BizHawk/BizHawk.Emulation/Consoles/Sega/Genesis
goyuken b545d79fb6 lua: add emu.on_snoop() 2012-10-06 13:34:04 +00:00
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Cart didnt meant to commit last time, but guess I should check this in so I dont break the build 2012-09-16 19:06:50 +00:00
Compat.txt gen: work on sprite masking/overflow code. substantially improved. Fixes Sonic 1 title screen, Galaxy Force 2 level select, Landstalker sprite masking, and improved nemesis' test rom. Still something amiss in Sonic 2 title screen. 2012-09-11 05:00:45 +00:00
GenVDP.DMA.cs gen fixes: HINTs shouldnt fire during vblank, some DMA fixes, fix a render priority issue (albeit not the ideal fix), substantial rom compatibility testing 2012-09-03 16:01:56 +00:00
GenVDP.Render.cs gen: two-cell vertical scroll mode 2012-09-22 04:46:44 +00:00
GenVDP.cs gen: two-cell vertical scroll mode 2012-09-22 04:46:44 +00:00
Genesis.cs change IEmulator.DeterministicEmulation to get-only; the old interface implies that a core should be able to take a change to the property at any time, which isn't feasable. most existing cores changed to return true all the time. SNES now takes determinism parameter in Load() 2012-10-03 15:31:04 +00:00
IO.cs lua: add emu.on_snoop() 2012-10-06 13:34:04 +00:00
Input.cs Genesis - hook up lag counter (shows all frames as lag currently), and hook core up to input config dialog (1 controller only currently) 2011-12-24 01:59:51 +00:00
MemoryMap.68000.cs 2012-09-16 19:03:44 +00:00
MemoryMap.Z80.cs start on YM2612. DAC works. process port writes for FM channels. No FM channels output audio yet. 2012-04-29 01:09:06 +00:00