BizHawk/BizHawk.Client.EmuHawk/tools
adelikat d04d32d647 Input Roll - various things 2014-08-19 00:37:38 +00:00
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Atari2600 Implement FastUpdate() on IToolForm. The intent here is for tools to do the minimum amount necessary when updating. This allows them to avoid slow things like drawing, but do critical activities such as Ram tools incrementing change counters, and loggers can continue logging. When Turboing, instead of bypassing tool updates, the client will run the fast update instead. Note: a few tools still need to be thought out as to what they need to do in a fast update 2014-07-25 01:55:21 +00:00
Cheats remove a toolhelper method that wasn't adding much value 2014-07-28 02:15:21 +00:00
GB Round 1 of Movie loading system overhaul, this fixes the problem of loading sram when a movie is loaded. Still todo: some cleanup of some hacks that are no longer needed, and restoring the ability to open the play movie dialog and other things, while a movie is active 2014-08-02 15:32:48 +00:00
GBA vbanext: support GPU VIEW. it should still work in meteor... 2014-08-17 19:02:10 +00:00
Genesis Implement FastUpdate() on IToolForm. The intent here is for tools to do the minimum amount necessary when updating. This allows them to avoid slow things like drawing, but do critical activities such as Ram tools incrementing change counters, and loggers can continue logging. When Turboing, instead of bypassing tool updates, the client will run the fast update instead. Note: a few tools still need to be thought out as to what they need to do in a fast update 2014-07-25 01:55:21 +00:00
HexEditor HexEditor -> Hex Editor 2014-08-16 03:53:50 +00:00
Lua When closing the lua console - clear the lua surface 2014-08-16 20:09:57 +00:00
NES another fix to the nes nametable viewer - I moved the location of a widget somehow 2014-08-05 02:31:41 +00:00
PCE Convert some static methods in ToolHelpers to extension methods 2014-07-28 01:51:11 +00:00
SMS Implement FastUpdate() on IToolForm. The intent here is for tools to do the minimum amount necessary when updating. This allows them to avoid slow things like drawing, but do critical activities such as Ram tools incrementing change counters, and loggers can continue logging. When Turboing, instead of bypassing tool updates, the client will run the fast update instead. Note: a few tools still need to be thought out as to what they need to do in a fast update 2014-07-25 01:55:21 +00:00
SNES Implement FastUpdate() on IToolForm. The intent here is for tools to do the minimum amount necessary when updating. This allows them to avoid slow things like drawing, but do critical activities such as Ram tools incrementing change counters, and loggers can continue logging. When Turboing, instead of bypassing tool updates, the client will run the fast update instead. Note: a few tools still need to be thought out as to what they need to do in a fast update 2014-07-25 01:55:21 +00:00
TAStudio Input Roll - various things 2014-08-19 00:37:38 +00:00
TI83 Implement FastUpdate() on IToolForm. The intent here is for tools to do the minimum amount necessary when updating. This allows them to avoid slow things like drawing, but do critical activities such as Ram tools incrementing change counters, and loggers can continue logging. When Turboing, instead of bypassing tool updates, the client will run the fast update instead. Note: a few tools still need to be thought out as to what they need to do in a fast update 2014-07-25 01:55:21 +00:00
VirtualPads Fix PCE virtualpad I, II, and Run buttons, also fix the mnemonic display for the Run button 2014-08-01 01:39:07 +00:00
Watch Input Roll - FullRowSelect and MultiSelect properties, SelectedIndexChanged event 2014-08-14 23:10:56 +00:00
BatchRun.Designer.cs add a new tool to mainform, the batch runner. it's only enabled in INTERIM. it allows you to mass instantiate a bunch of emu cores and look for failure to load or exceptions on frame advance. it doesn't do all that much, but can easily be extended if any other devs are interested in it 2014-01-15 02:16:06 +00:00
BatchRun.cs Remove the CustomControls/Util file and move all the classes into the Form Extensions file, since they were all extension methods for window form objects 2014-07-27 15:22:30 +00:00
BatchRun.resx add a new tool to mainform, the batch runner. it's only enabled in INTERIM. it allows you to mass instantiate a bunch of emu cores and look for failure to load or exceptions on frame advance. it doesn't do all that much, but can easily be extended if any other devs are interested in it 2014-01-15 02:16:06 +00:00
BatchRunner.cs GBA: add gamedb. besides hash identification, this includes the data that various vba variants put in a "vba-over.ini" file (will be hooked up to core soon 2014-08-11 15:29:53 +00:00
IToolForm.cs Implement FastUpdate() on IToolForm. The intent here is for tools to do the minimum amount necessary when updating. This allows them to avoid slow things like drawing, but do critical activities such as Ram tools incrementing change counters, and loggers can continue logging. When Turboing, instead of bypassing tool updates, the client will run the fast update instead. Note: a few tools still need to be thought out as to what they need to do in a fast update 2014-07-25 01:55:21 +00:00
InputPrompt.Designer.cs Movies 2.0 - some progress towards supporting floats 2014-02-25 02:56:32 +00:00
InputPrompt.cs Cleanup the InputPrompt class, removing unused methods, and converting some silly methods into properties allowing some pretty array initializers instead of function calls 2014-07-28 02:40:30 +00:00
InputPrompt.resx Rename Multiclient folder 2013-11-03 04:05:56 +00:00
ToolBox.Designer.cs PCE Sound debugger - autoload and other standard options on tools, dialog fixes that I do to all tools, add to toolbox 2014-07-14 16:01:35 +00:00
ToolBox.cs don't expose tastudio in release builds 2014-07-31 18:40:24 +00:00
ToolBox.resx Add GB GPU viewer to toolbox, and clean up some toolbox behavior 2013-12-22 03:15:53 +00:00
ToolHelpers.cs remove a toolhelper method that wasn't adding much value 2014-07-28 02:15:21 +00:00
ToolManager.cs Implement FastUpdate() on IToolForm. The intent here is for tools to do the minimum amount necessary when updating. This allows them to avoid slow things like drawing, but do critical activities such as Ram tools incrementing change counters, and loggers can continue logging. When Turboing, instead of bypassing tool updates, the client will run the fast update instead. Note: a few tools still need to be thought out as to what they need to do in a fast update 2014-07-25 01:55:21 +00:00
TraceLogger.Designer.cs Trace Logger - remember window size, implement floating window and restore default settings, refactor, also clean up some ToolDialogSettings logic 2014-01-30 15:28:05 +00:00
TraceLogger.cs Cleanup the InputPrompt class, removing unused methods, and converting some silly methods into properties allowing some pretty array initializers instead of function calls 2014-07-28 02:40:30 +00:00
TraceLogger.resx Rename Multiclient folder 2013-11-03 04:05:56 +00:00