362 lines
10 KiB
C#
362 lines
10 KiB
C#
using System;
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using System.Linq;
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using System.IO;
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using System.Reflection;
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using BizHawk.Common;
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using BizHawk.Common.StringExtensions;
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using BizHawk.Emulation.Common;
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using BizHawk.Emulation.Common.IEmulatorExtensions;
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using BizHawk.Emulation.Cores.Nintendo.SNES;
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namespace BizHawk.Client.Common
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{
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public static class PathManager
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{
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public static string GetExeDirectoryAbsolute()
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{
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var path = Path.GetDirectoryName(Assembly.GetEntryAssembly().Location);
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if (path.EndsWith(Path.DirectorySeparatorChar.ToString()))
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{
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path = path.Remove(path.Length - 1, 1);
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}
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return path;
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}
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/// <summary>
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/// Makes a path relative to the %exe% dir
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/// </summary>
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public static string MakeProgramRelativePath(string path) { return MakeAbsolutePath("%exe%/" + path, null); }
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/// <summary>
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/// The location of the default INI file
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/// </summary>
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public static string DefaultIniPath
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{
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get
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{
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return MakeProgramRelativePath("config.ini");
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}
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}
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/// <summary>
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/// Gets absolute base as derived from EXE
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/// </summary>
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/// <returns></returns>
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public static string GetBasePathAbsolute()
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{
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if (Global.Config.PathEntries.GlobalBaseFragment.Length < 1) // If empty, then EXE path
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{
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return GetExeDirectoryAbsolute();
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}
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if (Global.Config.PathEntries.GlobalBaseFragment.Length >= 5
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&& Global.Config.PathEntries.GlobalBaseFragment.Substring(0, 5) == "%exe%")
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{
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return GetExeDirectoryAbsolute();
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}
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if (Global.Config.PathEntries.GlobalBaseFragment[0] == '.')
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{
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if (Global.Config.PathEntries.GlobalBaseFragment.Length == 1)
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{
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return GetExeDirectoryAbsolute();
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}
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if (Global.Config.PathEntries.GlobalBaseFragment.Length == 2 &&
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Global.Config.PathEntries.GlobalBaseFragment == ".\\")
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{
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return GetExeDirectoryAbsolute();
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}
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var tmp = Global.Config.PathEntries.GlobalBaseFragment.Remove(0, 1);
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tmp = tmp.Insert(0, GetExeDirectoryAbsolute());
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return tmp;
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}
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if (Global.Config.PathEntries.GlobalBaseFragment.Substring(0, 2) == "..")
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{
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return RemoveParents(Global.Config.PathEntries.GlobalBaseFragment, GetExeDirectoryAbsolute());
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}
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// In case of error, return EXE path
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return GetExeDirectoryAbsolute();
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}
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public static string GetPlatformBase(string system)
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{
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return Global.Config.PathEntries[system, "Base"].Path;
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}
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public static string StandardFirmwareName(string name)
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{
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return Path.Combine(MakeAbsolutePath(Global.Config.PathEntries.FirmwaresPathFragment, null), name);
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}
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public static string MakeAbsolutePath(string path, string system)
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{
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// Hack
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if (system == "Global")
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{
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system = null;
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}
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// This function translates relative path and special identifiers in absolute paths
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if (path.Length < 1)
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{
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return GetBasePathAbsolute();
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}
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if (path == "%recent%")
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{
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return Environment.SpecialFolder.Recent.ToString();
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}
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if (path.Length >= 5 && path.Substring(0, 5) == "%exe%")
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{
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if (path.Length == 5)
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{
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return GetExeDirectoryAbsolute();
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}
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var tmp = path.Remove(0, 5);
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tmp = tmp.Insert(0, GetExeDirectoryAbsolute());
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return tmp;
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}
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if (path[0] == '.')
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{
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if (!string.IsNullOrWhiteSpace(system))
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{
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path = path.Remove(0, 1);
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path = path.Insert(0, GetPlatformBase(system));
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}
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if (path.Length == 1)
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{
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return GetBasePathAbsolute();
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}
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if (path[0] == '.')
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{
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path = path.Remove(0, 1);
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path = path.Insert(0, GetBasePathAbsolute());
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}
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return path;
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}
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// If begins wtih .. do alorithm to determine how many ..\.. combos and deal with accordingly, return drive letter only if too many ..
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if ((path[0] > 'A' && path[0] < 'Z') || (path[0] > 'a' && path[0] < 'z'))
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{
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// C:\
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if (path.Length > 2 && path[1] == ':' && path[2] == '\\')
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{
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return path;
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}
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// file:\ is an acceptable path as well, and what FileBrowserDialog returns
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if (path.Length >= 6 && path.Substring(0, 6) == "file:\\")
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{
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return path;
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}
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return GetExeDirectoryAbsolute(); // bad path
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}
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// all pad paths default to EXE
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return GetExeDirectoryAbsolute();
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}
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public static string RemoveParents(string path, string workingpath)
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{
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// determines number of parents, then removes directories from working path, return absolute path result
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// Ex: "..\..\Bob\", "C:\Projects\Emulators\Bizhawk" will return "C:\Projects\Bob\"
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int x = NumParentDirectories(path);
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if (x > 0)
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{
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int y = path.HowMany("..\\");
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int z = workingpath.HowMany("\\");
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if (y >= z)
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{
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//Return drive letter only, working path must be absolute?
