76 lines
2.3 KiB
C#
76 lines
2.3 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using NLua;
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using BizHawk.Emulation.Common;
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namespace BizHawk.Client.Common
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{
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public sealed class MemorySavestateEmuLuaLibrary : LuaLibraryBase
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{
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public MemorySavestateEmuLuaLibrary(Lua lua)
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: base(lua) { }
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public MemorySavestateEmuLuaLibrary(Lua lua, Action<string> logOutputCallback)
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: base(lua, logOutputCallback) { }
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public override string Name => "memorysavestate";
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[RequiredService]
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private IStatable StatableCore { get; set; }
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private readonly Dictionary<Guid, byte[]> _memorySavestates = new Dictionary<Guid, byte[]>();
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[LuaMethodExample("local mmsvstsvcst = memorysavestate.savecorestate( );")]
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[LuaMethod("savecorestate", "creates a core savestate and stores it in memory. Note: a core savestate is only the raw data from the core, and not extras such as movie input logs, or framebuffers. Returns a unique identifer for the savestate")]
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public string SaveCoreStateToMemory()
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{
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var guid = Guid.NewGuid();
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var bytes = (byte[])StatableCore.SaveStateBinary().Clone();
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_memorySavestates.Add(guid, bytes);
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return guid.ToString();
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}
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[LuaMethodExample("memorysavestate.loadcorestate( \"3fcf120f-0778-43fd-b2c5-460fb7d34184\" );")]
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[LuaMethod("loadcorestate", "loads an in memory state with the given identifier")]
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public void LoadCoreStateFromMemory(string identifier)
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{
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var guid = new Guid(identifier);
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try
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{
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var state = _memorySavestates[guid];
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using (var ms = new MemoryStream(state))
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using (var br = new BinaryReader(ms))
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{
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StatableCore.LoadStateBinary(br);
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}
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}
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catch
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{
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Log("Unable to find the given savestate in memory");
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}
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}
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[LuaMethodExample("memorysavestate.removestate( \"3fcf120f-0778-43fd-b2c5-460fb7d34184\" );")]
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[LuaMethod("removestate", "removes the savestate with the given identifier from memory")]
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public void DeleteState(string identifier)
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{
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var guid = new Guid(identifier);
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_memorySavestates.Remove(guid);
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}
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[LuaMethodExample("memorysavestate.clearstatesfrommemory( );")]
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[LuaMethod("clearstatesfrommemory", "clears all savestates stored in memory")]
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public void ClearInMemoryStates()
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{
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_memorySavestates.Clear();
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}
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}
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}
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