121 lines
4.0 KiB
C#
121 lines
4.0 KiB
C#
using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Data;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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using System.Windows.Forms;
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using System.IO;
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using BizHawk.Emulation.Consoles.Nintendo;
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namespace BizHawk.MultiClient
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{
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public partial class NESGraphicsConfig : Form
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{
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//TODO:
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//Hook up allow > 8 scan lines
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//Hook up Clip L+R Sides
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//Hook up Disp Background
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//Hook up Disp Sprites
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//Hook up BG color
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//Allow selection of palette file from archive
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//Hotkeys for BG & Sprite display toggle
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//select all on enter event for palette config
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//NTSC fileter settings? Hue, Tint (This should probably be a multiclient thing, not a nes specific thing?)
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//Color panel isn't loading color on load
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HawkFile palette = null;
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NES nes;
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public NESGraphicsConfig()
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{
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InitializeComponent();
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}
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private void NESGraphicsConfig_Load(object sender, EventArgs e)
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{
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nes = Global.Emulator as NES;
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FirstLineNumeric.Value = Global.Config.NESTopLine;
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LastLineNumeric.Value = Global.Config.NESBottomLine;
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AllowMoreSprites.Checked = Global.Config.NESAllowMoreThanEightSprites;
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ClipLeftAndRightCheckBox.Checked = Global.Config.NESClipLeftAndRight;
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AutoLoadPalette.Checked = Global.Config.NESAutoLoadPalette;
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PalettePath.Text = Global.Config.NESPaletteFile;
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DispSprites.Checked = Global.Config.NESDispSprites;
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DispBackground.Checked = Global.Config.NESDispBackground;
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BGColorDialog.Color = Color.FromArgb(unchecked(Global.Config.NESBackgroundColor | (int)0xFF000000));
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checkUseBackdropColor.Checked = (Global.Config.NESBackgroundColor & 0xFF000000) != 0;
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SetColorBox();
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}
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private void BrowsePalette_Click(object sender, EventArgs e)
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{
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OpenFileDialog ofd = new OpenFileDialog();
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ofd.InitialDirectory = PathManager.MakeAbsolutePath(Global.Config.PathNESPalette, "NES");
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ofd.Filter = "Palette Files (.pal)|*.PAL|All Files (*.*)|*.*";
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ofd.RestoreDirectory = true;
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var result = ofd.ShowDialog();
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if (result != DialogResult.OK)
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return;
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PalettePath.Text = ofd.FileName;
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}
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private void OK_Click(object sender, EventArgs e)
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{
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if (PalettePath.Text.Length > 0)
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{
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string path = PathManager.MakeAbsolutePath(PalettePath.Text, "NES");
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palette = new HawkFile(PalettePath.Text);
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if (palette != null && palette.Exists)
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{
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if (Global.Config.NESPaletteFile != palette.Name)
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{
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Global.Config.NESPaletteFile = palette.Name;
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nes.SetPalette(NES.Palettes.Load_FCEUX_Palette(HawkFile.ReadAllBytes(palette.Name)));
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Global.RenderPanel.AddMessage("Palette file loaded: " + palette.Name);
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}
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}
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}
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else
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{
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Global.Config.NESPaletteFile = "";
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nes.SetPalette(NES.Palettes.FCEUX_Standard);
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Global.RenderPanel.AddMessage("Standard Palette set");
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}
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Global.Config.NESTopLine = (int)FirstLineNumeric.Value;
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Global.Config.NESBottomLine = (int)LastLineNumeric.Value;
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nes.FirstDrawLine = (int)FirstLineNumeric.Value;
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nes.LastDrawLine = (int)LastLineNumeric.Value;
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Global.Config.NESAllowMoreThanEightSprites = AllowMoreSprites.Checked;
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Global.Config.NESClipLeftAndRight = ClipLeftAndRightCheckBox.Checked;
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nes.SetClipLeftAndRight(ClipLeftAndRightCheckBox.Checked);
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Global.Config.NESAutoLoadPalette = AutoLoadPalette.Checked;
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Global.Config.NESDispSprites = DispSprites.Checked;
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Global.Config.NESDispBackground = DispBackground.Checked;
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Global.Config.NESBackgroundColor = BGColorDialog.Color.ToArgb();
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if (!checkUseBackdropColor.Checked)
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Global.Config.NESBackgroundColor &= 0x00FFFFFF;
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this.Close();
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}
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private void SetColorBox()
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{
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int color = BGColorDialog.Color.ToArgb();
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BackGroundColorNumber.Text = String.Format("#{0:X8}", color).Substring(2,6);
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BackgroundColorPanel.BackColor = BGColorDialog.Color;
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}
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private void ChangeBGColor_Click(object sender, EventArgs e)
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{
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if (BGColorDialog.ShowDialog() == DialogResult.OK)
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SetColorBox();
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}
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}
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}
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