BizHawk/BizHawk.Emulation/Consoles/Atari/7800/EMU7800/BufferElement.cs

56 lines
1.7 KiB
C#

namespace EMU7800.Core
{
/// <summary>
/// Frames are composed of <see cref="BufferElement"/>s,
/// that group bytes into machine words for efficient array processing.
/// Bytes are packed in logical little endian order.
/// </summary>
public struct BufferElement
{
/// <summary>
/// The number of bytes contained within a <see cref="BufferElement"/>.
/// </summary>
public const int SIZE = 4; // 2^SHIFT
/// <summary>
/// The mask value applied against a byte array index to access the individual bytes within a <see cref="BufferElement"/>.
/// </summary>
public const int MASK = 3; // SIZE - 1
/// <summary>
/// The left shift value to convert a byte array index to a <see cref="BufferElement"/> array index.
/// </summary>
public const int SHIFT = 2;
uint _data;
/// <summary>
/// A convenience accessor for reading/writing individual bytes within this <see cref="BufferElement"/>.
/// </summary>
/// <param name="offset"></param>
public byte this[int offset]
{
get
{
var i = (offset & MASK) << 3;
return (byte)(_data >> i);
}
set
{
var i = (offset & MASK) << 3;
var d = (uint)value << i;
var di = (uint)0xff << i;
_data = _data & ~di | d;
}
}
/// <summary>
/// Zeros out all bytes of this <see cref="BufferElement"/>.
/// </summary>
public void ClearAll()
{
_data = 0;
}
}
}