453 lines
14 KiB
C#
453 lines
14 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.IO;
|
|
using System.Runtime.InteropServices;
|
|
using System.Threading;
|
|
|
|
using BizHawk.Common;
|
|
using BizHawk.Emulation.Common;
|
|
using BizHawk.Emulation.Cores.Consoles.Nintendo.N64;
|
|
|
|
namespace BizHawk.Emulation.Cores.Nintendo.N64
|
|
{
|
|
public class N64 : IEmulator, IVideoProvider
|
|
{
|
|
public List<KeyValuePair<string, int>> GetCpuFlagsAndRegisters()
|
|
{
|
|
//note: the approach this code takes is highly bug-prone
|
|
|
|
List<KeyValuePair<string, int>> ret = new List<KeyValuePair<string, int>>();
|
|
byte[] data = new byte[32 * 8 + 4 + 4 + 8 + 8 + 4 + 4 + 32 * 4 + 32 * 8];
|
|
api.getRegisters(data);
|
|
|
|
for (int i = 0; i < 32; i++)
|
|
{
|
|
long reg = BitConverter.ToInt64(data, i * 8);
|
|
ret.Add(new KeyValuePair<string, int>("REG" + i + "_lo", (int)(reg)));
|
|
ret.Add(new KeyValuePair<string, int>("REG" + i + "_hi", (int)(reg>>32)));
|
|
}
|
|
|
|
UInt32 PC = BitConverter.ToUInt32(data, 32 * 8);
|
|
ret.Add(new KeyValuePair<string, int>("PC", (int)PC));
|
|
|
|
ret.Add(new KeyValuePair<string, int>("LL", BitConverter.ToInt32(data, 32 * 8 + 4)));
|
|
|
|
long Lo = BitConverter.ToInt64(data, 32 * 8 + 4 + 4);
|
|
ret.Add(new KeyValuePair<string, int>("LO_lo", (int)Lo));
|
|
ret.Add(new KeyValuePair<string, int>("LO_hi", (int)(Lo>>32)));
|
|
|
|
long Hi = BitConverter.ToInt64(data, 32 * 8 + 4 + 4 + 8);
|
|
ret.Add(new KeyValuePair<string, int>("HI_lo", (int)Hi));
|
|
ret.Add(new KeyValuePair<string, int>("HI_hi", (int)(Hi>>32)));
|
|
|
|
ret.Add(new KeyValuePair<string, int>("FCR0", BitConverter.ToInt32(data, 32 * 8 + 4 + 4 + 8 + 8)));
|
|
ret.Add(new KeyValuePair<string, int>("FCR31", BitConverter.ToInt32(data, 32 * 8 + 4 + 4 + 8 + 8 + 4)));
|
|
|
|
for (int i = 0; i < 32; i++)
|
|
{
|
|
uint reg_cop0 = BitConverter.ToUInt32(data, 32 * 8 + 4 + 4 + 8 + 8 + 4 + 4 + i * 4);
|
|
ret.Add(new KeyValuePair<string, int>("CP0 REG" + i, (int)reg_cop0));
|
|
}
|
|
|
|
for (int i = 0; i < 32; i++)
|
|
{
|
|
long reg_cop1_fgr_64 = BitConverter.ToInt64(data, 32 * 8 + 4 + 4 + 8 + 8 + 4 + 4 + 32 * 4 + i * 8);
|
|
ret.Add(new KeyValuePair<string, int>("CP1 FGR REG" + i + "_lo", (int)reg_cop1_fgr_64));
|
|
ret.Add(new KeyValuePair<string, int>("CP1 FGR REG" + i + "_hi", (int)(reg_cop1_fgr_64>>32)));
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
public string SystemId { get { return "N64"; } }
|
|
|
|
public string BoardName { get { return null; } }
|
|
|
|
public CoreComm CoreComm { get; private set; }
|
|
public byte[] rom;
|
|
public GameInfo game;
|
|
|
|
public IVideoProvider VideoProvider { get { return this; } }
|
|
public int[] frameBuffer;// = new int[800 * 600];
|
|
public int[] GetVideoBuffer() { return frameBuffer; }
