BizHawk/BizHawk.Emulation/Consoles/Nintendo/NES
adelikat 67822be97c NES - PPU - very minor cleanup 2012-08-23 01:28:33 +00:00
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Boards Misc code cleanup 2012-08-12 01:09:30 +00:00
APU.cs NES - some small easy optimizations to the APU (very small) 2012-08-04 02:41:15 +00:00
BisqAPU.cs nes-add broken bisq apu. it probably wont be fixed. but its a lot of work, so there it is. also remove spam in SXROM 2012-07-14 18:43:37 +00:00
BoardSystem.cs NES - Implement a SoftReset function into the board base, Mapper 230 - implement mode switching via soft reset, implement prg mode 0, game select screen now playable, games are not 2012-07-17 15:24:36 +00:00
Core.cs NES - small (probably unnoticeable) speedup to WriteMemory() 2012-08-19 21:09:48 +00:00
NES.cs NES - don't recalculated the framebuffer constantly, instead only do it once per frame. ~1fps speed up 2012-08-19 20:01:17 +00:00
PPU.cs NES - PPU - very minor cleanup 2012-08-23 01:28:33 +00:00
PPU.regs.cs nes-fix mapper 64 and some minor details of ppu data bus management; fixes klax and chu chu rocket 2012-04-17 06:50:23 +00:00
PPU.run.cs Done trying to optimize the PPU's FrameAdvance. We may have saved some processing time, but it's not very consistent. 2012-05-06 06:04:00 +00:00
Palettes.cs [NES] add loader for FCEUX format palettes and an example of how to set it 2011-06-10 05:31:46 +00:00
iNES.cs nes-add mapper012 (mmc3 variant, for dragon ball z 5). add concept of mmc3 chip revision variants to mmc3 code and game database, and add proper emulation thereof. pass a bunch of mmc3 tests. simplify (to almost nothing) iNES board detection to correspond to new paradigms of virtual board types. your savestates for mmc3 games are invalidated. 2012-04-14 08:28:42 +00:00