160 lines
4.5 KiB
C#
160 lines
4.5 KiB
C#
using System;
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using System.Collections.Generic;
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//disc type identification logic
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namespace BizHawk.Emulation.DiscSystem
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{
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public enum DiscType
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{
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/// <summary>
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/// Disc contains audio in track 1. Nothing more can readily be determined
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/// </summary>
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AudioDisc,
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/// <summary>
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/// Nothing is known about this data disc type
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/// </summary>
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UnknownFormat,
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/// <summary>
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/// This is definitely a CDFS disc, but we can't identify anything more about it
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/// </summary>
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UnknownCDFS,
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/// <summary>
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/// Sony PSX
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/// </summary>
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SonyPSX,
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/// <summary>
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/// Sony PSP
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/// </summary>
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SonyPSP,
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/// <summary>
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/// Sega Saturn
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/// </summary>
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SegaSaturn,
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/// <summary>
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/// Its not clear whether we can ever have enough info to ID a turboCD disc (we're using hashes)
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/// </summary>
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TurboCD,
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/// <summary>
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/// MegaDrive addon
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/// </summary>
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MegaCD
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}
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public class DiscIdentifier
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{
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public DiscIdentifier(Disc disc)
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{
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this.disc = disc;
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dsr = new DiscSectorReader(disc);
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//the first check for mode 0 should be sufficient for blocking attempts to read audio sectors, so dont do this
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//dsr.Policy.ThrowExceptions2048 = false;
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}
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Disc disc;
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DiscSectorReader dsr;
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Dictionary<int, byte[]> sectorCache = new Dictionary<int,byte[]>();
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/// <summary>
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/// Attempts to determine the type of the disc.
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/// In the future, we might return a struct or a class with more detailed information
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/// </summary>
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public DiscType DetectDiscType()
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{
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//check track 1's data type. if it's an audio track, further data-track testing is useless
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//furthermore, it's probably senseless (no binary data there to read)
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//however a sector could mark itself as audio without actually being.. we'll just wait for that one.
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if (dsr.ReadLBA_Mode(disc.TOC.TOCItems[1].LBA) == 0) return DiscType.AudioDisc;
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//sega doesnt put anything identifying in the cdfs volume info. but its consistent about putting its own header here in sector 0
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if (DetectSegaSaturn()) return DiscType.SegaSaturn;
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// not fully tested yet
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if (DetectMegaCD()) return DiscType.MegaCD;
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// not fully tested yet
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if (DetectPSX()) return DiscType.SonyPSX;
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//we dont know how to detect TurboCD.
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//an emulator frontend will likely just guess TurboCD if the disc is UnknownFormat
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//(we can also have a gameDB!)
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var discView = EDiscStreamView.DiscStreamView_Mode1_2048;
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if (disc.TOC.Session1Format == SessionFormat.Type20_CDXA)
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discView = EDiscStreamView.DiscStreamView_Mode2_Form1_2048;
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var iso = new ISOFile();
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bool isIso = iso.Parse(new DiscStream(disc, discView, 0));
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if (isIso)
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{
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var appId = System.Text.Encoding.ASCII.GetString(iso.VolumeDescriptors[0].ApplicationIdentifier).TrimEnd('\0', ' ');
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//for example: PSX magical drop F (JP SLPS_02337) doesn't have the correct iso PVD fields
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//but, some PSX games (junky rips) don't have the 'licensed by string' so we'll hope they get caught here
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if (appId == "PLAYSTATION")
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return DiscType.SonyPSX;
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if(appId == "PSP GAME")
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return DiscType.SonyPSP;
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return DiscType.UnknownCDFS;
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}
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return DiscType.UnknownFormat;
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}
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/// <summary>
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/// This is reasonable approach to ID saturn.
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/// </summary>
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bool DetectSegaSaturn()
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{
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return StringAt("SEGA SEGASATURN", 0);
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}
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/// <summary>
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/// probably wrong
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/// </summary>
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bool DetectMegaCD()
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{
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return StringAt("SEGADISCSYSTEM", 0) || StringAt("SEGADISCSYSTEM", 16);
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}
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bool DetectPSX()
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{
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if (!StringAt(" Licensed by ",0, 4)) return false;
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return (StringAt("Sony Computer Entertainment Euro", 32, 4)
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|| StringAt("Sony Computer Entertainment Inc.", 32, 4)
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|| StringAt("Sony Computer Entertainment Amer", 32, 4)
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|| StringAt("Sony Computer Entertainment of A", 32, 4)
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);
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}
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private bool StringAt(string s, int n, int lba = 0)
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{
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//read it if we dont have it cached
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//we wont be caching very much here, it's no big deal
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//identification is not something we want to take a long time
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byte[] data;
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if (!sectorCache.TryGetValue(lba, out data))
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{
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data = new byte[2048];
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dsr.ReadLBA_2048(lba, data, 0);
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sectorCache[lba] = data;
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}
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byte[] cmp = System.Text.Encoding.ASCII.GetBytes(s);
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byte[] cmp2 = new byte[cmp.Length];
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Buffer.BlockCopy(data, n, cmp2, 0, cmp.Length);
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return System.Linq.Enumerable.SequenceEqual(cmp, cmp2);
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}
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}
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} |