BizHawk/libmupen64plus/mupen64plus-video-z64/src/rgl_tiles.cpp

677 lines
23 KiB
C++

/*
* z64
*
* Copyright (C) 2007 ziggy
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*
**/
#include "rdp.h"
#include "rgl.h"
#include <SDL.h>
rglTextureHead_t freeTextures;
rglTextureHead_t texturesByCrc[256];
rglTextureHead_t texturesByUsage;
void rglTouchTMEM()
{
rglTexCacheCounter++;
if (!rglTexCacheCounter) {
// shouldn't happen too often but let's do things correctly for the hell of it ;)
rglResetTextureCache();
}
}
inline int crc8(uint32_t crc)
{
uint8_t res;
res = crc^(crc>>8)^(crc>>16)^(crc>>24);
return res;
}
void rglDeleteTexture(rglTexture_t * tex)
{
//LOG("deleting texture %x\n", tex);
glDeleteTextures(1, &tex->id);
if (tex->zid)
glDeleteTextures(1, &tex->zid);
rglAssert(glGetError() == GL_NO_ERROR);
tex->id = tex->zid = 0;
CIRCLEQ_REMOVE(&texturesByUsage, tex, byUsage);
CIRCLEQ_REMOVE(&texturesByCrc[crc8(tex->crc)], tex, byCrc);
CIRCLEQ_INSERT_TAIL(rglTexture_t, &freeTextures, tex, byUsage);
}
rglTexture_t * rglNewTexture(uint32_t crc)
{
rglTexture_t * res;
if (CIRCLEQ_EMPTY(&freeTextures))
rglDeleteTexture(CIRCLEQ_FIRST(&texturesByUsage));
res = CIRCLEQ_FIRST(&freeTextures);
//LOG("new texture %x %x crc %x\n", res, crc, crc8(crc));
CIRCLEQ_REMOVE(&freeTextures, res, byUsage);
CIRCLEQ_INSERT_TAIL(rglTexture_t, &texturesByUsage, res, byUsage);
CIRCLEQ_INSERT_TAIL(rglTexture_t, &texturesByCrc[crc8(crc)], res, byCrc);
res->wt = res->ws = res->filter = 0;
return res;
}
void rglInitTextureCache()
{
int i;
// initialize textures lists
CIRCLEQ_INIT(rglTexture_t, &freeTextures);
CIRCLEQ_INIT(rglTexture_t, &texturesByUsage);
for (i=0; i<256; i++)
CIRCLEQ_INIT(rglTexture_t, &texturesByCrc[i]);
for (i=0; i<RGL_TEX_CACHE_SIZE; i++) {
CIRCLEQ_INSERT_TAIL(rglTexture_t, &freeTextures, rglTextures+i, byUsage);
}
}
void rglResetTextureCache()
{
static int init;
if (!init) {
rglInitTextureCache();
init = 1;
}
memset(rglTexCache, 0, sizeof(rglTexCache));
rglTexCacheCounter = 1;
while (!CIRCLEQ_EMPTY(&texturesByUsage))
rglDeleteTexture(CIRCLEQ_FIRST(&texturesByUsage));
rglInitTextureCache();
}
void rglTile(rdpTile_t & tile, rglTile_t & rtile, int recth)
{
rglTexture_t * tex;
int ws, wt;
int line = tile.line;
//int cs, ct;
int clipw = ((tile.sh - tile.sl) >>2)+1;
int cliph = ((tile.th - tile.tl) >>2)+1;
int indirect = 1;
uint8_t * from = rdpTmem;
int ow, oh;
// if (recth && cliph == recth+1) // hack for Mario Party (not necessary if we handle filter for texrect)
// cliph = recth;
// if (tile.ms && tile.mask_s && (2<<tile.mask_s)<clipw)
// tile.ms = 0;
// if (tile.mt && tile.mask_t && (2<<tile.mask_t)<cliph)
// tile.mt = 0;
// if (tile.ms) clipw /= 2;
// if (tile.mt) cliph /= 2;
if (!line) line = 1;
//tile.format = ti_format;
if (tile.size == 3) line <<= 1; // why why WHY ?
