BizHawk/Assets
nattthebear beb51ab286 Fix a linux waterbox-releated crash
Repro steps:
1) Load any waterbox core
2) Do anything that would trigger a NullReferenceException on C# side that you'd normally expect to be caught
2020-07-12 11:03:12 -04:00
..
Gameboy/Palettes move assorting junk from the Output directory to Assets; add build step to copy them from Assets to the appropriate 32/64 output directory 2016-02-28 21:59:17 -06:00
Lua rename 2020-04-01 18:00:57 -04:00
NES/Palettes Delete FCEUX.pal 2017-10-22 13:22:21 -04:00
Shaders fix hq2x in glsl (fixes #2196) 2020-07-05 18:15:05 -04:00
Tools move assorting junk from the Output directory to Assets; add build step to copy them from Assets to the appropriate 32/64 output directory 2016-02-28 21:59:17 -06:00
dll actual remove CGC.exe, that was the whole point wasnt it 2020-06-20 00:48:42 -04:00
gamedb O2: fix sprite shifting and add some homebrew to DB 2020-07-11 08:29:11 -04:00
EmuHawkMono.sh Fix typo 2020-06-28 19:45:39 +10:00
OpenTK.dll.config Fix OpenAL sound on Unix 2020-05-15 15:37:29 +10:00
defctrl.json DS: Fix default binding for stat key 2020-07-04 19:53:54 -04:00
libbizlynx.dll.so Port Handy (Lynx core) 2019-10-25 21:36:18 +10:00
libbizswan.dll.so Port Cygne (Wonderswan core) 2019-10-25 21:46:17 +10:00
libblip_buf.so Let EmuHawk pick up the shipped libblip_buf; packaging it is too hard 2020-05-15 17:05:12 +10:00
libgambatte.dll.so Port Gambatte 2019-10-25 22:07:14 +10:00
libwaterboxhost.so Fix a linux waterbox-releated crash 2020-07-12 11:03:12 -04:00