BizHawk/BizHawk.Emulation.Cores/Consoles/Nintendo/NES
goyuken f1cd0b888f never fear; you'll be able to use your ddr pads to play final fantasy soon enough 2014-02-27 23:34:56 +00:00
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Boards nes: fix bug with loading UNIF files with no chr rom. 2014-02-26 03:09:54 +00:00
Docs Change project name BizHawk.Emulation to BizHawk.Emulation.Cores 2013-11-15 14:05:47 +00:00
FDS nes: fds: make some slight adjustments to audio based on new information. ai senshi nicol still sounds like a cheese grater 2014-01-26 17:09:08 +00:00
APU.cs Change project name BizHawk.Emulation to BizHawk.Emulation.Cores 2013-11-15 14:05:47 +00:00
BisqAPU.cs Change project name BizHawk.Emulation to BizHawk.Emulation.Cores 2013-11-15 14:05:47 +00:00
BoardSystem.cs VRC7: fix Super Mario Bros 14 (Unl) [!]. fix no wram battery on common Lagrange Point dump. 2014-01-20 02:12:02 +00:00
Core.cs NES: fix some peek memory semantics 2014-02-27 20:58:00 +00:00
NES.cs NES: fix some peek memory semantics 2014-02-27 20:58:00 +00:00
NESControllers.cs never fear; you'll be able to use your ddr pads to play final fantasy soon enough 2014-02-27 23:34:56 +00:00
PPU.cs Change project name BizHawk.Emulation to BizHawk.Emulation.Cores 2013-11-15 14:05:47 +00:00
PPU.regs.cs Change project name BizHawk.Emulation to BizHawk.Emulation.Cores 2013-11-15 14:05:47 +00:00
PPU.run.cs update our newtonsoft json.net to version 5.0 release 8. this fixes up abstract class handling so that the CoreSettings can work correctly. 2013-12-22 00:44:39 +00:00
Palettes.cs Change project name BizHawk.Emulation to BizHawk.Emulation.Cores 2013-11-15 14:05:47 +00:00
Unif.cs nes: fix bug with loading UNIF files with no chr rom. 2014-02-26 03:09:54 +00:00
iNES.cs NES: Warn in load report if an iNES rom is marked as trainered. Unless the flag marking itself is wrong, there is a 100% chance that such a rom won't work on neshawk; which is fine. 2014-01-23 00:09:05 +00:00