//if (tile.size == 0) clipw *= 2;
tile.w = line << 1 >> tile.size;
//if (tile.mask_s && (1<<tile.mask_s) < tile.w*2) // HACK
if (tile.mask_s && (1<<tile.mask_s) < tile.w)
tile.w = 1<<tile.mask_s;
if (tile.cs && ((clipw+3)&~3) < tile.w) // GL wants width divisible by 4 at least ?
tile.w = ((clipw+3)&~3);
tile.h = ((tile.th - tile.tl) >>2)+1; // FIXME why not cliph ???
//tile.h = (tile.th >>2)+1;
// if (tile.h <= 0)
// tile.h = (tile.th >>2)+1;
// FIXME remove test on mt ?
if (tile.mask_t && ((1<<tile.mask_t) < tile.h || (!tile.ct && !tile.mt)))
tile.h = 1<<tile.mask_t;
else
{
// if (tile.h < 0 || (tile.h & 3)) {
// tile.h = 1; while (tile.h<(tile.th>>2)) tile.h <<= 1;
// }
}
// if (!tile.mask_t && !tile.ct/* && !tile.mt*/)
// tile.h = (0x1000-tile.tmem)/line;
// if (tile.sl && !tile.mask_s) {
// printf("shifting sl %d\n", tile.sl);
// tile.tmem += tile.sl << tile.format >> 1;
// tile.tmem &= 0xfff;
// tile.sl = 0;
// }
// if (tile.tl && !tile.mask_t) {
// printf("shifting tl %d\n", tile.tl);
// tile.tmem += tile.tl * line;
// tile.tmem &= 0xfff;
// tile.tl = 0;
// }
if (recth && tile.h == 1)
// +1 for yoshi
tile.h = recth+1;
if (/*tile.h == 1 || */tile.w*tile.h << tile.size >> 1 > 0x1000-tile.tmem) {
DUMP("fixing tile size from %dx%d to ", tile.w, tile.h);
//tile.w = (line << 3) >> tile.size + 2;
//tile.h = 1; while (tile.h<(tile.th>>2)) tile.h <<= 1;
tile.h = (0x1000-tile.tmem)/line;
DUMP("%dx%d\n", tile.w, tile.h);
}
// this is a warkaround for a bug in pj64 rsp plugin
// now fixed
if (0&&recth && /*tile.line == 8 && */tile.h == 1) {
//LOG("direct\n");
tile.w = rdpTiWidth << rdpTiSize >> tile.size;
tile.h = recth;
from = gfx.RDRAM + rdpTiAddress;
if (recth > 1 || rdpTiWidth > 1)
line = rdpTiWidth << rdpTiSize >> 1;
indirect = 0;
}
{
int fromLine, stop, fromFormat, fromSize;
uint32_t address = rdpGetTmemOrigin(tile.tmem, &fromLine, &stop, &fromFormat, &fromSize);
DUMP("tmem %x rdram %x\n", tile.tmem, address);
if (address != (uint32_t)~0) {
rglRenderBuffer_t * buffer;
if (!fromLine) fromLine = line;
if (!tile.mask_t)
tile.h = (stop-tile.tmem)/line;
rtile.hiresBuffer = 0;
//while (0) {
CIRCLEQ_FOREACH(rglRenderBuffer_t, buffer, &rBufferHead, link) {
//if (buffer->flags & RGL_RB_DEPTH) continue;
if (buffer->area.xh != 8192)
buffer->addressStop = buffer->addressStart + buffer->line * ((buffer->area.yl >>2)+1);
// conservative
// if (address + tile.h * line > buffer->addressStart &&
// address < buffer->addressStop)
if (address >= buffer->addressStart/* + buffer->line * ((buffer->area.yh >>2)+1)*/ && // oops cannot use yh, might not be initialized
address + tile.h * line <= buffer->addressStop)
DUMP("check %x --> %x with %x --> %x (%x %x %d %x)\n",
address, address + tile.h * line,
buffer->addressStart, buffer->addressStop,
fromLine, buffer->line, tile.h, line);
// TODO store real address stop, it's not necessarily the same as
