BizHawk/BizHawk.Emulation.Cores/Computers/SinclairSpectrum/Machine/SpectrumBase.Input.cs

212 lines
6.7 KiB
C#

using System.Collections.Generic;
using System.Linq;
namespace BizHawk.Emulation.Cores.Computers.SinclairSpectrum
{
/// <summary>
/// Handles all ZX-level input
/// </summary>
public abstract partial class SpectrumBase
{
string Play = "Play Tape";
string Stop = "Stop Tape";
string RTZ = "RTZ Tape";
string Record = "Record Tape";
string NextTape = "Insert Next Tape";
string PrevTape = "Insert Previous Tape";
bool pressed_Play = false;
bool pressed_Stop = false;
bool pressed_RTZ = false;
bool pressed_NextTape = false;
bool pressed_PrevTape = false;
public void PollInput()
{
Spectrum.InputCallbacks.Call();
lock (this)
{
// parse single keyboard matrix keys
for (var i = 0; i < KeyboardDevice.KeyboardMatrix.Length; i++)
{
string key = KeyboardDevice.KeyboardMatrix[i];
bool prevState = KeyboardDevice.GetKeyStatus(key);
bool currState = Spectrum._controller.IsPressed(key);
if (currState != prevState)
KeyboardDevice.SetKeyStatus(key, currState);
}
// non matrix keys
/*
foreach (string k in KeyboardDevice.NonMatrixKeys)
{
if (!k.StartsWith("Key"))
continue;
bool currState = Spectrum._controller.IsPressed(k);
KeyboardDevice.SetKeyStatus(k, currState);
}
*/
// J1
foreach (string j in JoystickCollection[0].ButtonCollection)
{
bool prevState = JoystickCollection[0].GetJoyInput(j);
bool currState = Spectrum._controller.IsPressed(j);
if (currState != prevState)
JoystickCollection[0].SetJoyInput(j, currState);
}
// J2
foreach (string j in JoystickCollection[1].ButtonCollection)
{
bool prevState = JoystickCollection[1].GetJoyInput(j);
bool currState = Spectrum._controller.IsPressed(j);
if (currState != prevState)
JoystickCollection[1].SetJoyInput(j, currState);
}
// J3
foreach (string j in JoystickCollection[2].ButtonCollection)
{
bool prevState = JoystickCollection[2].GetJoyInput(j);
bool currState = Spectrum._controller.IsPressed(j);
if (currState != prevState)
JoystickCollection[2].SetJoyInput(j, currState);
}
}
// Tape control
if (Spectrum._controller.IsPressed(Play))
{
if (!pressed_Play)
{
Spectrum.OSD_FireInputMessage(Play);
TapeDevice.Play();
pressed_Play = true;
}
}
else
pressed_Play = false;
if (Spectrum._controller.IsPressed(Stop))
{
if (!pressed_Stop)
{
Spectrum.OSD_FireInputMessage(Stop);
TapeDevice.Stop();
pressed_Stop = true;
}
}
else
pressed_Stop = false;
if (Spectrum._controller.IsPressed(RTZ))
{
if (!pressed_RTZ)
{
Spectrum.OSD_FireInputMessage(RTZ);
TapeDevice.RTZ();
pressed_RTZ = true;
}
}
else
pressed_RTZ = false;
if (Spectrum._controller.IsPressed(Record))
{
}
if (Spectrum._controller.IsPressed(NextTape))
{
if (!pressed_NextTape)
{
Spectrum.OSD_FireInputMessage(NextTape);
TapeMediaIndex++;
pressed_NextTape = true;
}
}
else
pressed_NextTape = false;
if (Spectrum._controller.IsPressed(PrevTape))
{
if (!pressed_PrevTape)
{
Spectrum.OSD_FireInputMessage(PrevTape);
TapeMediaIndex--;
pressed_PrevTape = true;
}
}
else
pressed_PrevTape = false;
}
/// <summary>
/// Instantiates the joysticks array
/// </summary>
/// <param name="joys"></param>
protected void InitJoysticks(List<JoystickType> joys)
{
List<IJoystick> jCollection = new List<IJoystick>();
for (int i = 0; i < joys.Count(); i++)
{
jCollection.Add(InstantiateJoystick(joys[i], i + 1));
}
JoystickCollection = jCollection.ToArray();
for (int i = 0; i < JoystickCollection.Length; i++)
{
Spectrum.OSD_FireInputMessage("Joystick " + (i + 1) + ": " + JoystickCollection[i].JoyType.ToString());
}
}
/// <summary>
/// Instantiates a new IJoystick object
/// </summary>
/// <param name="type"></param>
/// <param name="playerNumber"></param>
/// <returns></returns>
public IJoystick InstantiateJoystick(JoystickType type, int playerNumber)
{
switch (type)
{
case JoystickType.Kempston:
return new KempstonJoystick(this, playerNumber);
case JoystickType.Cursor:
return new CursorJoystick(this, playerNumber);
case JoystickType.SinclairLEFT:
return new SinclairJoystick1(this, playerNumber);
case JoystickType.SinclairRIGHT:
return new SinclairJoystick2(this, playerNumber);
case JoystickType.NULL:
return new NullJoystick(this, playerNumber);
}
return null;
}
/// <summary>
/// Returns a IJoystick object depending on the type (or null if not found)
/// </summary>
/// <param name="type"></param>
/// <returns></returns>
protected IJoystick LocateUniqueJoystick(JoystickType type)
{
return JoystickCollection.Where(a => a.JoyType == type).FirstOrDefault();
}
}
}