BizHawk/BizHawk.Emulation.Cores/Consoles/Coleco/ColecoVision.IEmulator.cs

114 lines
2.3 KiB
C#

using BizHawk.Emulation.Common;
using BizHawk.Common.NumberExtensions;
namespace BizHawk.Emulation.Cores.ColecoVision
{
public partial class ColecoVision : IEmulator
{
public IEmulatorServiceProvider ServiceProvider { get; }
public ControllerDefinition ControllerDefinition => ControllerDeck.Definition;
public void FrameAdvance(IController controller, bool render, bool renderSound)
{
_controller = controller;
// NOTE: Need to research differences between reset and power cycle
if (_controller.IsPressed("Power"))
{
HardReset();
}
if (_controller.IsPressed("Reset"))
{
SoftReset();
}
_frame++;
_isLag = true;
if (_tracer.Enabled)
{
_cpu.TraceCallback = s => _tracer.Put(s);
}
else
{
_cpu.TraceCallback = null;
}
byte tempRet1 = ControllerDeck.ReadPort1(controller, true, true);
byte tempRet2 = ControllerDeck.ReadPort2(controller, true, true);
bool intPending = (!tempRet1.Bit(4)) | (!tempRet2.Bit(4));
for (int scanLine = 0; scanLine < 262; scanLine++)
{
_vdp.RenderScanline(scanLine);
if (scanLine == 192)
{
_vdp.InterruptPending = true;
if (_vdp.EnableInterrupts)
_cpu.NonMaskableInterrupt = true;
}
for (int i = 0; i < 228; i++)
{
PSG.generate_sound(1);
if (use_SGM) { SGM_sound.generate_sound(1); }
_cpu.ExecuteOne();
// pick out sound samples from the sound devies twice per scanline
if ((i==76) || (i==152))
{
PSG.Sample();
if (use_SGM) { SGM_sound.Sample(); }
}
}
_cpu.FlagI = false;
if (intPending && scanLine == 50)
{
if (_vdp.EnableInterrupts)
{
_cpu.FlagI = true;
intPending = false;
}
}
}
if (_isLag)
{
_lagCount++;
}
}
public bool use_SGM = false;
public bool is_MC = false;
public int MC_bank = 0;
public bool enable_SGM_high = false;
public bool enable_SGM_low = false;
public byte port_0x53, port_0x7F;
public int Frame => _frame;
public string SystemId => "Coleco";
public bool DeterministicEmulation => true;
public void ResetCounters()
{
_frame = 0;
_lagCount = 0;
_isLag = false;
}
public CoreComm CoreComm { get; }
public void Dispose()
{
}
}
}