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7z
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I think more stuff needed thread locking for more time in 7z library manager
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2015-06-30 19:43:59 -05:00 |
Properties
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redo how subwcrev stuff is done, so that the subwcrev process doesnt have to run for every project. improves build times.
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2014-12-09 19:20:22 +00:00 |
config
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allow user to suppress doubleclick-to-toggle-fullscreen behaviour
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2015-09-08 14:03:52 -05:00 |
inputAdapters
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Fix issue #461 - broken by Tastudio autofire patterns, THIS BREAKS TAStudio autofire patterns, they need to be fixed, in a way that doesn't break autofire
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2015-08-24 20:51:53 -04:00 |
lua
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fix crashes removing lua callbacks on some cores
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2015-10-01 01:16:34 -05:00 |
movie
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tastudio: duplicate hash check before adding.
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2015-09-29 19:51:41 +03:00 |
rewind
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Rewinder - small fix to memory allocation limit.
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2015-01-19 19:48:04 +00:00 |
tools
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dont reorder cheats list when editing cheats
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2015-08-04 22:25:58 -05:00 |
BinarySaveStates.cs
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tastudio: attempts to fix branch states.
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2015-09-13 23:36:47 +03:00 |
BitmapBufferVideoProvider.cs
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Screenshots on tasproj branches
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2015-07-21 19:41:57 -04:00 |
BizHawk.Client.Common.csproj
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TasStateManager - some cleanup
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2015-09-15 20:03:50 -04:00 |
ControllerBinding.cs
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never have analog controls that arent integerized
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2015-03-10 03:34:24 +00:00 |
CoreFileProvider.cs
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fix bsnes xml loading
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2015-04-21 23:50:15 +00:00 |
ExceptionClasses.cs
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when loading a movie, gracefully handle a movie/rom system id mismatch
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2014-09-27 15:49:39 +00:00 |
FirmwareManager.cs
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take 2
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2015-02-05 23:53:25 +00:00 |
GLManager.cs
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d3d display method
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2015-08-24 13:10:50 -05:00 |
Global.cs
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Remove some unnecessary previxes in Global.cs
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2015-09-30 16:26:09 -04:00 |
IPS.cs
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"Correct" IPS applier to resize file if it tries to write off end. I'm not sure what the spec behavior is, but this works for at least one file in the wild.
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2015-04-19 13:55:47 +00:00 |
IZipWriter.cs
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add infrastructure to use alternate zipping libraries in savestate. use DotNetZip for some speedupzzzzzzzzzzzz
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2014-10-09 23:39:13 +00:00 |
IonicZipWriter.cs
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-Bugfix: TAStudio couldn't re-save a project.
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2015-03-02 23:43:52 +00:00 |
KeyTurbo.cs
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etc
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2013-10-25 00:59:34 +00:00 |
NESGameGenieEncoderDecoder.cs
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some code cleanup
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2014-02-22 23:59:52 +00:00 |
PathManager.cs
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d3d display method
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2015-08-24 13:10:50 -05:00 |
QuickBmpFile.cs
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tasproj branch thumbnail: change load to simply load whatever size is present in the zip file.
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2015-07-22 18:02:38 -04:00 |
RecentFiles.cs
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remove an unused method from RecentFiles.cs (one that had little to no value anyway)
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2014-08-02 23:09:01 +00:00 |
RomGame.cs
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fix bsnes xml loading
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2015-04-21 23:50:15 +00:00 |
RomLoader.cs
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discsystem - handle some errors that werent handled before
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2015-09-16 14:27:28 -05:00 |
SaveSlotManager.cs
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SaveSlotManager - check HasSavestate() not IsNull()
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2014-11-30 17:58:26 +00:00 |
SavestateManager.cs
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Tastudio - branches - ability to load a branch, currently the frame buffer does not have OSD info
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2015-07-19 10:37:53 -04:00 |
SevenZipSharpArchiveHandler.cs
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some minor code cleanups in BizHawk.Common
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2014-02-04 21:15:33 +00:00 |
SevenZipWriter.cs
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play around with 7z a bit
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2014-10-13 05:08:34 +00:00 |
SharpZipWriter.cs
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code to use 7zip (unmanaged) to write archives, not active for the moment, still stuff to do
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2014-10-12 04:24:31 +00:00 |
SystemInfo.cs
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add ByteSize to MemoryDomain with a default of 1, set it to not 1 on appropriate domains (I probably missed some, or got some wrong). Have RamSearch use that instead of SystemInfo, remove ByteSize from SystemInfo since it is no longer needed
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2015-02-22 15:19:38 +00:00 |
UIHelper.cs
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Apparently UserControls that are created dynamically need AutoScaleMode.Font. UserControls placed via the designer should use AutoScaleMode.Inherit. Actually it seems possible to get around the problems of dynamically created UserControls (including the need to manually scale the positions/sizes) by moving their creation into the constructor after InitializeComponent, adding SuspendLayout before InitializeComponent, and adding ResumeLayout after UserControl creation. But I don't want to risk moving the code around too much.
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2014-12-31 05:34:21 +00:00 |
XmlGame.cs
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Support .xml disc bundling for PSX, note: this is sloppy code and mostly copy pasta, sorry.
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2015-08-04 17:19:21 -04:00 |