cs
Movies - final round of refactoring, also removed all code relating to the StopOnFrame variable. The fast foraward button on TAStudio now loses some functionality, but the code that did it needed an overhaul
2012-09-03 20:17:57 +00:00
RecordMovie.resx
Fix minimum size on all winforms, also set max size where appropriate, fixed anchoring & resizing issues, and other misc. display cleanup
2011-09-11 01:01:40 +00:00
RenderPanel.cs
gen: fix some vram corruption issues
2012-09-09 21:15:20 +00:00
Rewind.cs
Movie refactoring - round 2
2012-09-03 19:42:53 +00:00
RomGame.cs
bsneshawk step 1 of N - compile libsnes, make bsneshawk core, setup interop, support frameadvance, video, gamepad. games are playable, I think.
2012-09-04 00:20:36 +00:00
SavestateManager.cs
M-M-M-MONSTER COMMIT! change Game-load api stuff
2011-08-04 03:20:54 +00:00
ScreenSaver.cs
fixs spaces into tabs in a bunch of files because I'm tired of fixing it gradually
2011-06-19 23:39:25 +00:00
Sound.cs
Remove speed hack on sound off for NES core, I've been told bypassing the APU isn't TAS safe
2012-07-05 19:27:07 +00:00
Throttle.cs
Max Turbo - bypass limit frame rate, and auto-minimize skipping, and ramp up frame skip to 20
2012-08-28 02:20:22 +00:00
Watch.cs
Ram Watch - Implement separator feature + reading it from files. Todo: Insert Separator menu/toolbar item
2011-01-21 18:37:53 +00:00
lua51.dll
try fixing lua "buffer overflow" stack corruption crash when GC occurs while calling a cfunction
2012-06-11 22:15:49 +00:00