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}
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return string.Empty;
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}
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return path;
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}
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public static int NumParentDirectories(string path)
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{
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// determine the number of parent directories in path and return result
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int x = path.HowMany('\\');
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if (x > 0)
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{
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return path.HowMany("..\\");
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}
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return 0;
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}
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public static bool IsRecent(string path)
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{
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return path == "%recent%";
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}
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public static string GetLuaPath()
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{
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return MakeAbsolutePath(Global.Config.PathEntries.LuaPathFragment, null);
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}
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public static string GetRomsPath(string sysID)
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{
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if (Global.Config.UseRecentForROMs)
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{
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return Environment.SpecialFolder.Recent.ToString();
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}
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var path = Global.Config.PathEntries[sysID, "ROM"] ?? Global.Config.PathEntries[sysID, "Base"];
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return MakeAbsolutePath(path.Path, sysID);
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}
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public static string RemoveInvalidFileSystemChars(string name)
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{
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var newStr = name;
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var chars = Path.GetInvalidFileNameChars();
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return chars.Aggregate(newStr, (current, c) => current.Replace(c.ToString(), string.Empty));
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}
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public static string FilesystemSafeName(GameInfo game)
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{
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var filesystemSafeName = game.Name.Replace("|", "+");
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filesystemSafeName = RemoveInvalidFileSystemChars(filesystemSafeName);
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// zero 22-jul-2012 - i dont think this is used the same way it used to. game.Name shouldnt be a path, so this stuff is illogical.
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// if game.Name is a path, then someone shouldve made it not-a-path already.
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// return Path.Combine(Path.GetDirectoryName(filesystemSafeName), Path.GetFileNameWithoutExtension(filesystemSafeName));
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// adelikat:
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// This hack is to prevent annoying things like Super Mario Bros..bk2
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if (filesystemSafeName.EndsWith("."))
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{
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return filesystemSafeName.Remove(filesystemSafeName.Length - 1, 1);
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}
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return filesystemSafeName;
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}
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public static string SaveRamPath(GameInfo game)
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{
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var name = FilesystemSafeName(game);
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if (Global.MovieSession.Movie.IsActive)
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{
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name += "." + Path.GetFileNameWithoutExtension(Global.MovieSession.Movie.Filename);
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}
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var pathEntry = Global.Config.PathEntries[game.System, "Save RAM"] ??
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Global.Config.PathEntries[game.System, "Base"];
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return Path.Combine(MakeAbsolutePath(pathEntry.Path, game.System), name) + ".SaveRAM";
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}
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public static string GetSaveStatePath(GameInfo game)
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{
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var pathEntry = Global.Config.PathEntries[game.System, "Savestates"] ??
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Global.Config.PathEntries[game.System, "Base"];
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return MakeAbsolutePath(pathEntry.Path, game.System);
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}
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public static string SaveStatePrefix(GameInfo game)
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{
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var name = FilesystemSafeName(game);
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// Neshawk and Quicknes have incompatible savestates, store the name to keep them separate
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if (Global.Emulator.SystemId == "NES")
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{
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name += "." + Global.Emulator.Attributes().CoreName;
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}
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// Bsnes profiles have incompatible savestates so save the profile name
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if (Global.Emulator is LibsnesCore)
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{
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name += "." + ((LibsnesCore.SnesSyncSettings)Global.Emulator.GetSyncSettings()).Profile;
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}
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if (Global.MovieSession.Movie.IsActive)
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{
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name += "." + Path.GetFileNameWithoutExtension(Global.MovieSession.Movie.Filename);
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}
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var pathEntry = Global.Config.PathEntries[game.System, "Savestates"] ??
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Global.Config.PathEntries[game.System, "Base"];
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return Path.Combine(MakeAbsolutePath(pathEntry.Path, game.System), name);
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}
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public static string GetCheatsPath(GameInfo game)
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{
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var pathEntry = Global.Config.PathEntries[game.System, "Cheats"] ??
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Global.Config.PathEntries[game.System, "Base"];
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return MakeAbsolutePath(pathEntry.Path, game.System);
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}
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public static string ScreenshotPrefix(GameInfo game)
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{
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var name = FilesystemSafeName(game);
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var pathEntry = Global.Config.PathEntries[game.System, "Screenshots"] ??
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Global.Config.PathEntries[game.System, "Base"];
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return Path.Combine(MakeAbsolutePath(pathEntry.Path, game.System), name);
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}
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/// <summary>
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/// Takes an absolute path and attempts to convert it to a relative, based on the system,
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/// or global base if no system is supplied, if it is not a subfolder of the base, it will return the path unaltered
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/// </summary>
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/// <param name="absolutePath"></param>
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/// <param name="system"></param>
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/// <returns></returns>
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public static string TryMakeRelative(string absolutePath, string system = null)
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{
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var parentPath = string.IsNullOrWhiteSpace(system) ?
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GetBasePathAbsolute() :
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MakeAbsolutePath(GetPlatformBase(system), system);
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if (IsSubfolder(parentPath, absolutePath))
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{
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return absolutePath.Replace(parentPath, ".");
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}
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return absolutePath;
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}
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//http://stackoverflow.com/questions/3525775/how-to-check-if-directory-1-is-a-subdirectory-of-dir2-and-vice-versa
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public static bool IsSubfolder(string parentPath, string childPath)
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{
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var parentUri = new Uri(parentPath);
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var childUri = new DirectoryInfo(childPath).Parent;
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while (childUri != null)
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{
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if (new Uri(childUri.FullName) == parentUri)
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{
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return true;
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}
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childUri = childUri.Parent;
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}
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return false;
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}
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}
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}
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