BizHawk/BizHawk.Emulation.Cores/Computers/AmstradCPC/Machine/CPCBase.Input.cs

296 lines
9.6 KiB
C#

using System.Collections.Generic;
using System.Linq;
namespace BizHawk.Emulation.Cores.Computers.AmstradCPC
{
/// <summary>
/// The abstract class that all emulated models will inherit from
/// * Input *
/// </summary>
public abstract partial class CPCBase
{
string Play = "Play Tape";
string Stop = "Stop Tape";
string RTZ = "RTZ Tape";
string Record = "Record Tape";
string NextTape = "Insert Next Tape";
string PrevTape = "Insert Previous Tape";
string NextBlock = "Next Tape Block";
string PrevBlock = "Prev Tape Block";
string TapeStatus = "Get Tape Status";
string NextDisk = "Insert Next Disk";
string PrevDisk = "Insert Previous Disk";
string EjectDisk = "Eject Current Disk";
string DiskStatus = "Get Disk Status";
string HardResetStr = "Power";
string SoftResetStr = "Reset";
bool pressed_Play = false;
bool pressed_Stop = false;
bool pressed_RTZ = false;
bool pressed_NextTape = false;
bool pressed_PrevTape = false;
bool pressed_NextBlock = false;
bool pressed_PrevBlock = false;
bool pressed_TapeStatus = false;
bool pressed_NextDisk = false;
bool pressed_PrevDisk = false;
bool pressed_EjectDisk = false;
bool pressed_DiskStatus = false;
bool pressed_HardReset = false;
bool pressed_SoftReset = false;
/// <summary>
/// Cycles through all the input callbacks
/// This should be done once per frame
/// </summary>
public void PollInput()
{
CPC.InputCallbacks.Call();
lock (this)
{
// parse single keyboard matrix keys.
// J1 and J2 are scanned as part of the keyboard
for (var i = 0; i < KeyboardDevice.KeyboardMatrix.Length; i++)
{
string key = KeyboardDevice.KeyboardMatrix[i];
bool prevState = KeyboardDevice.GetKeyStatus(key);
bool currState = CPC._controller.IsPressed(key);
if (currState != prevState)
KeyboardDevice.SetKeyStatus(key, currState);
}
// non matrix keys (J2)
foreach (string k in KeyboardDevice.NonMatrixKeys)
{
if (!k.StartsWith("P2"))
continue;
bool currState = CPC._controller.IsPressed(k);
switch (k)
{
case "P2 Up":
if (currState)
KeyboardDevice.SetKeyStatus("Key 6", true);
else if (!KeyboardDevice.GetKeyStatus("Key 6"))
KeyboardDevice.SetKeyStatus("Key 6", false);
break;
case "P2 Down":
if (currState)
KeyboardDevice.SetKeyStatus("Key 5", true);
else if (!KeyboardDevice.GetKeyStatus("Key 5"))
KeyboardDevice.SetKeyStatus("Key 5", false);
break;
case "P2 Left":
if (currState)
KeyboardDevice.SetKeyStatus("Key R", true);
else if (!KeyboardDevice.GetKeyStatus("Key R"))
KeyboardDevice.SetKeyStatus("Key R", false);
break;
case "P2 Right":
if (currState)
KeyboardDevice.SetKeyStatus("Key T", true);
else if (!KeyboardDevice.GetKeyStatus("Key T"))
KeyboardDevice.SetKeyStatus("Key T", false);
break;
case "P2 Fire":
if (currState)
KeyboardDevice.SetKeyStatus("Key G", true);
else if (!KeyboardDevice.GetKeyStatus("Key G"))
KeyboardDevice.SetKeyStatus("Key G", false);
break;
}
}
}
// Tape control
if (CPC._controller.IsPressed(Play))
{
if (!pressed_Play)
{
CPC.OSD_FireInputMessage(Play);
TapeDevice.Play();
pressed_Play = true;
}
}
else
pressed_Play = false;
if (CPC._controller.IsPressed(Stop))
{
if (!pressed_Stop)
{
CPC.OSD_FireInputMessage(Stop);
TapeDevice.Stop();
pressed_Stop = true;
}
}
else
pressed_Stop = false;
if (CPC._controller.IsPressed(RTZ))
{
if (!pressed_RTZ)
{
CPC.OSD_FireInputMessage(RTZ);
TapeDevice.RTZ();
pressed_RTZ = true;
}
}
else
pressed_RTZ = false;
if (CPC._controller.IsPressed(Record))
{
}
if (CPC._controller.IsPressed(NextTape))
{
if (!pressed_NextTape)
{
CPC.OSD_FireInputMessage(NextTape);
TapeMediaIndex++;
pressed_NextTape = true;
}
}
else
pressed_NextTape = false;
if (CPC._controller.IsPressed(PrevTape))
{
if (!pressed_PrevTape)
{
CPC.OSD_FireInputMessage(PrevTape);
TapeMediaIndex--;
pressed_PrevTape = true;
}
}
else
pressed_PrevTape = false;
if (CPC._controller.IsPressed(NextBlock))
{
if (!pressed_NextBlock)
{
CPC.OSD_FireInputMessage(NextBlock);
TapeDevice.SkipBlock(true);
pressed_NextBlock = true;
}
}
else
pressed_NextBlock = false;
if (CPC._controller.IsPressed(PrevBlock))
{
if (!pressed_PrevBlock)
{
CPC.OSD_FireInputMessage(PrevBlock);
TapeDevice.SkipBlock(false);
pressed_PrevBlock = true;
}
}
else
pressed_PrevBlock = false;
if (CPC._controller.IsPressed(TapeStatus))
{
if (!pressed_TapeStatus)
{
//Spectrum.OSD_FireInputMessage(TapeStatus);
CPC.OSD_ShowTapeStatus();
pressed_TapeStatus = true;
}
}
else
pressed_TapeStatus = false;
if (CPC._controller.IsPressed(HardResetStr))
{
if (!pressed_HardReset)
{
HardReset();
pressed_HardReset = true;
}
}
else
pressed_HardReset = false;
if (CPC._controller.IsPressed(SoftResetStr))
{
if (!pressed_SoftReset)
{
SoftReset();
pressed_SoftReset = true;
}
}
else
pressed_SoftReset = false;
// disk control
if (CPC._controller.IsPressed(NextDisk))
{
if (!pressed_NextDisk)
{
CPC.OSD_FireInputMessage(NextDisk);
DiskMediaIndex++;
pressed_NextDisk = true;
}
}
else
pressed_NextDisk = false;
if (CPC._controller.IsPressed(PrevDisk))
{
if (!pressed_PrevDisk)
{
CPC.OSD_FireInputMessage(PrevDisk);
DiskMediaIndex--;
pressed_PrevDisk = true;
}
}
else
pressed_PrevDisk = false;
if (CPC._controller.IsPressed(EjectDisk))
{
if (!pressed_EjectDisk)
{
CPC.OSD_FireInputMessage(EjectDisk);
//if (UPDDiskDevice != null)
// UPDDiskDevice.FDD_EjectDisk();
}
}
else
pressed_EjectDisk = false;
if (CPC._controller.IsPressed(DiskStatus))
{
if (!pressed_DiskStatus)
{
//Spectrum.OSD_FireInputMessage(TapeStatus);
CPC.OSD_ShowDiskStatus();
pressed_DiskStatus = true;
}
}
else
pressed_DiskStatus = false;
}
/// <summary>
/// Signs whether input read has been requested
/// This forms part of the IEmulator LagFrame implementation
/// </summary>
private bool inputRead;
public bool InputRead
{
get { return inputRead; }
set { inputRead = value; }
}
}
}