BizHawk/BizHawk.Client.Common/SavestateManager.cs

137 lines
3.5 KiB
C#

using System;
using System.IO;
using BizHawk.Common.BufferExtensions;
using BizHawk.Common.IOExtensions;
namespace BizHawk.Client.Common
{
public static class SavestateManager
{
public static void SaveStateFile(string filename, string name)
{
// the old method of text savestate save is now gone.
// a text savestate is just like a binary savestate, but with a different core lump
using (var fs = new FileStream(filename, FileMode.Create, FileAccess.Write))
using (var bs = new BinaryStateSaver(fs))
{
if (Global.Config.SaveStateType == Config.SaveStateTypeE.Text ||
(Global.Config.SaveStateType == Config.SaveStateTypeE.Default && !Global.Emulator.BinarySaveStatesPreferred))
{
// text savestate format
bs.PutLump(BinaryStateLump.CorestateText, (tw) => Global.Emulator.SaveStateText(tw));
}
else
{
// binary core lump format
bs.PutLump(BinaryStateLump.Corestate, bw => Global.Emulator.SaveStateBinary(bw));
}
if (Global.Config.SaveScreenshotWithStates)
{
var buff = Global.Emulator.VideoProvider.GetVideoBuffer();
// If user wants large screenshots, or screenshot is small enough
if (Global.Config.SaveLargeScreenshotWithStates || buff.Length < Global.Config.BigScreenshotSize)
{
bs.PutLump(BinaryStateLump.Framebuffer, (BinaryWriter bw) => bw.Write(buff));
}
}
if (Global.MovieSession.Movie.IsActive)
{
bs.PutLump(BinaryStateLump.Input,
delegate(TextWriter tw)
{
// this never should have been a core's responsibility
tw.WriteLine("Frame {0}", Global.Emulator.Frame);
Global.MovieSession.HandleMovieSaveState(tw);
});
}
}
}
public static bool LoadStateFile(string path, string name)
{
// try to detect binary first
var bl = BinaryStateLoader.LoadAndDetect(path);
if (bl != null)
{
try
{
var succeed = false;
if (Global.MovieSession.Movie.IsActive)
{
bl.GetLump(BinaryStateLump.Input, true, tr => succeed = Global.MovieSession.HandleMovieLoadState_HackyStep1(tr));
bl.GetLump(BinaryStateLump.Input, true, tr => succeed = Global.MovieSession.HandleMovieLoadState_HackyStep2(tr));
if (!succeed)
{
return false;
}
}
bl.GetCoreState(br => Global.Emulator.LoadStateBinary(br), tr => Global.Emulator.LoadStateText(tr));
bl.GetLump(BinaryStateLump.Framebuffer, false,
delegate(BinaryReader br)
{
var buff = Global.Emulator.VideoProvider.GetVideoBuffer();
try
{
for (int i = 0; i < buff.Length; i++)
{
int j = br.ReadInt32();
buff[i] = j;
}
}
catch (EndOfStreamException) { }
});
}
finally
{
bl.Dispose();
}
return true;
}
else // text mode
{
if (Global.MovieSession.HandleMovieLoadState(path))
{
using (var reader = new StreamReader(path))
{
Global.Emulator.LoadStateText(reader);
while (true)
{
var str = reader.ReadLine();
if (str == null)
{
break;
}
if (str.Trim() == string.Empty)
{
continue;
}
var args = str.Split(' ');
if (args[0] == "Framebuffer")
{
Global.Emulator.VideoProvider.GetVideoBuffer().ReadFromHex(args[1]);
}
}
}
return true;
}
else
{
return false;
}
}
}
}
}