BizHawk/BizHawk.Emulation.Cores/Consoles/Nintendo/GBA/Meteor.IStatable.cs

84 lines
2.2 KiB
C#

using System;
using System.IO;
using System.Runtime.InteropServices;
using BizHawk.Common.BufferExtensions;
using BizHawk.Emulation.Common;
namespace BizHawk.Emulation.Cores.Nintendo.GBA
{
public partial class GBA : IStatable
{
public bool BinarySaveStatesPreferred { get { return true; } }
public void SaveStateText(System.IO.TextWriter writer)
{
var temp = SaveStateBinary();
temp.SaveAsHex(writer);
// write extra copy of stuff we don't use
writer.WriteLine("Frame {0}", Frame);
}
public void LoadStateText(System.IO.TextReader reader)
{
string hex = reader.ReadLine();
byte[] state = new byte[hex.Length / 2];
state.ReadFromHex(hex);
LoadStateBinary(new BinaryReader(new MemoryStream(state)));
}
public void SaveStateBinary(System.IO.BinaryWriter writer)
{
byte[] data = SaveCoreBinary();
writer.Write(data.Length);
writer.Write(data);
// other variables
writer.Write(IsLagFrame);
writer.Write(LagCount);
writer.Write(Frame);
}
public void LoadStateBinary(System.IO.BinaryReader reader)
{
int length = reader.ReadInt32();
byte[] data = reader.ReadBytes(length);
LoadCoreBinary(data);
// other variables
IsLagFrame = reader.ReadBoolean();
LagCount = reader.ReadInt32();
Frame = reader.ReadInt32();
}
public byte[] SaveStateBinary()
{
MemoryStream ms = new MemoryStream();
BinaryWriter bw = new BinaryWriter(ms);
SaveStateBinary(bw);
bw.Flush();
return ms.ToArray();
}
private byte[] SaveCoreBinary()
{
IntPtr ndata = IntPtr.Zero;
uint nsize = 0;
if (!LibMeteor.libmeteor_savestate(ref ndata, ref nsize))
throw new Exception("libmeteor_savestate() failed!");
if (ndata == IntPtr.Zero || nsize == 0)
throw new Exception("libmeteor_savestate() returned bad!");
byte[] ret = new byte[nsize];
Marshal.Copy(ndata, ret, 0, (int)nsize);
LibMeteor.libmeteor_savestate_destroy(ndata);
return ret;
}
private void LoadCoreBinary(byte[] data)
{
if (!LibMeteor.libmeteor_loadstate(data, (uint)data.Length))
throw new Exception("libmeteor_loadstate() failed!");
}
}
}