BizHawk/BizHawk.Emulation.Cores/Consoles/Atari/2600/Tia/Tia.MissleData.cs

95 lines
2.1 KiB
C#

using BizHawk.Common;
namespace BizHawk.Emulation.Cores.Atari.Atari2600
{
public partial class TIA
{
private struct MissileData
{
public bool Enabled;
public bool ResetToPlayer;
public byte HPosCnt;
public byte Size;
public byte Number;
public byte Hm;
public byte Collisions;
// Resp commands do not trugger start signals for main copies. We need to model this
public bool Draw_Main;
public bool Tick()
{
var result = false;
// At hPosCnt == 0, start drawing the missile, if enabled
if (HPosCnt < (1 << Size) && Draw_Main == true)
{
if (Enabled && !ResetToPlayer)
{
// Draw the missile
result = true;
}
}
if ((Number & 0x07) == 0x01 || ((Number & 0x07) == 0x03))
{
if (HPosCnt >= 16 && HPosCnt <= (16 + (1 << Size) - 1))
{
if (Enabled && !ResetToPlayer)
{
// Draw the missile
result = true;
}
}
}
if ((Number & 0x07) == 0x02 || ((Number & 0x07) == 0x03) || ((Number & 0x07) == 0x06))
{
if (HPosCnt >= 32 && HPosCnt <= (32 + (1 << Size) - 1))
{
if (Enabled && !ResetToPlayer)
{
// Draw the missile
result = true;
}
}
}
if ((Number & 0x07) == 0x04 || (Number & 0x07) == 0x06)
{
if (HPosCnt >= 64 && HPosCnt <= (64 + (1 << Size) - 1))
{
if (Enabled && !ResetToPlayer)
{
// Draw the missile
result = true;
}
}
}
// Increment the counter
HPosCnt++;
// Counter loops at 160
HPosCnt %= 160;
return result;
}
public void SyncState(Serializer ser)
{
ser.BeginSection("Missile");
ser.Sync("enabled", ref Enabled);
ser.Sync("resetToPlayer", ref ResetToPlayer);
ser.Sync("hPosCnt", ref HPosCnt);
ser.Sync("size", ref Size);
ser.Sync("number", ref Number);
ser.Sync("HM", ref Hm);
ser.Sync("collisions", ref Collisions);
ser.Sync("draw_main", ref Draw_Main);
ser.EndSection();
}
}
}
}