BizHawk/BizHawk.Emulation.Cores/Computers/SinclairSpectrum/Machine/ZXSpectrum128KPlus2a/ZX128Plus2a.cs

50 lines
1.3 KiB
C#

using BizHawk.Emulation.Cores.Components.Z80A;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace BizHawk.Emulation.Cores.Computers.SinclairSpectrum
{
public partial class ZX128Plus2a : SpectrumBase
{
#region Construction
/// <summary>
/// Main constructor
/// </summary>
/// <param name="spectrum"></param>
/// <param name="cpu"></param>
public ZX128Plus2a(ZXSpectrum spectrum, Z80A cpu, ZXSpectrum.BorderType borderType, List<byte[]> files, List<JoystickType> joysticks)
{
Spectrum = spectrum;
CPU = cpu;
ROMPaged = 0;
SHADOWPaged = false;
RAMPaged = 0;
PagingDisabled = false;
ULADevice = new ULAPlus2a(this);
BuzzerDevice = new Buzzer(this);
BuzzerDevice.Init(44100, ULADevice.FrameLength);
AYDevice = new AYChip(this);
AYDevice.Init(44100, ULADevice.FrameLength);
KeyboardDevice = new StandardKeyboard(this);
InitJoysticks(joysticks);
TapeDevice = new DatacorderDevice();
TapeDevice.Init(this);
InitializeMedia(files);
}
#endregion
}
}