BizHawk/Assets/Lua/SNES/Super Ghouls N Ghost.lua

212 lines
5.4 KiB
Lua

----------------------------------------------------
--Super Ghouls n' Ghosts Hitbox Display Lua Script--
----------------------------------------------------
--Author Pasky13
---Blue = Arthur's Hitbox
---Red = If this box touches arthur's he is damaged
---Green = Projectile vulnerability for enemies
---White = Arthurs magic and weapons
local left_edge = 0x15DD
local top_edge = 0x15E1
local xm
local ym
memory.usememorydomain("CARTROM")
function findbit(p)
return 2 ^ (p - 1)
end
function hasbit(x, p)
return x % (p + p) >= p
end
local function draw_axis(x,y)
gui.drawLine(x,y-2,x,y+2,0x80FFFFFF)
gui.drawLine(x-2,y,x+2,y,0x80FFFFFF)
end
local function draw_arthur()
local arthur = 0x43C
local pointoff = bit.lshift(bit.lshift(bit.band(mainmemory.read_u8(arthur + 0x09),0x01),1),1)
local yrad = memory.read_u8(0x3963 + pointoff)
local xrad = memory.read_u8(0x3963 + pointoff + 1)
local yoff = memory.read_s8(0x3965 + pointoff)
local xoff = memory.read_s8(0x3965 + pointoff + 1)
local x = mainmemory.read_u16_le(arthur + 0x1F)
local y = mainmemory.read_u16_le(arthur + 0x22)
x = x - mainmemory.read_u16_le(left_edge)
y = y - mainmemory.read_u16_le(top_edge)
gui.drawBox((x+xoff) - (xrad), (y+yoff) - (yrad), (x+xoff) + (xrad), (y+yoff) + (yrad),0xF00000FF,0x300000FF)
--Comment/Uncomment out next line to Show/hide arthur's hitbox center axis
--draw_axis(x,y)
end
local function draw_projvuln(x,y,xrad,yrad,base)
gui.drawBox(x - (xrad), y - (yrad), x + (xrad), y + (yrad),0xF02AFF00,0x402AFF00)
end
local function draw_enemies()
local ostart = 0x090F
local oend = 30
local base = 0
local pointoff = 0
local xrad = 0
local yrad = 0
local x = 0
local y = 0
for i = 0,oend,1 do
if i ~= 0 then
base = ostart + (0x41 * i)
else
base = ostart
end
if hasbit(mainmemory.read_u8(base + 0x09),findbit(7)) == true then
if mainmemory.read_u8(base+1) ~= 0 and mainmemory.read_u8(base) ~= 0 then
pointoff = bit.lshift(bit.band(mainmemory.read_u8(base + 0x06),0x00FF),1)
xrad = memory.read_u8(0x56E1 + pointoff)
yrad = memory.read_u8(0x56E2 + pointoff)
x = mainmemory.read_u16_le(base + 0x1F)
y = mainmemory.read_u16_le(base + 0x22)
life = mainmemory.read_u8(base + 0x0E)
x = x - mainmemory.read_u16_le(left_edge)
y = y - mainmemory.read_u16_le(top_edge)
--Red boxes
gui.drawBox(x - (xrad), y - (yrad), x + (xrad), y + (yrad),0xFFFF0000,0x70FF0000)
xrad = memory.read_u8(0x585D + pointoff)
yrad = memory.read_u8(0x585E + pointoff)
--Comment/Uncomment out next line to hide/show drawing the projectile vulnerability boxes
draw_projvuln(x,y,xrad,yrad,base)
if life > 0 then
--Comment out next line to hide HP display over objects
gui.text(x * xm, (y-10) * ym, life)
end
--Comment out next line to hide box center axis
draw_axis(x,y)
end
end
end
end
local function draw_weapons()
local ostart = 0x047D
local oend = 9
local base = 0
local weapon = 0x14D3
local dmg = 0
local pointoff = 0
local wep_xrad = 0
local wep_yrad = 0
local mag_xrad = 0
local mag_yrad = 0
local x = 0
local y = 0
pointoff = bit.lshift(mainmemory.read_u8(weapon),1)
wep_xrad = memory.read_u8(0x398b + pointoff)
wep_yrad = memory.read_u8(0x398c + pointoff)
mag_xrad = memory.read_u8(0x39ab + pointoff)
mag_yrad = memory.read_u8(0x39ac + pointoff)
for i = 0,oend,1 do
if i ~= 0 then
base = ostart + (0x41 * i)
else
base = ostart
end
if mainmemory.read_u8(base+1) ~= 0 and mainmemory.read_u8(base) ~= 0 then
x = mainmemory.read_u16_le(base + 0x1F)
y = mainmemory.read_u16_le(base + 0x22)
dmg = mainmemory.read_u8(base + 0x0E)
x = x - mainmemory.read_u16_le(left_edge)
y = y - mainmemory.read_u16_le(top_edge)
gui.drawBox(x - (wep_xrad), y - (wep_yrad), x + (wep_xrad), y + (wep_yrad),0xFFFFFFFF,0x40FFFFFF)
if dmg > 0 then
--Comment out next line to hide weapon DMG display over objects
gui.text(x * xm, (y-10) * ym, dmg)
end
--Comment out next line to hide box center axis
--draw_axis(x,y)
end
end
-- If we have the gold armor and not the magic bracelet, check for magic hitboxes
if mainmemory.read_u8(0x14BA) == 0x04 and mainmemory.read_u8(weapon) ~= 0x0E then
ostart = 0x0707
for i = 0,oend-2,1 do
if i ~= 0 then
base = ostart + (0x41 * i)
else
base = ostart
end
if mainmemory.read_u8(base+1) ~= 0 and mainmemory.read_u8(base) ~= 0 then
x = mainmemory.read_u16_le(base + 0x1F)
y = mainmemory.read_u16_le(base + 0x22)
dmg = mainmemory.read_u8(base + 0x0E)
x = x - mainmemory.read_u16_le(left_edge)
y = y - mainmemory.read_u16_le(top_edge)
gui.drawBox(x - (mag_xrad), y - (mag_yrad), x + (mag_xrad), y + (mag_yrad),0xFFFFFFFF,0x40FFFFFF)
if dmg > 0 then
--Comment out next line to hide magic DMG display over objects
gui.text(x * xm, (y-10) * ym, dmg)
end
--Comment out next line to hide box center axis
--draw_axis(x,y)
end
end
end
end
local function scaler()
xm = client.screenwidth() / 256
ym = client.screenheight() / 224
end
while true do
scaler()
draw_arthur()
draw_enemies()
draw_weapons()
emu.frameadvance()
end