// address + tile.h * line
// conservative
// if (address + tile.h * line > buffer->addressStart &&
// address < buffer->addressStop &&
// more strict (better for LEGO racer)
// general solution would be : find all candidates, pick the one that covers
// the biggest area
if ((!rtile.hiresBuffer || buffer->addressStart > rtile.hiresBuffer->addressStart) &&
address >= buffer->addressStart/* + buffer->line * ((buffer->area.yh >>2)+1)*/ && // oops cannot use yh, might not be initialized
address + tile.h * line <= buffer->addressStop &&
(tile.h <= 1 || fromLine == buffer->line)) {
DUMP("texture buffer at %x %d x %d %d %d fmt %d fromfmt %d\n",
buffer->addressStart, tile.w, tile.h,
fromLine, buffer->line, tile.format, fromFormat);
rtile.hiresBuffer = buffer;
rtile.hiresAddress = address;
break;
}
}
if (rtile.hiresBuffer) {
// FIXME current buffer could be a depth buffer, in this case
// we want the texture rendered as depth too
rtile.hiresBuffer->flags &= ~RGL_RB_DEPTH;
//rglRenderChunks(rtile.hiresBuffer);
}
if (rglSettings.hiresFb && rtile.hiresBuffer) {
memcpy(&rtile, &tile, sizeof(tile));
return;
}
if (rtile.hiresBuffer) {
LOG("updating rdram %x\n", address);
rglFramebuffer2Rdram(*rtile.hiresBuffer, address, address + tile.h * line);
line = fromLine;
from = gfx.RDRAM + address;
indirect = 0;
}
}
}
rtile.hiresBuffer = 0;
if (tile.w > 1024) tile.w = 1024;
if (tile.h > 1024) tile.h = 1024;
ow = tile.w; oh = tile.h; // save w/h before making it a power of 2
{
int w=1, h=1;
while (w < tile.w) w*=2;
while (h < tile.h) h*=2;
tile.w = rtile.w = w;
tile.h = rtile.h = h;
}
memcpy(&rtile, &tile, sizeof(tile));
rtile.line = line;
// NOTE more general solutions would involve subdividing the geometry
// or writing clamping/mirroring in glsl
int badmirror_s =
tile.mask_s && tile.cs && tile.ms && (clipw/2) < (1<<tile.mask_s);
int badmirror_t =
tile.mask_t && tile.ct && tile.mt && (cliph/2) < (1<<tile.mask_t);
int clipmw = clipw, clipmh = cliph;
if (tile.ms && !badmirror_s) clipmw /= 2;
if (tile.mt && !badmirror_t) clipmh /= 2;
int badclamp_s =
tile.mask_s && tile.cs && clipmw > (1<<tile.mask_s);
int badclamp_t =
tile.mask_t && tile.ct && clipmh > (1<<tile.mask_t);
int npot_s = (tile.w-1)&tile.w;
int npot_t = (tile.h-1)&tile.h;
ws = GL_REPEAT;
//ws = GL_CLAMP_TO_EDGE;
if ((!tile.mask_s || tile.cs) && !badclamp_s) {
// tile.tmem += (tile.sl>>2) << tile.size >> 1;
// tile.sh -= tile.sl;
// tile.sl = 0;
ws = GL_CLAMP_TO_EDGE;
}
if (tile.ms && !badmirror_s)
ws = ((!tile.mask_s || tile.cs) && !badclamp_s)?
GL_MIRROR_CLAMP_TO_EDGE_EXT : GL_MIRRORED_REPEAT;
wt = GL_REPEAT;
//wt = GL_CLAMP_TO_EDGE;
if ((!tile.mask_t || tile.ct) && !badclamp_t) {
// tile.tmem += (tile.tl>>2) * line;
// tile.th -= tile.tl;
// tile.tl = 0;
wt = GL_CLAMP_TO_EDGE;
}
if (tile.mt && !badmirror_t)
wt = ((!tile.mask_t || tile.ct) && !badclamp_t)?
