BizHawk/BizHawk.Emulation/Consoles/Nintendo/NES
brandman211 79d12b9181 -Refactored NES and PCE button orders.
-Realized that FixMnemonic is useless as GetControllersAsMnemonic() + WriteMovie() = Fixed.
-Finished the NES / PCE importers, now without string builders (Thanks zeromus)!
-Converted ImportMMV to this same method.

TODO:
-Decide how's the best way to handle the mnemonic header and implement it. Apparently, anything other than a predefined header and a | is considered as a comment, so I might do something like:

comment Mnemonic format:
[0|UDLRsSBA]
2012-02-19 07:09:24 +00:00
..
Boards nes-add KONAMI-CNROM 2011-11-13 09:18:14 +00:00
APU.cs nes-fix triangle channel note length issue 2011-09-24 17:36:48 +00:00
BoardSystem.cs nes-fix a pretty big systematic error that wouldve made lots of savefiles not get generated 2011-10-15 05:15:46 +00:00
Core.cs better NESHawk version number 2011-09-24 17:07:48 +00:00
NES.cs -Refactored NES and PCE button orders. 2012-02-19 07:09:24 +00:00
PPU.cs nes-add OAM memory domain 2011-08-28 19:07:33 +00:00
PPU.regs.cs nes-once more, without the debug prints 2011-09-24 23:36:15 +00:00
PPU.run.cs [NES] fix user BG disable also to keep from interfering with spritehits 2011-06-12 22:08:18 +00:00
Palettes.cs [NES] add loader for FCEUX format palettes and an example of how to set it 2011-06-10 05:31:46 +00:00
iNES.cs nes-fix tetris differently 2011-09-06 01:58:22 +00:00