|
|
public int VirtualWidth { get; set; }
|
|
public int BufferWidth { get; set; }
|
|
public int BufferHeight { get; set; }
|
|
public int BackgroundColor { get { return 0; } }
|
|
|
|
private DisplayType _display_type = DisplayType.NTSC;
|
|
public DisplayType DisplayType { get { return _display_type; } }
|
|
|
|
public SpeexResampler resampler;
|
|
|
|
public ISoundProvider SoundProvider { get { return null; } }
|
|
public ISyncSoundProvider SyncSoundProvider { get { return resampler; } }
|
|
public bool StartAsyncSound() { return false; }
|
|
public void EndAsyncSound() { }
|
|
|
|
public ControllerDefinition ControllerDefinition { get { return N64ControllerDefinition; } }
|
|
public IController Controller { get; set; }
|
|
public static readonly ControllerDefinition N64ControllerDefinition = new ControllerDefinition
|
|
{
|
|
Name = "Nintento 64 Controller",
|
|
BoolButtons =
|
|
{
|
|
"P1 A Up", "P1 A Down", "P1 A Left", "P1 A Right", "P1 DPad U", "P1 DPad D", "P1 DPad L", "P1 DPad R", "P1 Start", "P1 Z", "P1 B", "P1 A", "P1 C Up", "P1 C Down", "P1 C Right", "P1 C Left", "P1 L", "P1 R",
|
|
"P2 A Up", "P2 A Down", "P2 A Left", "P2 A Right", "P2 DPad U", "P2 DPad D", "P2 DPad L", "P2 DPad R", "P2 Start", "P2 Z", "P2 B", "P2 A", "P2 C Up", "P2 C Down", "P2 C Right", "P2 C Left", "P2 L", "P2 R",
|
|
"P3 A Up", "P3 A Down", "P3 A Left", "P3 A Right", "P3 DPad U", "P3 DPad D", "P3 DPad L", "P3 DPad R", "P3 Start", "P3 Z", "P3 B", "P3 A", "P3 C Up", "P3 C Down", "P3 C Right", "P3 C Left", "P3 L", "P3 R",
|
|
"P4 A Up", "P4 A Down", "P4 A Left", "P4 A Right", "P4 DPad U", "P4 DPad D", "P4 DPad L", "P4 DPad R", "P4 Start", "P4 Z", "P4 B", "P4 A", "P4 C Up", "P4 C Down", "P4 C Right", "P4 C Left", "P4 L", "P4 R",
|
|
"Reset", "Power"
|
|
},
|
|
FloatControls =
|
|
{
|
|
"P1 X Axis", "P1 Y Axis",
|
|
"P2 X Axis", "P2 Y Axis",
|
|
"P3 X Axis", "P3 Y Axis",
|
|
"P4 X Axis", "P4 Y Axis"
|
|
},
|
|
FloatRanges =
|
|
{
|
|
new[] {-128.0f, 0.0f, 127.0f},
|
|
new[] {-128.0f, 0.0f, 127.0f},
|
|
new[] {-128.0f, 0.0f, 127.0f},
|
|
new[] {-128.0f, 0.0f, 127.0f},
|
|
new[] {-128.0f, 0.0f, 127.0f},
|
|
new[] {-128.0f, 0.0f, 127.0f},
|
|
new[] {-128.0f, 0.0f, 127.0f},
|
|
new[] {-128.0f, 0.0f, 127.0f}
|
|
}
|
|
};
|
|
|
|
public int Frame { get; set; }
|
|
public int LagCount { get; set; }
|
|
public bool IsLagFrame { get; set; }
|
|
public void ResetCounters()
|
|
{
|
|
Frame = 0;
|
|
LagCount = 0;
|
|
IsLagFrame = false;
|
|
}
|
|
public void FrameAdvance(bool render, bool rendersound)
|
|
{
|
|
RefreshMemoryCallbacks();
|
|
|
|
if (Controller["Reset"])
|
|
{
|
|
api.soft_reset();
|
|
}
|
|
if (Controller["Power"])
|
|
{
|
|
api.hard_reset();
|
|
}
|
|
|
|
IsLagFrame = true;
|
|
api.frame_advance();
|
|
