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ShuriZma
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BizHawk
mirror of
https://github.com/TASEmulators/BizHawk.git
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e3e51678b7
BizHawk
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BizHawk.Client.EmuHawk
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Sound
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Output
History
YoshiRulz
35056ae2d9
Remove #if WINDOWS, using runtime check where applicable
2019-05-18 20:17:02 +10:00
..
DirectSoundSoundOutput.cs
Remove #if WINDOWS, using runtime check where applicable
2019-05-18 20:17:02 +10:00
DummySoundOutput.cs
Sound cleanup. In case you're curious, the "SilenceLeaveRoomForFrameCount" part ended up not mattering (and may have been slightly counterproductive) once SoundOutputProvider had the ability to be notified of underruns. It doesn't matter for BufferedAsync either.
2016-12-18 20:45:38 -05:00
OpenALSoundOutput.cs
Random (small) cleanups.
2017-04-09 23:08:26 -04:00
XAudio2SoundOutput.cs
Remove #if WINDOWS, using runtime check where applicable
2019-05-18 20:17:02 +10:00