GL_MIRROR_CLAMP_TO_EDGE_EXT : GL_MIRRORED_REPEAT;
#if 1
if ((npot_s||npot_t) && ws != GL_CLAMP_TO_EDGE) {
//LOG("Fixup npot clamp s\n");
ws = GL_CLAMP_TO_EDGE;
}
if ((npot_t||npot_s) && wt != GL_CLAMP_TO_EDGE) {
//LOG("Fixup npot clamp t\n");
wt = GL_CLAMP_TO_EDGE;
}
#else
// ws = GL_CLAMP_TO_EDGE;
// wt = GL_CLAMP_TO_EDGE;
#endif
rtile.ws = ws;
rtile.wt = wt;
rglAssert(!(tile.tmem & ~ 0xfff));
if (rglTexCache[tile.tmem].counter == rglTexCacheCounter &&
rglTexCache[tile.tmem].tex->fmt == tile.format &&
rglTexCache[tile.tmem].tex->w == tile.w
&&
rglTexCache[tile.tmem].tex->h == tile.h
// rglTexCache[tile.tmem].tex->h > (tile.th>>2)
) {
tex = rglTexCache[tile.tmem].tex;
goto ok;
}
// printf("tile #%d fmt %s sz %d w %d mask %d %dx%d (%d %d)\n", &tile-rdpTiles, rdpImageFormats[tile.format], tile.size, line, tile.mask_s, (tile.sh - tile.sl >>2)+1, (tile.th - tile.tl >>2)+1, tile.sl>>2, tile.tl>>2);
//rglAssert(tile.w == (tile.sh - tile.sl >>2)+1);
{
int h, i, j, x, y;
int palette = 0;
uint32_t crc = 0;
rglTextureHead_t * list;
#if 1
if (tile.format == RDP_FORMAT_CI ||
(tile.size <= 1 && RDP_GETOM_EN_TLUT(rdpState.otherModes))) {
// tlut crc
h = tile.size? 256:16;
if (tile.size == 0) palette = (tile.palette<<4)&0xff;
for (i=0; i<h; i++)
crc = ((crc>>3)|(crc<<(32-3)))+(rdpTlut[(i+palette)*4]);
}
for (y=0; y<oh; y++) {
uint32_t * p = (uint32_t *) &from[(tile.tmem + y*line)/*&0x3fff*/];
for (x=0; x<(line>>2); x++)
crc = ((crc>>3)|(crc<<(32-3)))+(*p++);
}
list = texturesByCrc + crc8(crc);
CIRCLEQ_FOREACH(rglTexture_t, tex, list, byCrc) {
//LOG("comparing %x with %x\n", tex->crc, crc);
if (tex->crc == crc &&
tex->fmt == tile.format &&
tex->clipw >= clipw &&
tex->cliph >= cliph &&
tex->w == tile.w &&
tex->h >= tile.h) {
CIRCLEQ_REMOVE(&texturesByUsage, tex, byUsage);
CIRCLEQ_INSERT_TAIL(rglTexture_t, &texturesByUsage, tex, byUsage);
goto ok2;
}
// if (tex->crc == crc)
// LOG("Same CRC %x !\n", crc);
}
#endif
tex = rglNewTexture(crc);
tex->fmt = tile.format;
tex->w = tile.w;
tex->h = tile.h;
tex->clipw = clipw;
tex->cliph = cliph;
tex->crc = crc;
glGenTextures(1, &tex->id);
rglAssert(glGetError() == GL_NO_ERROR);
glBindTexture(GL_TEXTURE_2D, tex->id);
rglAssert(glGetError() == GL_NO_ERROR);
uint8_t * ptr;
GLuint packed = 0;
GLuint glfmt = 0, glpixfmt = 0;
ptr = rglTmpTex2;
#define XOR_SWAP_BYTE 3
#define XOR_SWAP_WORD 2
#define XOR_SWAP_DWORD 2
// ugly but it works ...
if (tile.cs || !tile.mask_s) ow = tile.w;
if (tile.ct || !tile.mask_t) oh = tile.h;
#define CLAMP \
int ci = i; \
int cj = j; \
if ((tile.cs || !tile.mask_s) && ci >= clipw) ci = clipw-1; \
if ((tile.ct || !tile.mask_t) && cj >= cliph) cj = cliph-1; \
switch (tile.size) {
case 3:
for (j=0; j<oh; j++)
for (i=0; i<ow; i++) {
CLAMP;
uint32_t *tc = (uint32_t*)from;
int taddr = ((tile.tmem/4) + ((cj) * (line/4)) + (ci)) ^ ((cj & indirect) ? XOR_SWAP_DWORD : 0);
uint32_t a = tc[taddr/*&0xfff*/];
