93 lines
2.3 KiB
C#
93 lines
2.3 KiB
C#
using System;
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using System.IO;
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using System.Collections.Generic;
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using System.Linq;
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using BizHawk.Common;
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using BizHawk.Emulation.Common;
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namespace BizHawk.Emulation.Cores.Nintendo.NES
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{
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public partial class NES : IStatable
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{
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public bool BinarySaveStatesPreferred
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{
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get { return false; }
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}
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public void SaveStateText(TextWriter writer)
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{
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SyncState(Serializer.CreateTextWriter(writer));
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}
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public void LoadStateText(TextReader reader)
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{
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SyncState(Serializer.CreateTextReader(reader));
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}
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public void SaveStateBinary(BinaryWriter bw)
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{
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SyncState(Serializer.CreateBinaryWriter(bw));
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}
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public void LoadStateBinary(BinaryReader br)
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{
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SyncState(Serializer.CreateBinaryReader(br));
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}
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public byte[] SaveStateBinary()
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{
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MemoryStream ms = new MemoryStream();
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BinaryWriter bw = new BinaryWriter(ms);
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SaveStateBinary(bw);
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bw.Flush();
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return ms.ToArray();
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}
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private void SyncState(Serializer ser)
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{
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int version = 4;
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ser.BeginSection("NES");
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ser.Sync("version", ref version);
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ser.Sync("Frame", ref _frame);
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ser.Sync("Lag", ref _lagcount);
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ser.Sync("IsLag", ref islag);
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cpu.SyncState(ser);
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ser.Sync("ram", ref ram, false);
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ser.Sync("CIRAM", ref CIRAM, false);
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ser.Sync("cpu_accumulate", ref cpu_accumulate);
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ser.Sync("_irq_apu", ref _irq_apu);
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ser.Sync("sprdma_countdown", ref sprdma_countdown);
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ser.Sync("cpu_step", ref cpu_step);
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ser.Sync("cpu_stepcounter", ref cpu_stepcounter);
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ser.Sync("cpu_deadcounter", ref cpu_deadcounter);
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ser.BeginSection("Board");
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Board.SyncState(ser);
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if (Board is NESBoardBase && !((NESBoardBase)Board).SyncStateFlag)
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throw new InvalidOperationException("the current NES mapper didnt call base.SyncState");
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ser.EndSection();
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ppu.SyncState(ser);
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apu.SyncState(ser);
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if (version >= 2)
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{
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ser.Sync("DB", ref DB);
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}
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if (version >= 3)
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{
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ser.Sync("latched4016", ref latched4016);
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ser.BeginSection("ControllerDeck");
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ControllerDeck.SyncState(ser);
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ser.EndSection();
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}
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if (version >= 4)
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{
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ser.Sync("resetSignal", ref resetSignal);
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ser.Sync("hardResetSignal", ref hardResetSignal);
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}
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ser.EndSection();
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}
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}
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}
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