BizHawk/BizHawk.Emulation.Cores/Calculator/TI83.IEmulator.cs

81 lines
1.5 KiB
C#

using BizHawk.Emulation.Common;
namespace BizHawk.Emulation.Cores.Calculators
{
public partial class TI83 : IEmulator
{
public IEmulatorServiceProvider ServiceProvider { get; private set; }
public ISoundProvider SoundProvider
{
get { return NullSound.SilenceProvider; }
}
public ISyncSoundProvider SyncSoundProvider
{
get { return new FakeSyncSound(NullSound.SilenceProvider, 735); }
}
public bool StartAsyncSound()
{
return true;
}
public void EndAsyncSound() { }
public ControllerDefinition ControllerDefinition
{
get { return TI83Controller; }
}
public IController Controller { get; set; }
public void FrameAdvance(bool render, bool rendersound)
{
_lagged = true;
//I eyeballed this speed
for (int i = 0; i < 5; i++)
{
_onPressed = Controller.IsPressed("ON");
//and this was derived from other emus
Cpu.ExecuteCycles(10000);
Cpu.Interrupt = true;
}
Frame++;
if (_lagged)
{
_lagCount++;
}
_isLag = _lagged;
}
public int Frame
{
get { return _frame; }
set { _frame = value; }
}
public string SystemId { get { return "TI83"; } }
public bool DeterministicEmulation { get { return true; } }
public string BoardName { get { return null; } }
public void ResetCounters()
{
Frame = 0;
_lagCount = 0;
_isLag = false;
}
public CoreComm CoreComm { get; private set; }
public void Dispose() { }
}
}