if (IsLagFrame) LagCount++;
|
|
Frame++;
|
|
}
|
|
|
|
public void setControllers()
|
|
{
|
|
CoreComm.InputCallback.Call();
|
|
IsLagFrame = false;
|
|
|
|
// Analog stick right = +X
|
|
// Analog stick up = +Y
|
|
|
|
for (int i = 0; i < 4; i++)
|
|
{
|
|
string p = "P" + (i + 1);
|
|
sbyte x;
|
|
if (Controller.IsPressed(p + " A Left")) { x = -127; }
|
|
else if (Controller.IsPressed(p + " A Right")) { x = 127; }
|
|
else { x = (sbyte)Controller.GetFloat(p + " X Axis"); }
|
|
|
|
sbyte y;
|
|
if (Controller.IsPressed(p + " A Up")) { y = 127; }
|
|
else if (Controller.IsPressed(p + " A Down")) { y = -127; }
|
|
else { y = (sbyte)Controller.GetFloat(p + " Y Axis"); }
|
|
|
|
api.set_buttons(i, ReadController(i+1), x, y);
|
|
}
|
|
}
|
|
|
|
public int ReadController(int num)
|
|
{
|
|
int buttons = 0;
|
|
|
|
if (Controller["P" + num + " DPad R"]) buttons |= (1 << 0);
|
|
if (Controller["P" + num + " DPad L"]) buttons |= (1 << 1);
|
|
if (Controller["P" + num + " DPad D"]) buttons |= (1 << 2);
|
|
if (Controller["P" + num + " DPad U"]) buttons |= (1 << 3);
|
|
if (Controller["P" + num + " Start"]) buttons |= (1 << 4);
|
|
if (Controller["P" + num + " Z"]) buttons |= (1 << 5);
|
|
if (Controller["P" + num + " B"]) buttons |= (1 << 6);
|
|
if (Controller["P" + num + " A"]) buttons |= (1 << 7);
|
|
if (Controller["P" + num + " C Right"]) buttons |= (1 << 8);
|
|
if (Controller["P" + num + " C Left"]) buttons |= (1 << 9);
|
|
if (Controller["P" + num + " C Down"]) buttons |= (1 << 10);
|
|
if (Controller["P" + num + " C Up"]) buttons |= (1 << 11);
|
|
if (Controller["P" + num + " R"]) buttons |= (1 << 12);
|
|
if (Controller["P" + num + " L"]) buttons |= (1 << 13);
|
|
|
|
return buttons;
|
|
}
|
|
|
|
public bool DeterministicEmulation { get; set; }
|
|
|
|
public byte[] ReadSaveRam()
|
|
{
|
|
return api.SaveSaveram();
|
|
}
|
|
|
|
public void StoreSaveRam(byte[] data)
|
|
{
|
|
api.LoadSaveram(data);
|
|
}
|
|
|
|
public void ClearSaveRam()
|
|
{
|
|
api.InitSaveram();
|
|
}
|
|
|
|
public bool SaveRamModified { get { return true; } set { } }
|
|
|
|
void SyncState(Serializer ser)
|
|
{
|
|
ser.BeginSection("N64");
|
|
ser.EndSection();
|
|
}
|
|
|
|
// these next 5 functions are all exact copy paste from gambatte.
|
|
// if something's wrong here, it's probably wrong there too
|
|
|
|
public void SaveStateText(TextWriter writer)
|
|
{
|
|
var temp = SaveStateBinary();
|
|
temp.SaveAsHexFast(writer);
|
|
// write extra copy of stuff we don't use
|
|
writer.WriteLine("Frame {0}", Frame);
|
|
}
|
|
|
|
public void LoadStateText(TextReader reader)
|
|
{
|
|
string hex = reader.ReadLine();
|
|
if (hex.StartsWith("emuVersion")) // movie save
|
|
{
|
|
do // theoretically, our portion should start right after StartsFromSavestate, maybe...