//uint32_t a = *(uint32_t *)&from[j*line + i*4 + tile.tmem ^ ((j&1)<<1) ^ XOR_SWAP_DWORD];
*(uint32_t *)&ptr[(tile.h-1-j)*tile.w*4 + (tile.w-1-i)*4] = a;
}
break;
case 2:
for (j=0; j<oh; j++)
for (i=0; i<ow; i++) {
CLAMP;
uint16_t *tc = (uint16_t*)from;
int taddr = ((tile.tmem/2) + ((cj) * (line/2)) + (ci)) ^ ((cj & indirect) ? XOR_SWAP_WORD : 0);
uint16_t a = tc[(taddr ^ WORD_ADDR_XOR)/*&0x1fff*/];
// uint16_t a = *(uint16_t *)&from[j*line + i*2 + tile.tmem ^ ((j&1)<<2) ^ XOR_SWAP_WORD];
*(uint16_t *)&ptr[(tile.h-1-j)*tile.w*2 + (tile.w-1-i)*2] = a;
}
break;
case 1:
for (j=0; j<oh; j++)
for (i=0; i<ow; i++) {
CLAMP;
uint8_t a = *(uint8_t *)&from[((cj*line + ci + tile.tmem) ^ ((cj & indirect)<<2) ^ XOR_SWAP_BYTE)/*&0xfff*/];
*(uint8_t *)&ptr[(tile.h-1-j)*tile.w + (tile.w-1-i)] = a;
}
break;
case 0:
// FIXME
for (j=0; j<tile.h; j++)
for (i=0; i<tile.w; i+=2) {
CLAMP;
uint8_t a = *(uint8_t *)&from[((cj*line + ci/2 + tile.tmem) ^ ((cj & indirect)<<2) ^ XOR_SWAP_BYTE)/*&0x3fff*/];
*(uint8_t *)&ptr[(tile.h-1-j)*tile.w/2 + (tile.w/2-1-i/2)] = a; //(a>>4)|(a<<4);
}
break;
}
from = ptr;
i = tile.format;
// in Tom Clancy, they do this, using I texture with TLUT enabled
if (i != RDP_FORMAT_CI && tile.size <= 1 && RDP_GETOM_EN_TLUT(rdpState.otherModes)) {
LOG("fixing %s-%d tile to CI\n", rdpImageFormats[i], tile.size);
i = RDP_FORMAT_CI;
}
if (tile.size <= 1 && i == RDP_FORMAT_RGBA) {
LOG("fixing RGBA tile to I\n");
i = RDP_FORMAT_I;
}
switch (i) {
case RDP_FORMAT_CI: {
if (!RDP_GETOM_TLUT_TYPE(rdpState.otherModes)) {
glfmt = GL_RGBA;
packed = GL_UNSIGNED_SHORT_5_5_5_1;
} else {
glfmt = GL_RGBA;
glpixfmt = GL_LUMINANCE_ALPHA;
//glfmt = GL_LUMINANCE_ALPHA;
packed = GL_UNSIGNED_BYTE;
}
switch (tile.size) {
case 0:
ptr = rglTmpTex;
for (i=0; i<tile.w*tile.h/2; i++) {
uint16_t a = rdpTlut[((from[i]&0xf) + palette/* ^ WORD_ADDR_XOR*/)*4];
uint16_t b = rdpTlut[((from[i]>>4) + palette/* ^ WORD_ADDR_XOR*/)*4];
if (RDP_GETOM_TLUT_TYPE(rdpState.otherModes)) {
a = (a>>8)|(a<<8);
b = (b>>8)|(b<<8);
}
*(uint16_t *)&ptr[i*4] = a;
*(uint16_t *)&ptr[i*4+2] = b;
}
break;
case 1:
ptr = rglTmpTex;
//rdpTlut[palette] = 0;
for (i=0; i<tile.w*tile.h; i++) {
uint16_t a = rdpTlut[(from[i] + palette/* ^ WORD_ADDR_XOR*/)*4];
if (RDP_GETOM_TLUT_TYPE(rdpState.otherModes))
a = (a>>8)|(a<<8);
*(uint16_t *)&ptr[i*2] = a;
}
break;
}
break;
}
case RDP_FORMAT_RGBA: {
glfmt = GL_RGBA;
switch (tile.size) {
case 2:
//packed = GL_UNSIGNED_SHORT_4_4_4_4_REV;
packed = GL_UNSIGNED_SHORT_5_5_5_1;
break;
case 3:
packed = GL_UNSIGNED_INT_8_8_8_8;
break;
}
break;
}
case RDP_FORMAT_IA: {
glfmt = GL_RGBA;
glpixfmt = GL_LUMINANCE_ALPHA;
//if (tile.size == 0) line *= 2;
switch (tile.size) {
case 0: {
packed = GL_UNSIGNED_BYTE;
ptr = rglTmpTex;
for (i=0; i<tile.h*tile.w/2; i++) {
uint32_t a = (from[i]&0xe0) >> 5;
int8_t b = (from[i]&0x10) >> 4;
ptr[i*4+2] = (a<<5) | (a<<2) | (a>>1);
ptr[i*4+3] = -b;
