120 lines
3.3 KiB
C#
120 lines
3.3 KiB
C#
using System.Linq;
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using System.IO;
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using BizHawk.Client.Common;
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namespace BizHawk.Client.EmuHawk
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{
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public partial class TAStudio
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{
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/// <summary>
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/// Only goes to go to the frame if it is an event before current emulation, otherwise it is just a future event that can freely be edited
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/// </summary>
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private void GoToLastEmulatedFrameIfNecessary(int frame)
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{
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if (frame != Emulator.Frame) // Don't go to a frame if you are already on it!
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{
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int restoreFrame = Emulator.Frame;
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if (frame <= Emulator.Frame)
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{
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GoToFrame(frame);
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}
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if (!_autoRestoreFrame.HasValue || _autoRestoreFrame.Value < restoreFrame)
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_autoRestoreFrame = restoreFrame;
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}
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}
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// SuuperW: I changed this to public so that it could be used by MarkerControl.cs
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public void GoToFrame(int frame)
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{
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// If seeking to a frame before or at the end of the movie, use StartAtNearestFrameAndEmulate
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// Otherwise, load the latest state (if not already there) and seek while recording.
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if (frame <= CurrentTasMovie.InputLogLength)
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{
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// Get as close as we can then emulate there
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StartAtNearestFrameAndEmulate(frame);
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MaybeFollowCursor();
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}
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else // Emulate to a future frame
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{
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if (frame == Emulator.Frame + 1) // We are at the end of the movie and advancing one frame, therefore we are recording, simply emulate a frame
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{
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bool wasPaused = GlobalWin.MainForm.EmulatorPaused;
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GlobalWin.MainForm.FrameAdvance();
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if (!wasPaused)
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GlobalWin.MainForm.UnpauseEmulator();
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}
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else
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{
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CurrentTasMovie.SwitchToPlay();
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int lastState = CurrentTasMovie.TasStateManager.GetStateClosestToFrame(frame).Key; // Simply getting the last state doesn't work if that state is the frame. [dispaly isn't saved in the state, need to emulate to frame]
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if (lastState > Emulator.Frame)
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LoadState(CurrentTasMovie.TasStateManager[lastState]); // STATE ACCESS
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StartSeeking(frame);
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}
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}
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RefreshDialog();
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UpdateOtherTools();
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}
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public void GoToPreviousFrame()
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{
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if (Emulator.Frame > 0)
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{
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GoToFrame(Emulator.Frame - 1);
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}
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}
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public void GoToNextFrame()
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{
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GoToFrame(Emulator.Frame + 1);
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}
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public void GoToPreviousMarker()
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{
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if (Emulator.Frame > 0)
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{
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var prevMarker = CurrentTasMovie.Markers.Previous(Emulator.Frame);
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var prev = prevMarker != null ? prevMarker.Frame : 0;
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GoToFrame(prev);
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}
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}
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public void GoToNextMarker()
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{
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var nextMarker = CurrentTasMovie.Markers.Next(Emulator.Frame);
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var next = nextMarker != null ? nextMarker.Frame : CurrentTasMovie.InputLogLength - 1;
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GoToFrame(next);
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}
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public void GoToMarker(TasMovieMarker marker)
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{
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GoToFrame(marker.Frame);
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}
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/// <summary>
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/// Makes the given frame visible. If no frame is given, makes the current frame visible.
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/// </summary>
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public void SetVisibleIndex(int? indexThatMustBeVisible = null)
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{
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if (!indexThatMustBeVisible.HasValue)
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indexThatMustBeVisible = Emulator.Frame;
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TasView.ScrollToIndex(indexThatMustBeVisible.Value);
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}
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private void MaybeFollowCursor()
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{
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if (TasPlaybackBox.FollowCursor && !mouseButtonHeld)
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SetVisibleIndex();
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}
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}
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}
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