BizHawk/Assets
CasualPokePlayer e2de1dedf2 build chd-rs with max_perf
mainly doing this as the pure rust zstd backend doesn't accept discohawk produced chd files, although they are completely valid by reference zstd implemetation standards, max_perf uses the reference zstd here
2024-05-02 23:10:46 -07:00
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Gameboy/Palettes Revert "The next time I look at this I want to see waterbox builds actually fucking working again. This means copying to dll as they are now, and not silently being overridden by stale files stored in another folder. This is not my problem to fix because I did not fucking break it." 2021-04-28 15:35:11 +10:00
Lua fixup crosshair lua display to account for recent changes, it should work in all cases now, no more stupid requiring specific settings 2023-09-25 22:29:41 -07:00
NES/Palettes added 2 nes palettes 2023-03-12 10:14:12 +03:00
Shaders oops, mistake from copy paste cgp (maybe?) 2021-09-27 22:32:02 -04:00
dll build chd-rs with max_perf 2024-05-02 23:10:46 -07:00
gamedb give Lady Sword BRAM 2023-05-19 23:58:03 -07:00
overlay RetroAchievements Support (#3407) 2022-11-30 23:51:17 -08:00
EmuHawkMono.sh Nix expr: Complete rewrite, a LOT of new features 2023-11-19 13:33:48 +00:00
defctrl.json fix oops in 3DS default controls 2023-07-29 15:17:10 -07:00