BizHawk/Assets
alyosha-tas edfa040b46 NESHawk give Jump II initial SRAM of 0xFF 2021-11-11 09:43:08 -05:00
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ExternalTools Revert "The next time I look at this I want to see waterbox builds actually fucking working again. This means copying to dll as they are now, and not silently being overridden by stale files stored in another folder. This is not my problem to fix because I did not fucking break it." 2021-04-28 15:35:11 +10:00
Gameboy/Palettes Revert "The next time I look at this I want to see waterbox builds actually fucking working again. This means copying to dll as they are now, and not silently being overridden by stale files stored in another folder. This is not my problem to fix because I did not fucking break it." 2021-04-28 15:35:11 +10:00
Lua fix some other oopsies here 2021-11-03 18:12:05 -07:00
NES/Palettes Revert "The next time I look at this I want to see waterbox builds actually fucking working again. This means copying to dll as they are now, and not silently being overridden by stale files stored in another folder. This is not my problem to fix because I did not fucking break it." 2021-04-28 15:35:11 +10:00
Shaders oops, mistake from copy paste cgp (maybe?) 2021-09-27 22:32:02 -04:00
Tools Revert "The next time I look at this I want to see waterbox builds actually fucking working again. This means copying to dll as they are now, and not silently being overridden by stale files stored in another folder. This is not my problem to fix because I did not fucking break it." 2021-04-28 15:35:11 +10:00
dll update libstdc++, gambatte needs this; other cores which use this seem to still function fine 2021-11-03 19:20:09 -07:00
gamedb NESHawk give Jump II initial SRAM of 0xFF 2021-11-11 09:43:08 -05:00
EmuHawkMono.sh Add Artix to wrapper script 2021-11-11 11:28:37 +10:00
defctrl.json [melonDS] Redo porting, waterbox style now (#2945) 2021-10-24 21:40:23 +03:00