BizHawk/libmeteor/include/ameteor/audio/dsound.hpp

79 lines
1.8 KiB
C++

// Meteor - A Nintendo Gameboy Advance emulator
// Copyright (C) 2009-2011 Philippe Daouadi
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef __AUDIO_D_SOUND_H__
#define __AUDIO_D_SOUND_H__
#include <stdint.h>
#include <istream>
#include <ostream>
namespace AMeteor
{
namespace Audio
{
class DSound
{
public :
static const int BUFFER_SIZE = 32;
DSound ();
void FillFifo (int8_t* buffer);
void FillFifo (int8_t sample);
void NextSample ()
{
// if the buffer is empty, there is nothing to do
if (m_size)
// if this was the last sample, we reset all and send 0 to all next
// GetSample()s until the buffer is refilled
if (--m_size == 0)
Reset();
// else, we go on to next sample and we go to the first if we got
// to the last
else if (++m_rpos >= BUFFER_SIZE)
m_rpos = 0;
}
void Reset ()
{
m_buffer[0] = m_size = m_rpos = m_wpos = 0;
}
int8_t GetSample()
{
return m_buffer[m_rpos];
}
uint8_t GetSize ()
{
return m_size;
};
bool SaveState (std::ostream& stream);
bool LoadState (std::istream& stream);
private :
int8_t m_buffer[BUFFER_SIZE];
uint8_t m_rpos, m_wpos;
uint8_t m_size;
};
}
}
#endif