|
|
{
|
|
hex = reader.ReadLine();
|
|
} while (!hex.StartsWith("StartsFromSavestate"));
|
|
hex = reader.ReadLine();
|
|
}
|
|
byte[] state = new byte[hex.Length / 2];
|
|
state.ReadFromHexFast(hex);
|
|
LoadStateBinary(new BinaryReader(new MemoryStream(state)));
|
|
}
|
|
|
|
byte[] SaveStatePrivateBuff = new byte[16788288 + 1024];
|
|
public void SaveStateBinary(BinaryWriter writer)
|
|
{
|
|
byte[] data = SaveStatePrivateBuff;
|
|
int bytes_used = api.SaveState(data);
|
|
|
|
writer.Write(data.Length);
|
|
writer.Write(data);
|
|
|
|
byte[] saveram = api.SaveSaveram();
|
|
writer.Write(saveram);
|
|
if (saveram.Length != mupen64plusApi.kSaveramSize)
|
|
throw new InvalidOperationException("Unexpected N64 SaveRam size");
|
|
|
|
// other variables
|
|
writer.Write(IsLagFrame);
|
|
writer.Write(LagCount);
|
|
writer.Write(Frame);
|
|
}
|
|
|
|
public void LoadStateBinary(BinaryReader reader)
|
|
{
|
|
int length = reader.ReadInt32();
|
|
reader.Read(SaveStatePrivateBuff, 0, length);
|
|
byte[] data = SaveStatePrivateBuff;
|
|
|
|
api.LoadState(data);
|
|
|
|
reader.Read(SaveStatePrivateBuff, 0, mupen64plusApi.kSaveramSize);
|
|
api.LoadSaveram(SaveStatePrivateBuff);
|
|
|
|
// other variables
|
|
IsLagFrame = reader.ReadBoolean();
|
|
LagCount = reader.ReadInt32();
|
|
Frame = reader.ReadInt32();
|
|
}
|
|
|
|
byte[] SaveStateBinaryPrivateBuff = new byte[0];
|
|
|
|
public byte[] SaveStateBinary()
|
|
{
|
|
// WELCOME TO THE HACK ZONE
|
|
byte[] saveram = api.SaveSaveram();
|
|
|
|
int lenwant = 4 + SaveStatePrivateBuff.Length + saveram.Length + 1 + 4 + 4;
|
|
if (SaveStateBinaryPrivateBuff.Length != lenwant)
|
|
{
|
|
Console.WriteLine("Allocating new N64 private buffer size {0}", lenwant);
|
|
SaveStateBinaryPrivateBuff = new byte[lenwant];
|
|
}
|
|
|
|
MemoryStream ms = new MemoryStream(SaveStateBinaryPrivateBuff);
|
|
BinaryWriter bw = new BinaryWriter(ms);
|
|
SaveStateBinary(bw);
|
|
bw.Flush();
|
|
|
|
if (ms.Length != SaveStateBinaryPrivateBuff.Length)
|
|
throw new Exception("Unexpected Length");
|
|
|
|
return SaveStateBinaryPrivateBuff;// ms.ToArray();
|
|
}
|
|
|
|
public bool BinarySaveStatesPreferred { get { return true; } }
|
|
|
|
#region memorycallback
|
|
|
|
mupen64plusApi.MemoryCallback readcb;
|
|
mupen64plusApi.MemoryCallback writecb;
|
|
|
|
void RefreshMemoryCallbacks()
|
|
{
|
|
var mcs = CoreComm.MemoryCallbackSystem;
|
|
|
|
// we RefreshMemoryCallbacks() after the triggers in case the trigger turns itself off at that point
|
|
|
|
if (mcs.HasReads)
|
|
readcb = delegate(uint addr) { mcs.CallRead(addr); RefreshMemoryCallbacks(); };
|
|
else
|
|
readcb = null;
|
|
if (mcs.HasWrites)
|
|
writecb = delegate(uint addr) { mcs.CallWrite(addr); RefreshMemoryCallbacks(); };
|
|
else
|
|
writecb = null;
|
|
|
|
api.setReadCallback(readcb);
|
|
api.setWriteCallback(writecb);
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region memorydomains
|
|
|
|
private MemoryDomain MakeMemoryDomain(string name, mupen64plusApi.N64_MEMORY id, MemoryDomain.Endian endian)
|
|
{
|
|
int size = api.get_memory_size(id);
|
|
|
|
//if this type of memory isnt available, dont make the memory domain
|
|
if (size == 0)
|
|
return null;
|
|
|
|
