BizHawk/BizHawk.Emulation.Cores/Consoles/Nintendo/SNES9X/Snes9x.cs

96 lines
2.4 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using BizHawk.Common;
using BizHawk.Common.BufferExtensions;
using BizHawk.Emulation.Common;
namespace BizHawk.Emulation.Cores.Nintendo.SNES9X
{
[CoreAttributes("Snes9x", "FIXME", true, false, "5e0319ab3ef9611250efb18255186d0dc0d7e125", "https://github.com/snes9xgit/snes9x", true)]
[ServiceNotApplicable(typeof(IDriveLight))]
public class Snes9x : IEmulator, IVideoProvider, ISyncSoundProvider
{
#region controller
public ControllerDefinition ControllerDefinition
{
get { return NullEmulator.NullController; }
}
public IController Controller { get; set; }
#endregion
public void Dispose()
{
}
[CoreConstructor("SNES")]
public Snes9x(CoreComm comm, byte[] rom)
{
if (!LibSnes9x.debug_init(rom, rom.Length))
throw new Exception();
ServiceProvider = new BasicServiceProvider(this);
CoreComm = comm;
}
public IEmulatorServiceProvider ServiceProvider { get; private set; }
public void FrameAdvance(bool render, bool rendersound = true)
{
Frame++;
LibSnes9x.debug_advance(_vbuff);
}
public int Frame { get; private set; }
public void ResetCounters()
{
Frame = 0;
}
public string SystemId { get { return "SNES"; } }
public bool DeterministicEmulation { get { return true; } }
public string BoardName { get { return null; } }
public CoreComm CoreComm { get; private set; }
#region IVideoProvider
private int[] _vbuff = new int[512 * 480];
public int[] GetVideoBuffer() { return _vbuff; }
public int VirtualWidth
{ get { return BufferWidth; } }
public int VirtualHeight { get { return BufferHeight; } }
public int BufferWidth { get { return 256; } }
public int BufferHeight { get { return 224; } }
public int BackgroundColor { get { return unchecked((int)0xff000000); } }
#endregion
#region ISyncSoundProvider
private short[] _sbuff = new short[2048];
public ISoundProvider SoundProvider { get { return null; } }
public ISyncSoundProvider SyncSoundProvider { get { return this; } }
public bool StartAsyncSound() { return false; }
public void EndAsyncSound() { }
public void GetSamples(out short[] samples, out int nsamp)
{
samples = _sbuff;
nsamp = 735;
}
public void DiscardSamples()
{
}
#endregion
}
}