a = (from[i]&0xe) >> 1;
b = (from[i]&0x1);
ptr[i*4+0] = (a<<5) | (a<<2) | (a>>1);
ptr[i*4+1] = -b;
}
break;
}
case 1: {
packed = GL_UNSIGNED_BYTE;
ptr = rglTmpTex;
for (i=0; i<tile.h*tile.w; i++) {
uint32_t a = from[i]&0xF0;
a = a | (a>>4);
ptr[i*2] = a | (a>>4);
a = from[i]&0x0F;
a = a | (a<<4);
ptr[i*2+1] = a;
}
break;
}
case 2:
packed = GL_UNSIGNED_BYTE;
ptr = rglTmpTex;
for (i=0; i<tile.h*tile.w*2; i+=2) {
ptr[i] = from[i+1];
ptr[i+1] = from[i];
}
break;
}
break;
}
case RDP_FORMAT_I: {
glfmt = GL_INTENSITY;
// if (RDP_GETOM_ALPHA_CVG_SELECT(rdpState.otherModes))
// glfmt = GL_LUMINANCE;
glpixfmt = GL_LUMINANCE;
switch (tile.size) {
case 0: {
packed = GL_UNSIGNED_BYTE;
ptr = rglTmpTex;
for (i=0; i<tile.h*tile.w/2; i++) {
uint32_t a = from[i]&0xF0;
ptr[i*2+1] = a | (a>>4);
a = from[i]&0x0F;
ptr[i*2] = a | (a<<4);
}
break;
}
case 1: {
packed = GL_UNSIGNED_BYTE;
break;
}
}
break;
}
}
if (packed) {
DUMP("loading texture %dx%d fmt %s size %x (%x %x %x %p)\n", tile.w, tile.h, rdpImageFormats[tile.format], tile.size, glfmt, glpixfmt, packed, ptr);
// printf("cycle type = %d\n", chunk.rdpState.otherModes.cycle_type);
if (!glpixfmt)
glpixfmt = glfmt;
rglAssert(glGetError() == GL_NO_ERROR);
glTexImage2D(GL_TEXTURE_2D, 0, glfmt, tile.w, tile.h, 0, glpixfmt, packed,
ptr);
rglAssert(glGetError() == GL_NO_ERROR);
#if 0
if (1||RDP_GETOM_CYCLE_TYPE(rdpState.otherModes) == RDP_CYCLE_TYPE_COPY) {
uint32_t * pixels = (uint32_t *) malloc(tile.w*tile.h*4);
// 0x1902 is another constant meaning GL_DEPTH_COMPONENT
// (but isn't defined in gl's headers !!)
if (1/*fmt != GL_DEPTH_COMPONENT && fmt != 0x1902*/) {
glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
ilTexImage(tile.w, tile.h, 1, 4, IL_RGBA, IL_UNSIGNED_BYTE, pixels);
} else {
glGetTexImage(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, pixels);
int i;
for (i=0; i<tile.w*tile.h; i++)
((unsigned char *)ptr)[i] = ((unsigned short *)pixels)[i]/256;
ilTexImage(tile.w, tile.h, 1, 1, IL_LUMINANCE, IL_UNSIGNED_BYTE, ptr);
}
char name[128];
// sprintf(name, "mkdir -p dump ; rm -f dump/tex%04d.png", i);
// system(name);
static int num;
sprintf(name, "dump/tex%04d-%s-%d-%d-%d.png", num++, rdpImageFormats[tile.format], tile.size, &tile - rdpTiles, tile.tmem);
fprintf(stderr, "Writing '%s'\n", name);
ilSaveImage(name);
free(pixels);
}
#endif
}
if (!packed) {
LOGERROR("unsuported format %s size %d\n", rdpImageFormats[tile.format], tile.size);
}
}
ok2:
rglTexCache[tile.tmem].counter = rglTexCacheCounter;
rglTexCache[tile.tmem].tex = tex;
ok:
rtile.tex = tex;
{
GLuint filter;
if (recth) {
switch (RDP_GETOM_SAMPLE_TYPE(rdpState.otherModes)) {
case 0:
filter = GL_NEAREST;
break;
default:
filter = GL_LINEAR;
break;
}
} else
filter = GL_LINEAR;
rtile.filter = filter;
// glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter);
// glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter);
}
}