BizHawk/BizHawk.Emulation.Cores/Consoles/Atari/2600/Mappers/mEFSC.cs

128 lines
2.7 KiB
C#

using BizHawk.Common;
namespace BizHawk.Emulation.Cores.Atari.Atari2600
{
/**
Cartridge class used for Homestar Runner by Paul Slocum.
There are 16 4K banks (total of 64K ROM) with 128 bytes of RAM.
Accessing $1FE0 - $1FEF switches to each bank.
*/
internal class mEFSC : MapperBase
{
private int _bank4k;
private ByteBuffer _ram = new ByteBuffer(128);
public override bool HasCartRam
{
get { return true; }
}
public override ByteBuffer CartRam
{
get { return _ram; }
}
public override void SyncState(Serializer ser)
{
base.SyncState(ser);
ser.Sync("bank4k", ref _bank4k);
ser.Sync("auxRam", ref _ram);
}
public override void Dispose()
{
base.Dispose();
_ram.Dispose();
}
public override void HardReset()
{
_bank4k = 0;
_ram = new ByteBuffer(128);
base.HardReset();
}
private byte ReadMem(ushort addr, bool peek)
{
if (!peek)
{
Address(addr);
}
if (addr < 0x1000)
{
return base.ReadMemory(addr);
}
if (addr < 0x1080)
{
_ram[(addr & 0x7F)] = 0xFF; // Reading from the write port triggers an unwanted write of open bus
return 0xFF; // 0xFF is used for deterministic emulation, in reality it would be a random value based on pins being high or low
}
else if (addr < 0x1100)
{
return _ram[(addr & 0x7F)];
}
return Core.Rom[(_bank4k << 12) + (addr & 0xFFF)];
}
public override byte ReadMemory(ushort addr)
{
return ReadMem(addr, false);
}
public override byte PeekMemory(ushort addr)
{
return ReadMem(addr, true);
}
private void WriteMem(ushort addr, byte value, bool poke)
{
if (!poke)
{
Address(addr);
}
if (addr < 0x1000)
{
base.WriteMemory(addr, value);
}
else if ((addr & 0x0FFF) < 0x80)
{
_ram[addr & 0x7F] = value;
}
}
public override void WriteMemory(ushort addr, byte value)
{
WriteMem(addr, value, poke: false);
}
public override void PokeMemory(ushort addr, byte value)
{
WriteMem(addr, value, poke: true);
}
private void Address(ushort addr)
{
if (addr == 0x1FE0) _bank4k = 0;
if (addr == 0x1FE1) _bank4k = 1;
if (addr == 0x1FE2) _bank4k = 2;
if (addr == 0x1FE3) _bank4k = 3;
if (addr == 0x1FE4) _bank4k = 4;
if (addr == 0x1FE5) _bank4k = 5;
if (addr == 0x1FE6) _bank4k = 6;
if (addr == 0x1FE7) _bank4k = 7;
if (addr == 0x1FE8) _bank4k = 8;
if (addr == 0x1FE9) _bank4k = 9;
if (addr == 0x1FEA) _bank4k = 10;
if (addr == 0x1FEB) _bank4k = 11;
if (addr == 0x1FEC) _bank4k = 12;
if (addr == 0x1FED) _bank4k = 13;
if (addr == 0x1FEE) _bank4k = 14;
if (addr == 0x1FEF) _bank4k = 15;
}
}
}