BizHawk/BizHawk.MultiClient/NEStools/NESGraphicsConfig.cs

121 lines
4.0 KiB
C#

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.IO;
using BizHawk.Emulation.Consoles.Nintendo;
namespace BizHawk.MultiClient
{
public partial class NESGraphicsConfig : Form
{
//TODO:
//Hook up allow > 8 scan lines
//Hook up Clip L+R Sides
//Hook up Disp Background
//Hook up Disp Sprites
//Hook up BG color
//Allow selection of palette file from archive
//Hotkeys for BG & Sprite display toggle
//select all on enter event for palette config
//NTSC fileter settings? Hue, Tint (This should probably be a multiclient thing, not a nes specific thing?)
//Color panel isn't loading color on load
HawkFile palette = null;
NES nes;
public NESGraphicsConfig()
{
InitializeComponent();
}
private void NESGraphicsConfig_Load(object sender, EventArgs e)
{
nes = Global.Emulator as NES;
FirstLineNumeric.Value = Global.Config.NESTopLine;
LastLineNumeric.Value = Global.Config.NESBottomLine;
AllowMoreSprites.Checked = Global.Config.NESAllowMoreThanEightSprites;
ClipLeftAndRightCheckBox.Checked = Global.Config.NESClipLeftAndRight;
AutoLoadPalette.Checked = Global.Config.NESAutoLoadPalette;
PalettePath.Text = Global.Config.NESPaletteFile;
DispSprites.Checked = Global.Config.NESDispSprites;
DispBackground.Checked = Global.Config.NESDispBackground;
BGColorDialog.Color = Color.FromArgb(unchecked(Global.Config.NESBackgroundColor | (int)0xFF000000));
checkUseBackdropColor.Checked = (Global.Config.NESBackgroundColor & 0xFF000000) != 0;
SetColorBox();
}
private void BrowsePalette_Click(object sender, EventArgs e)
{
OpenFileDialog ofd = new OpenFileDialog();
ofd.InitialDirectory = PathManager.MakeAbsolutePath(Global.Config.PathNESPalette, "NES");
ofd.Filter = "Palette Files (.pal)|*.PAL|All Files (*.*)|*.*";
ofd.RestoreDirectory = true;
var result = ofd.ShowDialog();
if (result != DialogResult.OK)
return;
PalettePath.Text = ofd.FileName;
}
private void OK_Click(object sender, EventArgs e)
{
if (PalettePath.Text.Length > 0)
{
string path = PathManager.MakeAbsolutePath(PalettePath.Text, "NES");
palette = new HawkFile(PalettePath.Text);
if (palette != null && palette.Exists)
{
if (Global.Config.NESPaletteFile != palette.Name)
{
Global.Config.NESPaletteFile = palette.Name;
nes.SetPalette(NES.Palettes.Load_FCEUX_Palette(HawkFile.ReadAllBytes(palette.Name)));
Global.RenderPanel.AddMessage("Palette file loaded: " + palette.Name);
}
}
}
else
{
Global.Config.NESPaletteFile = "";
nes.SetPalette(NES.Palettes.FCEUX_Standard);
Global.RenderPanel.AddMessage("Standard Palette set");
}
Global.Config.NESTopLine = (int)FirstLineNumeric.Value;
Global.Config.NESBottomLine = (int)LastLineNumeric.Value;
nes.FirstDrawLine = (int)FirstLineNumeric.Value;
nes.LastDrawLine = (int)LastLineNumeric.Value;
Global.Config.NESAllowMoreThanEightSprites = AllowMoreSprites.Checked;
Global.Config.NESClipLeftAndRight = ClipLeftAndRightCheckBox.Checked;
nes.SetClipLeftAndRight(ClipLeftAndRightCheckBox.Checked);
Global.Config.NESAutoLoadPalette = AutoLoadPalette.Checked;
Global.Config.NESDispSprites = DispSprites.Checked;
Global.Config.NESDispBackground = DispBackground.Checked;
Global.Config.NESBackgroundColor = BGColorDialog.Color.ToArgb();
if (!checkUseBackdropColor.Checked)
Global.Config.NESBackgroundColor &= 0x00FFFFFF;
this.Close();
}
private void SetColorBox()
{
int color = BGColorDialog.Color.ToArgb();
BackGroundColorNumber.Text = String.Format("#{0:X8}", color).Substring(2,6);
BackgroundColorPanel.BackColor = BGColorDialog.Color;
}
private void ChangeBGColor_Click(object sender, EventArgs e)
{
if (BGColorDialog.ShowDialog() == DialogResult.OK)
SetColorBox();
}
}
}