BizHawk/BizHawk.Client.Common/movie/import/SmvImport.cs

330 lines
9.8 KiB
C#

using System;
using System.IO;
using System.Linq;
using System.Text;
using BizHawk.Emulation.Common;
using BizHawk.Emulation.Cores.Nintendo.SNES;
namespace BizHawk.Client.Common.movie.import
{
// ReSharper disable once UnusedMember.Global
// http://tasvideos.org/EmulatorResources/Snes9x/SMV.html
[ImporterFor("Snes9x", ".smv")]
internal class SmvImport : MovieImporter
{
private LibsnesControllerDeck _deck;
protected override void RunImport()
{
var bsnesName = ((CoreAttribute)Attribute.GetCustomAttribute(typeof(LibsnesCore), typeof(CoreAttribute))).CoreName;
Result.Movie.HeaderEntries[HeaderKeys.CORE] = bsnesName;
using var fs = SourceFile.Open(FileMode.Open, FileAccess.Read);
using var r = new BinaryReader(fs);
// 000 4-byte signature: 53 4D 56 1A "SMV\x1A"
string signature = new string(r.ReadChars(4));
if (signature != "SMV\x1A")
{
Result.Errors.Add("This is not a valid .SMV file.");
return;
}
Result.Movie.HeaderEntries[HeaderKeys.PLATFORM] = "SNES";
// 004 4-byte little-endian unsigned int: version number
uint versionNumber = r.ReadUInt32();
string version;
switch (versionNumber)
{
case 1:
version = "1.43";
break;
case 4:
version = "1.51";
break;
case 5:
version = "1.52";
break;
default:
version = "Unknown";
break;
}
Result.Movie.Comments.Add($"{EmulationOrigin} Snes9x version {version}");
Result.Movie.Comments.Add($"{MovieOrigin} .SMV");
/*
008 4-byte little-endian integer: movie "uid" - identifies the movie-savestate relationship, also used as the
recording time in Unix epoch format
*/
uint uid = r.ReadUInt32();
// 00C 4-byte little-endian unsigned int: rerecord count
Result.Movie.Rerecords = r.ReadUInt32();
// 010 4-byte little-endian unsigned int: number of frames
uint frameCount = r.ReadUInt32();
// 014 1-byte flags "controller mask"
byte controllerFlags = r.ReadByte();
/*
* bit 0: controller 1 in use
* bit 1: controller 2 in use
* bit 2: controller 3 in use
* bit 3: controller 4 in use
* bit 4: controller 5 in use
* other: reserved, set to 0
*/
bool[] controllersUsed = new bool[5]; // Eww, this is a clunky way to do this
for (int controller = 1; controller <= controllersUsed.Length; controller++)
{
controllersUsed[controller - 1] = ((controllerFlags >> (controller - 1)) & 0x1) != 0;
}
var controllerCount = controllersUsed.Count(c => c);
var ss = new LibsnesCore.SnesSyncSettings
{
LeftPort = LibsnesControllerDeck.ControllerType.Gamepad,
RightPort = LibsnesControllerDeck.ControllerType.Gamepad
};
if (controllerCount == 1)
{
ss.RightPort = LibsnesControllerDeck.ControllerType.Unplugged;
}
else if (controllerCount > 2)
{
// More than 2 controllers means a multi-tap on the first port
// Snes9x only supported up to 5 controllers, so right port would never be multitap
ss.LeftPort = LibsnesControllerDeck.ControllerType.Multitap;
// Unless there are exactly 5, right port is unplugged, as the multitap will handle 4 controllers
if (controllerCount < 5)
{
ss.RightPort = LibsnesControllerDeck.ControllerType.Unplugged;
}
}
_deck = new LibsnesControllerDeck(ss);
// 015 1-byte flags "movie options"
byte movieFlags = r.ReadByte();
/*
bit 0:
if "0", movie begins from an embedded "quicksave" snapshot
if "1", a SRAM is included instead of a quicksave; movie begins from reset
*/
if ((movieFlags & 0x1) == 0)
{
Result.Errors.Add("Movies that begin with a savestate are not supported.");
return;
}
// bit 1: if "0", movie is NTSC (60 fps); if "1", movie is PAL (50 fps)
bool pal = ((movieFlags >> 1) & 0x1) != 0;
Result.Movie.HeaderEntries[HeaderKeys.PAL] = pal.ToString();
// other: reserved, set to 0
/*
016 1-byte flags "sync options":
bit 0: MOVIE_SYNC2_INIT_FASTROM
other: reserved, set to 0
*/
r.ReadByte();
/*
017 1-byte flags "sync options":
bit 0: MOVIE_SYNC_DATA_EXISTS
if "1", all sync options flags are defined.
if "0", all sync options flags have no meaning.
bit 1: MOVIE_SYNC_WIP1TIMING
bit 2: MOVIE_SYNC_LEFTRIGHT
bit 3: MOVIE_SYNC_VOLUMEENVX
bit 4: MOVIE_SYNC_FAKEMUTE
bit 5: MOVIE_SYNC_SYNCSOUND
bit 6: MOVIE_SYNC_HASROMINFO
if "1", there is extra ROM info located right in between of the metadata and the savestate.
bit 7: set to 0.
*/
byte syncFlags = r.ReadByte();
/*
Extra ROM info is always positioned right before the savestate. Its size is 30 bytes if MOVIE_SYNC_HASROMINFO
is used (and MOVIE_SYNC_DATA_EXISTS is set), 0 bytes otherwise.
