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BasicBot
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heh
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2017-05-10 07:45:23 -04:00 |
Cheats
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Cheats - change button name from Game Genie to Code Converter. Cheat Code Converter - show a not supported message if user tries to enter a Game Genie code for SNES since we do not currently support that scenario
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2017-06-27 21:06:36 -05:00 |
Debugger
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MemoryCallbacks - Change "domain" to "scope"
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2017-08-03 20:03:40 -05:00 |
GB
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Gameboy GPU Viewer: Always set upper byte of palette
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2017-11-26 15:46:21 -05:00 |
GBA
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GB config dialogs cleanup
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2017-05-31 08:52:55 -05:00 |
Genesis
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rename ToolAttributes
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2017-07-12 14:44:14 -05:00 |
HexEditor
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Hex Editor - fix exception if autoload is set on table files when no files are in the recent menu
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2018-06-23 11:35:20 -05:00 |
Lua
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Extract Lua file enable logic for toggling and reuse when loading for the first time. Fixes #1138.
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2018-05-06 23:05:50 +02:00 |
Macros
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tastudio macros: don't die from colons in paths when saving to file
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2018-03-08 22:58:18 +03:00 |
MultiDiskBundler
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CPCHawk: Initial project outline (may or may not come to something eventually)
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2018-07-03 14:53:09 +01:00 |
NES
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rename ToolAttributes
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2017-07-12 14:44:14 -05:00 |
PCE
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GB config dialogs cleanup
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2017-05-31 08:52:55 -05:00 |
SMS
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GB config dialogs cleanup
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2017-05-31 08:52:55 -05:00 |
SNES
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rename ToolAttributes
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2017-07-12 14:44:14 -05:00 |
TAStudio
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tastudio: make current branch track its new pos upon reordering
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2018-06-23 00:47:46 +03:00 |
TI83
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Misc cleanups
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2017-05-24 09:06:31 -05:00 |
VirtualPads
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Merge pull request #1149 from TASVideos/master
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2018-03-19 15:52:55 +00:00 |
Watch
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RAM Watch: Update values when clear changes is pressed
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2018-03-26 14:56:10 -04:00 |
AutoHawk.Designer.cs
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Start AutoHawk, just a stub with the anticipated required services and a config object
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2015-06-15 22:12:24 +00:00 |
AutoHawk.cs
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rename ToolAttributes
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2017-07-12 14:44:14 -05:00 |
AutoHawk.resx
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Start AutoHawk, just a stub with the anticipated required services and a config object
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2015-06-15 22:12:24 +00:00 |
BatchRun.Designer.cs
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add a new tool to mainform, the batch runner. it's only enabled in INTERIM. it allows you to mass instantiate a bunch of emu cores and look for failure to load or exceptions on frame advance. it doesn't do all that much, but can easily be extended if any other devs are interested in it
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2014-01-15 02:16:06 +00:00 |
BatchRun.cs
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Remove the CustomControls/Util file and move all the classes into the Form Extensions file, since they were all extension methods for window form objects
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2014-07-27 15:22:30 +00:00 |
BatchRun.resx
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add a new tool to mainform, the batch runner. it's only enabled in INTERIM. it allows you to mass instantiate a bunch of emu cores and look for failure to load or exceptions on frame advance. it doesn't do all that much, but can easily be extended if any other devs are interested in it
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2014-01-15 02:16:06 +00:00 |
BatchRunner.cs
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Refactor IEmulator and remove the IController property, instead pass it as a paramter to the FrameAdvance() method
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2017-05-01 20:09:11 -05:00 |
CDL.cs
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Spaces -> tabs.
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2017-04-15 16:37:30 -04:00 |
CDL.designer.cs
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Fixed some filenames causing problems on case-sensitive systems
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2018-02-21 20:19:33 -05:00 |
CDL.resx
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add auto-start and auto-save to CDL; fix toolbar to be ToolStripEx, so it doesnt suck
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2016-05-07 10:10:37 -05:00 |
GameShark.Designer.cs
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Change the name of the GameShark Converter to Cheat Code Converter
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2017-01-04 18:05:14 -08:00 |
GameShark.cs
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Cheat Code Converter - when creating NES game genie codes with a compare value, set comparison type to Equals, instead of relying on "None" to default to Equals
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2017-07-28 18:13:32 -05:00 |
GameShark.resx
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Change the name of the GameShark Converter to Cheat Code Converter
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2017-01-04 18:05:14 -08:00 |
InputPrompt.Designer.cs
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some more topmosts and sound mutes
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2017-03-14 22:13:51 +03:00 |
InputPrompt.cs
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heh
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2017-05-10 07:45:23 -04:00 |
InputPrompt.resx
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Rename Multiclient folder
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2013-11-03 04:05:56 +00:00 |
ToolBox.Designer.cs
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Automate the ToolBox tool, it generates its buttons based on IToolForm implementations, that are released (or all in developer build), and that are available (current core provides all necessary dependencies)
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2014-12-17 03:28:10 +00:00 |
ToolBox.cs
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rename ToolAttributes
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2017-07-12 14:44:14 -05:00 |
ToolBox.resx
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Automate the ToolBox tool, it generates its buttons based on IToolForm implementations, that are released (or all in developer build), and that are available (current core provides all necessary dependencies)
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2014-12-17 03:28:10 +00:00 |
ToolHelpers.cs
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Don't position tools to last saved position if that position is not visible on screen
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2017-02-21 16:57:47 -06:00 |
ToolManager.cs
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lua: fix #1119
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2018-03-09 13:35:42 +03:00 |
TraceLogger.Designer.cs
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tracer:
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2016-08-21 12:07:55 +03:00 |
TraceLogger.cs
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TraceLogger - Turn off core tracing when closing, TooManager - check for disposed tools before running NewUpdate(), fixes #911
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2017-07-09 13:19:09 -05:00 |
TraceLogger.resx
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Trace Logger - remove the clear button in favor of a menu item, add a context menu for the listview that corresponds to the edit menu
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2016-02-24 22:08:56 -05:00 |