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ShuriZma
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BizHawk
mirror of
https://github.com/TASEmulators/BizHawk.git
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e6058e6bd8
BizHawk
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BizHawk.Emulation
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Consoles
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Coleco
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adelikat
6fedb67949
Fix the Write callback for the MemoryCallBackSystem and refactor the object more appropriately
2012-10-14 14:08:25 +00:00
..
docs
Some Coleco docs
2012-05-06 23:16:50 +00:00
ColecoVision.Core.cs
Fix the Write callback for the MemoryCallBackSystem and refactor the object more appropriately
2012-10-14 14:08:25 +00:00
ColecoVision.cs
sound api changes. added a new ISyncSoundProvider, which works similarly to ISoundProvider except the source (not the sink) determines the number of samples to process. Added facilities to metaspu, dcfilter, speexresampler to work with ISyncSoundProvider. Add ISyncSoundProvider to IEmulator. All IEmulators must provide sync sound, but they need not provide async sound. When async is needed and an IEmulator doesn't provide it, the frontend will wrap it in a vecna metaspu. SNES, GB changed to provide sync sound only. All other emulator cores mostly unchanged; they just provide stub fakesync alongside async, for now. For the moment, the only use of the sync sound is for realtime audio throttling, where it works and sounds quite nice. In the future, sync sound will be supported for AV dumping as well.
2012-10-11 00:44:59 +00:00
VDP.Mode4.cs
Colecohawk - start VDP (ripped from the SMS core)
2012-05-06 02:48:39 +00:00
VDP.ModeTMS.cs
Colecohawk - start VDP (ripped from the SMS core)
2012-05-06 02:48:39 +00:00
VDP.Tables.cs
Colecohawk - start VDP (ripped from the SMS core)
2012-05-06 02:48:39 +00:00
VDP.cs
Add VirtualWidth to IVideoProvider and the (numerous) implementations. This is just phase 1, client needs to be updated to utilize this information, and some cores (especially PCE) should be updated in a more involved way to provide better TV emulation.
2012-06-25 02:50:34 +00:00