BizHawk/BizHawk.Emulation.Common/Database/Database.cs

364 lines
7.7 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
using System.Threading;
using BizHawk.Common;
using BizHawk.Common.BufferExtensions;
namespace BizHawk.Emulation.Common
{
public class CompactGameInfo
{
public string Name { get; set; }
public string System { get; set; }
public string MetaData { get; set; }
public string Hash { get; set; }
public string Region { get; set; }
public RomStatus Status { get; set; }
}
public static class Database
{
private static readonly Dictionary<string, CompactGameInfo> db = new Dictionary<string, CompactGameInfo>();
private static string RemoveHashType(string hash)
{
hash = hash.ToUpper();
if (hash.StartsWith("MD5:"))
{
hash = hash.Substring(4);
}
if (hash.StartsWith("SHA1:"))
{
hash = hash.Substring(5);
}
return hash;
}
public static GameInfo CheckDatabase(string hash)
{
CompactGameInfo cgi;
var hash_notype = RemoveHashType(hash);
db.TryGetValue(hash_notype, out cgi);
if (cgi == null)
{
Console.WriteLine("DB: hash " + hash + " not in game database.");
return null;
}
return new GameInfo(cgi);
}
private static void LoadDatabase_Escape(string line, string path)
{
if (!line.ToUpperInvariant().StartsWith("#INCLUDE"))
{
return;
}
line = line.Substring(8).TrimStart();
var filename = Path.Combine(path, line);
if (File.Exists(filename))
{
Console.WriteLine("loading external game database {0}", line);
LoadDatabase(filename);
}
else
{
Console.WriteLine("BENIGN: missing external game database {0}", line);
}
}
public static void SaveDatabaseEntry(string path, CompactGameInfo gameInfo)
{
var sb = new StringBuilder();
sb
.Append("sha1:") // TODO: how do we know it is sha1?
.Append(gameInfo.Hash)
.Append('\t');
switch (gameInfo.Status)
{
case RomStatus.BadDump:
sb.Append("B");
break;
case RomStatus.TranslatedRom:
sb.Append("T");
break;
case RomStatus.Overdump:
sb.Append("O");
break;
case RomStatus.BIOS:
sb.Append("I");
break;
case RomStatus.Homebrew:
sb.Append("D");
break;
case RomStatus.Hack:
sb.Append("H");
break;
case RomStatus.Unknown:
sb.Append("U");
break;
}
sb
.Append('\t')
.Append(gameInfo.Name)
.Append('\t')
.Append(gameInfo.System)
.Append('\t')
.Append(gameInfo.MetaData)
.Append(Environment.NewLine);
try
{
File.AppendAllText(path, sb.ToString());
}
catch (Exception ex)
{
string blah = ex.ToString();
}
}
public static void LoadDatabase(string path)
{
using (var reader = new StreamReader(new FileStream(path, FileMode.Open, FileAccess.Read, FileShare.ReadWrite)))
{
while (reader.EndOfStream == false)
{
var line = reader.ReadLine() ?? string.Empty;
try
{
if (line.StartsWith(";"))
{
continue; // comment
}
if (line.StartsWith("#"))
{
LoadDatabase_Escape(line, Path.GetDirectoryName(path));
continue;
}
if (line.Trim().Length == 0)
{
continue;
}
var items = line.Split('\t');
var game = new CompactGameInfo
{
Hash = RemoveHashType(items[0].ToUpper())
};
// remove a hash type identifier. well don't really need them for indexing (theyre just there for human purposes)
switch (items[1].Trim())
{
case "B":
game.Status = RomStatus.BadDump;
break;
case "V":
game.Status = RomStatus.BadDump;
break;
case "T":
game.Status = RomStatus.TranslatedRom;
break;
case "O":
game.Status = RomStatus.Overdump;
break;
case "I":
game.Status = RomStatus.BIOS;
break;
case "D":
game.Status = RomStatus.Homebrew;
break;
case "H":
game.Status = RomStatus.Hack;
break;
case "U":
game.Status = RomStatus.Unknown;
break;
default:
game.Status = RomStatus.GoodDump;
break;
}
game.Name = items[2];
game.System = items[3];
game.MetaData = items.Length >= 6 ? items[5] : null;
game.Region = items.Length >= 7 ? items[6] : string.Empty;
if (db.ContainsKey(game.Hash))
{
Console.WriteLine("gamedb: Multiple hash entries {0}, duplicate detected on \"{1}\" and \"{2}\"", game.Hash, game.Name, db[game.Hash].Name);
}
db[game.Hash] = game;
}
catch
{
Console.WriteLine("Error parsing database entry: " + line);
}
}
}
}
public static GameInfo GetGameInfo(byte[] romData, string fileName)
{
CompactGameInfo cgi;
var hash = string.Format("{0:X8}", CRC32.Calculate(romData));
if (db.TryGetValue(hash, out cgi))
{
return new GameInfo(cgi);
}
hash = romData.HashMD5();
if (db.TryGetValue(hash, out cgi))
{
return new GameInfo(cgi);
}
hash = romData.HashSHA1();
if (db.TryGetValue(hash, out cgi))
{
return new GameInfo(cgi);
}
// rom is not in database. make some best-guesses
var game = new GameInfo
{
Hash = hash,
Status = RomStatus.NotInDatabase,
NotInDatabase = true
};
Console.WriteLine(
"Game was not in DB. CRC: {0:X8} MD5: {1}",
CRC32.Calculate(romData),
System.Security.Cryptography.MD5.Create().ComputeHash(romData).BytesToHexString());
var ext = Path.GetExtension(fileName).ToUpperInvariant();
switch (ext)
{
case ".NES":
case ".UNF":
case ".FDS":
game.System = "NES";
break;
case ".SFC":
case ".SMC":
game.System = "SNES";
break;
case ".GB":
game.System = "GB";
break;
case ".GBC":
game.System = "GBC";
break;
case ".GBA":
game.System = "GBA";
break;
case ".SMS":
game.System = "SMS";
break;
case ".GG":
game.System = "GG";
break;
case ".SG":
game.System = "SG";
break;
case ".GEN":
case ".MD":
case ".SMD":
game.System = "GEN";
break;
case ".PSF":
case ".MINIPSF":
game.System = "PSX";
break;
case ".PCE":
game.System = "PCE";
break;
case ".SGX":
game.System = "SGX";
break;
case ".A26":
game.System = "A26";
break;
case ".A78":
game.System = "A78";
break;
case ".COL":
game.System = "Coleco";
break;
case ".INT":
game.System = "INTV";
break;
case ".PRG":
case ".D64":
case ".T64":
case ".G64":
case ".CRT":
case ".TAP":
game.System = "C64";
break;
case ".Z64":
case ".V64":
case ".N64":
game.System = "N64";
break;
case ".DEBUG":
game.System = "DEBUG";
break;
case ".WS":
case ".WSC":
game.System = "WSWAN";
break;
case ".LNX":
game.System = "Lynx";
break;
case ".83P":
game.System = "83P";
break;
case ".DSK":
case ".PO":
case ".DO":
game.System = "AppleII";
break;
}
game.Name = Path.GetFileNameWithoutExtension(fileName).Replace('_', ' ');
// If filename is all-caps, then attempt to proper-case the title.
if (game.Name == game.Name.ToUpperInvariant())
{
game.Name = Thread.CurrentThread.CurrentCulture.TextInfo.ToTitleCase(game.Name.ToLower());
}
return game;
}
}
}