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ShuriZma
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BizHawk
mirror of
https://github.com/TASEmulators/BizHawk.git
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f25d64c4aa
BizHawk
/
output
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adelikat
f25d64c4aa
NESHawk - support "MAPPER048" mapper designation as teh Taito_TC0190FMC, according to Disch docs this isn't correct but they are almost the same, add some gamedb entries for some games that should be mapper 48 instead of 33, fixes one of these games, but not the other
2015-08-15 19:50:47 -04:00
..
Gameboy
/Palettes
Removed the & symbols from the Pallets and the Rockman & Forte.lua file. Replaced with and
2014-12-20 13:36:36 +00:00
Lua
Super Castlevania IV collision viewer lua script
2015-07-28 08:57:35 -05:00
NES
/Palettes
load 512-entry palettes, but dont do anything with them yet
2014-08-14 15:52:25 +00:00
Shaders
work on opengl display manager: optimized codepaths, user retroshader selection, support for importing a textureID from another core; add erase button to lua console;
2014-04-15 21:46:18 +00:00
dll
psx - build new octoshock.dll
2015-08-11 15:05:35 -05:00
gamedb
NESHawk - support "MAPPER048" mapper designation as teh Taito_TC0190FMC, according to Disch docs this isn't correct but they are almost the same, add some gamedb entries for some games that should be mapper 48 instead of 33, fixes one of these games, but not the other
2015-08-15 19:50:47 -04:00
7z.dll
move output folder up one level
2013-11-03 14:06:46 +00:00
defctrl.json
fix default controls for psx
2015-07-12 10:05:16 -04:00