IntPtr memPtr = api.get_memory_ptr(id);
|
|
|
|
MemoryDomain md = new MemoryDomain(
|
|
name,
|
|
size,
|
|
endian,
|
|
delegate(int addr)
|
|
{
|
|
if (addr < 0 || addr >= size)
|
|
throw new ArgumentOutOfRangeException();
|
|
return Marshal.ReadByte(memPtr, addr);
|
|
},
|
|
delegate(int addr, byte val)
|
|
{
|
|
if (addr < 0 || addr >= size)
|
|
throw new ArgumentOutOfRangeException();
|
|
Marshal.WriteByte(memPtr + addr, val);
|
|
});
|
|
|
|
memoryDomains.Add(md);
|
|
|
|
return md;
|
|
}
|
|
|
|
void InitMemoryDomains()
|
|
{
|
|
MakeMemoryDomain("RDRAM", mupen64plusApi.N64_MEMORY.RDRAM, MemoryDomain.Endian.Little);
|
|
MakeMemoryDomain("PI Register", mupen64plusApi.N64_MEMORY.PI_REG, MemoryDomain.Endian.Little);
|
|
MakeMemoryDomain("SI Register", mupen64plusApi.N64_MEMORY.SI_REG, MemoryDomain.Endian.Little);
|
|
MakeMemoryDomain("VI Register", mupen64plusApi.N64_MEMORY.VI_REG, MemoryDomain.Endian.Little);
|
|
MakeMemoryDomain("RI Register", mupen64plusApi.N64_MEMORY.RI_REG, MemoryDomain.Endian.Little);
|
|
MakeMemoryDomain("AI Register", mupen64plusApi.N64_MEMORY.AI_REG, MemoryDomain.Endian.Little);
|
|
|
|
MakeMemoryDomain("EEPROM", mupen64plusApi.N64_MEMORY.EEPROM, MemoryDomain.Endian.Little);
|
|
MakeMemoryDomain("Mempak 1", mupen64plusApi.N64_MEMORY.MEMPAK1, MemoryDomain.Endian.Little);
|
|
MakeMemoryDomain("Mempak 2", mupen64plusApi.N64_MEMORY.MEMPAK2, MemoryDomain.Endian.Little);
|
|
MakeMemoryDomain("Mempak 3", mupen64plusApi.N64_MEMORY.MEMPAK3, MemoryDomain.Endian.Little);
|
|
MakeMemoryDomain("Mempak 4", mupen64plusApi.N64_MEMORY.MEMPAK4, MemoryDomain.Endian.Little);
|
|
|
|
MemoryDomains = new MemoryDomainList(memoryDomains);
|
|
}
|
|
|
|
private List<MemoryDomain> memoryDomains = new List<MemoryDomain>();
|
|
public MemoryDomainList MemoryDomains { get; private set; }
|
|
|
|
#endregion
|
|
|
|
public void Dispose()
|
|
{
|
|
api.Dispose();
|
|
}
|
|
|
|
mupen64plusApi api;
|
|
|
|
public N64(CoreComm comm, GameInfo game, byte[] rom, object SyncSettings)
|
|
{
|
|
int SaveType = 0;
|
|
if (game.OptionValue("SaveType") == "EEPROM_16K")
|
|
SaveType = 1;
|
|
|
|
CoreComm = comm;
|
|
this.rom = rom;
|
|
this.game = game;
|
|
|
|
this.SyncSettings = (N64SyncSettings)SyncSettings ?? new N64SyncSettings();
|
|
|
|
byte country_code = rom[0x3E];
|
|
switch (country_code)
|
|
{
|
|
// PAL codes
|
|
case 0x44:
|
|
case 0x46:
|
|
case 0x49:
|
|
case 0x50:
|
|
case 0x53:
|
|
case 0x55:
|
|
case 0x58:
|
|
case 0x59:
|
|
_display_type = DisplayType.PAL;
|
|
break;
|
|
|
|
// NTSC codes
|
|
case 0x37:
|
|
case 0x41:
|
|
case 0x45:
|
|
case 0x4a:
|
|
default: // Fallback for unknown codes
|
|
_display_type = DisplayType.NTSC;
|
|
break;
|
|
}
|
|
|
|
api = new mupen64plusApi(this, rom, this.SyncSettings.GetVPS(game), SaveType);
|
|
api.SetM64PInputCallback(new mupen64plusApi.InputCallback(setControllers));
|
|
|
|
InitMemoryDomains();
|
|
}
|
|
|
|
N64SyncSettings SyncSettings;
|
|
|
|
public object GetSettings() { return null; }
|
|
public object GetSyncSettings() { return SyncSettings.Clone(); }
|
|
public bool PutSettings(object o) { return false; }
|
|
public bool PutSyncSettings(object o) { SyncSettings = (N64SyncSettings)o; return true; }
|
|
}
|
|
}
|