*/
int extraRomInfo = (((syncFlags >> 6) & 0x1) != 0 && (syncFlags & 0x1) != 0) ? 30 : 0;
// 018 4-byte little-endian unsigned int: offset to the savestate inside file
uint savestateOffset = r.ReadUInt32();
// 01C 4-byte little-endian unsigned int: offset to the controller data inside file
uint firstFrameOffset = r.ReadUInt32();
int[] controllerTypes = new int[2];
// The (.SMV 1.51 and up) header has an additional 32 bytes at the end
if (version != "1.43")
{
// 020 4-byte little-endian unsigned int: number of input samples, primarily for peripheral-using games
r.ReadBytes(4);
/*
024 2 1-byte unsigned ints: what type of controller is plugged into ports 1 and 2 respectively: 0=NONE,
1=JOYPAD, 2=MOUSE, 3=SUPERSCOPE, 4=JUSTIFIER, 5=MULTITAP
*/
controllerTypes[0] = r.ReadByte();
controllerTypes[1] = r.ReadByte();
// 026 4 1-byte signed ints: controller IDs of port 1, or -1 for unplugged
r.ReadBytes(4);
// 02A 4 1-byte signed ints: controller IDs of port 2, or -1 for unplugged
r.ReadBytes(4);
// 02E 18 bytes: reserved for future use
r.ReadBytes(18);
}
/*
After the header comes "metadata", which is UTF16-coded movie title string (author info). The metadata begins
from position 32 (0x20 (0x40 for 1.51 and up)) and ends at <savestate_offset -
length_of_extra_rom_info_in_bytes>.
*/
byte[] metadata = r.ReadBytes((int)(savestateOffset - extraRomInfo - ((version != "1.43") ? 0x40 : 0x20)));
string author = NullTerminated(Encoding.Unicode.GetString(metadata).Trim());
if (!string.IsNullOrWhiteSpace(author))
{
Result.Movie.HeaderEntries[HeaderKeys.AUTHOR] = author;
}
if (extraRomInfo == 30)
{
// 000 3 bytes of zero padding: 00 00 00 003 4-byte integer: CRC32 of the ROM 007 23-byte ascii string
r.ReadBytes(3);
int crc32 = r.ReadInt32();
Result.Movie.HeaderEntries["CRC32"] = crc32.ToString();
// the game name copied from the ROM, truncated to 23 bytes (the game name in the ROM is 21 bytes)
string gameName = NullTerminated(Encoding.UTF8.GetString(r.ReadBytes(23)));
Result.Movie.HeaderEntries[HeaderKeys.GAMENAME] = gameName;
}
SimpleController controllers = new SimpleController
{
Definition = _deck.Definition
};
r.BaseStream.Position = firstFrameOffset;
/*
01 00 (reserved)
02 00 (reserved)
04 00 (reserved)
08 00 (reserved)
10 00 R
20 00 L
40 00 X
80 00 A
00 01 Right
00 02 Left
00 04 Down
00 08 Up
00 10 Start
00 20 Select
00 40 Y
00 80 B
*/
string[] buttons =
{
"Right", "Left", "Down", "Up", "Start", "Select", "Y", "B", "R", "L", "X", "A"
};
for (int frame = 0; frame <= frameCount; frame++)
{
controllers["Reset"] = true;
for (int player = 1; player <= controllersUsed.Length; player++)
{
if (!controllersUsed[player - 1])
{
continue;
}
/*
Each frame consists of 2 bytes per controller. So if there are 3 controllers, a frame is 6 bytes and
if there is only 1 controller, a frame is 2 bytes.
*/
byte controllerState1 = r.ReadByte();
byte controllerState2 = r.ReadByte();
/*
In the reset-recording patch, a frame that contains the value FF FF for every controller denotes a
reset. The reset is done through the S9xSoftReset routine.
*/
if (controllerState1 != 0xFF || controllerState2 != 0xFF)
{
controllers["Reset"] = false;
}
/*
While the meaning of controller data (for 1.51 and up) for a single standard SNES controller pad
remains the same, each frame of controller data can contain additional bytes if input for peripherals
is being recorded.
*/
if (version != "1.43" && player <= controllerTypes.Length)
{
var peripheral = "";
switch (controllerTypes[player - 1])
{
case 0: // NONE
continue;
case 1: // JOYPAD
break;
case 2: // MOUSE
peripheral = "Mouse";
// 5*num_mouse_ports
r.ReadBytes(5);
break;
case 3: // SUPERSCOPE
peripheral = "Super Scope"; // 6*num_superscope_ports
r.ReadBytes(6);
break;
case 4: // JUSTIFIER
peripheral = "Justifier";
// 11*num_justifier_ports
r.ReadBytes(11);
break;
case 5: // MULTITAP
peripheral = "Multitap";
break;
}
if (peripheral != "" && !Result.Warnings.Any())
{
Result.Warnings.Add($"Unable to import {peripheral}. Not supported yet");
}
}
ushort controllerState = (ushort)(((controllerState1 << 4) & 0x0F00) | controllerState2);
for (int button = 0; button < buttons.Length; button++)
{
controllers[$"P{player} {buttons[button]}"] =
((controllerState >> button) & 0x1) != 0;
}
}
// The controller data contains <number_of_frames + 1> frames.
if (frame == 0)
{
continue;
}
Result.Movie.AppendFrame(controllers);
Result.Movie.SyncSettingsJson = ConfigService.SaveWithType(ss);
Global.Config.SnesInSnes9x = false;
}
}
}
}